Recommendations based on "Yu-Gi-Oh! Arc-V, Vol. 2 Turbo Duel!!"

Based on your reading history, we think you will also enjoy the following books.

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!

By Norihiro Yagi

A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.Clare and a group of Claymores are sent to the north to battle a group of Yoma that have banded together under the command of Isley, a powerful Awakened Being. When the warriors arrive, they find their new enemies to be unusually dangerous. They are incredibly strong, well-organized, and seem to have a plan to dominate the entire region. Will the Claymores be able to stop this monstrous army?

By Yumi Hotta

THE PRO TEST BEGINSPracticing at Go salons is turning out to be more fun than Hikaru thought. But at one salon, he meets his match in Suyong Hong, a sullen 12-year-old who is studying for the pro test in his native Korea. By mistake, Hikaru insults Suyong, and now the only way they can settle their differences is by playing a grudge match!

By Hiro Mashima

GUILD WARFairy Tail’s rival guild, Phantom Lord, has taken the competition to dangerous levels by smashing the Fairy Tail building and nearly killing three wizards. What is Fairy Tail’s response? A full-frontal assault on Phantom Lord! But this clash is all part of the Phantom Lord’s evil plot to capture a coveted prize.Includes special extras after the story!

By Nobuyuki Anzai

From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!The epic saga of the War Games continues! In the final match of the fifth battle, Nanashi for Team Mär is up against Galian of the Chess Pieces. There's quite a history between these two--Nanashi is the current leader of Luberia, and Galian just happens to be its former chief. Watch the sparks fly when these two lightning-wielders clash!

By Yuu Watase

Travel back to the mystical Universe of the Four Gods in this prequel to hit the hit series Fushigi Yugi!When schoolgirl Takiko Okuda attempts to destroy her father's translation of The Universe of the Four Gods, she is instead sucked into the story, becoming the Priestess of Genbu in an epic journey to find the seven Celestial Warriors!In the midst of a heated battle, Takiko is transported back to her own world. There, all the problems she escaped through her father's book are waiting for her: her mother's funeral, her father's disapproval, and her reunion with Mr. Ohsugi, her first love. But with the wisdom and strength she's found as the Priestess of Genbu, Takiko knows what she has to do. And when she discovers that the wishes of the Priestess really do have power in her world, she realizes that she must find a way to return to the Universe of the Four Gods!

By Hiroyuki Takei

Moody old Faust is back! And teamed with...Yoh? When the competitors and their friends finally make it to the Patch Village, things are not what they expected. Strange new alliances are formed--and someone close to Yoh might get left in the lurch--testing everyone's strenth and possibly changing their loyalties forever.

By Hiroyuki Takei

• A 32-volume series—over 22 million graphic novels sold in Japan!• 330k units of Shaman King manga have sold through in the U.S. to date.• Available on home video from 4Kids Entertainment• Trading card games, toys, and video game support• Was serialized in SHONEN JUMP magazine• Released every two monthsYoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Hao possesses so much mana that it virtually guarantees his victory in the Shaman Fight. So how in the world can Yoh and his friends beat him?! Mikihisa offers to teach Ren the Ultra-Senji Ryakketsu, but is Ren too stubborn to accept his help? If Hao's power doesn't destroy our heroes, perhaps pride will…

By Takehiko Inoue

Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.With the Tokyo regionals coming up, Kiyoharu Togawa is at a crossroads. Should he stay with the Tigers just when they are starting to come together as a team, or should he go to the Dreams, where the level of play is so intense it will surely boost his already formidable playing skills?

By Takehiko Inoue

Eisner-award nominated creator Takehiko Inoue’s critically acclaimed take on the life of Miyamoto Mushashi. Transcends the potential of what manga can be.Striving for enlightenment by way of the sword, Miyamoto Musashi is prepared to cut down anyone who stands in his way. Vagabond is an action-packed portrayal of the life and times of the quintessential warrior-philosopher--the most celebrated samurai of all time!Legendary sword-saint Miyamota Musashi was one of the most renowned samurai of all time. But the path to greatness is filled with difficulty--Musashi is divided between his aspiration to be the greatest swordman in the land and his growing feelings of love for his friend from childhood, Otsu. As Musashi struggles to deal with these issues, he heads to Hozoin Temple, to challenge the practitioners of its famous spear fighting technique.