Recommendations based on "Widows of the Sun-Moon"

Based on your reading history, we think you will also enjoy the following books.

By Nick Harkaway

A post-apocalyptic feast of words that is completely unique - a shoot-from-the-hip comparison would involve Lord of Light, Mad Max and Alice in Wonderland - for grownups, and with ninjas.

By Peter F. Hamilton

The Confederation is starting to collapse politically and economically, allowing the 'possessed' to infiltrate more worlds. Quinn Dexter is loose on Earth, destroying the giant arcologies one at a time. As Louise Kavanagh tries to track him down, she manages to acquire some strange and powerful allies whose goal doesn't quite match her own. The campaign to liberate Mortonridge from the possessed degenerates into a horrendous land battle, the kind which hasn't been seen by humankind for six hundred years; then some of the protagonists escape in a very unexpected direction.Joshua Calvert and Syrinx fly their starships on a mission to find the Sleeping God - which an alien race believes holds the key to overthrowing the possessed.

By Harkaway Nick

The Jorgmund Pipe is the backbone of the world, and it's on fire. Gonzo Lubitsch, professional hero and troubleshooter, is hired to put it out - but there's more to the fire, and the Pipe itself, than meets the eye. The job will take Gonzo and his best friend, our narrator, back to their own beginnings and into the dark heart of the Jorgmund Company itself.Equal parts raucous adventure, comic odyssey and Romantic Epic, The Gone-Away World is a story of - among other things - love and loss; of ninjas, pirates, politics; of curious heroism in strange and dangerous places; and of a friendship stretched beyond its limits. But it also the story of a world, not unlike our own, in desperate need of heroes - however unlikely they may seem.

By Dan Simmons

The triumphant concluding novels to the Hyperion Quartet, together in one volume for the first time. ENDYMION Two hundred and seventy-four years after the fall of the WorldWeb in Fall of Hyperion, Raoul Endymion is sent on a quest. Retrieving Aenea from the Sphinx before the Church troops reach her is only the beginning. With help from a blue-skinned android named A. Bettik, Raoul and Aenea travel the river Tethys, pursued by Father Captain Frederico DeSoya, an influential warrior-priest and his troops. The shrike continues to make enigmatic appearances, and while many questions were raised in Hyperion and Fall of Hyperion, still more are raised here. Raoul's quest will continue. THE RISE OF ENDYMION The time of reckoning has arrived. As a final genocidal Crusade threatens to enslave humanity forever, a new messiah has come of age. She is Aenea and she has undergone a strange apprenticeship to those known as the Others. Now her protector, Raul Endymion, one-time shepherd and convicted murderer, must help her deliver her startling message to her growing army of disciples. But first they must embark on a final spectacular mission to discover the underlying meaning of the universe itself. They have been followed on their journey by the mysterious Shrike--monster, angel, killing machine--who is about to reveal the long-held secret of its origin and purpose. And on the planet of Hyperion, where the story first began, the final revelation will be delivered--an apocalyptic message that unlocks the secrets of existence and the fate of humankind in the galaxy.

By D. J. MacHale

Bobby Pendragon, now fifteen, is a loyal friend, sports star, devoted pet owner, and traveler. Along with his uncle Press, Bobby has visited the alternate dimension of Denduron and the watery world of Cloral. Now he flumes to a territory that is rather familiar, First Earth, and then to the seemingly perfect world of Veelox, where reality is more virtual than real.

By Richard Kadrey

Sandman Slim returns in this stunning, high-octane ninth thriller in the series, filled with the intense, kick-ass action and inventive fantasy that are the hallmarks of New York Times bestselling author Richard Kadrey. Sandman Slim has been to Heaven and Hell and many places in between, but now he finds himself in an unknown land: the far, far edge of the Tenebrae, the desolate home of the lost dead. Making his way inland with nothing but his unerring instinct for trouble to guide him, he collides with a caravan of the damned on a mysterious crusade, led by the ruthless Magistrate. Alone and with no clue how to get back home, he throws in with this brutal bunch made up of human souls, Hellion deserters, rogue angels—and Father Traven. Slim didn’t land in Tenebrae by chance. His little stunt of trying to open Heaven has set off a tsunami across the universe. Now, the afterlife is falling apart because of the ensuing warfare. And when Heaven finds out Slim is close by, the angels put a fat bounty on his head. It’s one thing to ride with a ferocious criminal pack across the treacherous plains—it’s another to do it when everyone in the land of the dead is itching to keep you there permanently. But Slim’s not too worried. He’s been fighting cosmic forces bent on destroying Heaven, Hell, Earth, and him for years. A pack of vicious bounty hunters, vengeful angels, and dangerous enemies with friendly smiles isn’t going to stop him fixing the chaos he’s caused . . . one way or another.

By Jeanne Cavelos

The explosive space epic continues, as the techno-mages come face-to-face with the devastating evil of the Shadows . . . War against the Shadows is inevitable, and the ruling Circle has ordered the techno-mages into hiding. Many are unhappy with this decision--none more so than Galen, the only mage who has faced the Shadows and lived. But the Shadows aren't Galen's only enemy--he is driven to hunt and kill Elizar, the traitor who murdered the beautiful mage Isabelle while Galen stood by helplessly, his hands tied by the Circle's sacred code he had sworn to follow. Now a new mission awaits as the Circle contrives a plan that may enable the five hundred mages to escape without leaving a trace. Dispatched to the Shadow's ancient capitol to uncover the enemy's plans, Galen will find everything he so desperately seeks--including a shocking legacy that threatens to consume his very soul. Babylon 5 created by J. Michael Straczynski

By Alan Dean Foster

Born was a child of the rain forest that covered Midworld, part of the primitive society that the peaceful jungle planet had sustained for hundreds of years. He was wise in the ways of his world, and he knew well the precarious natural balance that governed all things.Then one day the aliens came. Giants. They knew nothing of the Upper or Lower Hell -- and they cared less. Born had risked his life to save them, to guide them through the myriad tangled boughs, past unseen, unsuspected dangers lurking in the underbrush. But worse than their ignorance of how to survive, the aliens had plans for Midworld, plans that could utterly destroy the globe-spanning forest that his people called home.As the days passed, Born realized his mistake. And as he had once hunted only to live, he knew now that he would be forced to live only to kill...

By Sean Williams

In a glacial lake at the top of the world, salvation and destruction await ... Haunted by a ghost from the future, Shilly and her man'kin allies are drawn into the snowbound mountains on a mission to save the world. Yod, trapped by the Castillo twins in the Void Beneath, may finally be breaking free. Hard on Shilly's heels are Sal and his father, and an uneasy alliance of Sky Wardens, Panic and foresters. the stakes are high as ancient forces struggle for ascendancy, including the strange and alien glast, and a dragon with its own agenda. If the Goddess rises from her tomb, the fate of the Ice Eaters will be sealed and they will kill anyone who tries to get in their way ...

By Molly Cochran, Warren Murphy

"Molly Cochran and Warren Murphy turn their creativity to another long-lasting legend: the lost continent of Atlantis." "In a radical departure from common theory, Cochran and Murphy place the lost continent in the middle of the Bermuda Triangle and populate it with gods - or rather the people whom time and myth-making transformed into Zeus, Hades, and the other gods of the Greek pantheon." "Trapped in the turmoil and panic of Atlantis's destruction is a modern-day man, Sam Smith. In the 1990s, he finds himself the target of an international network of people bent on destroying anyone who has found a clue to the location of the lost continent and the secrets of the Atlanteans." "A heartbeat ahead of an assassination attempt, Sam is mysteriously transported into the past, where his knowledge of the future makes him a pawn in the power struggle between Zeus and Hades. Before long, Sam gains knowledge far more dangerous than that of Atlantis's fate - he finds the true secret of the gods' powers, a secret almost older than time itself." "The wheel of time is turning. Atlantis must die. But what of the present? Has Sam Smith learned enough to thwart the cataclysm that awaits at the end of this millennium?"--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved