Recommendations based on "The Wandering Inn"

Based on your reading history, we think you will also enjoy the following books.

By Ian Livingstone

Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance.Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter?Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.

By Jennifer Fallon

How do you go about killing yourself when you are an immortal? Is it even possible? Jennifer Fallon explores this tantalizing puzzle in The Gods of Amyrantha, the second in her Tide Lords series. The Tide is turning and the Tide Lords’ powers are returning with it. Cayal, the Immortal Prince, hero of legend, was thought to be only a fictional character. Cayal sure wishes that he was a piece of fiction—anything that would help him shuffle off this mortal coil. But even though he longs for a final death, things in the world keep pulling him back. Such as Arkady Desean, an expert on the legends of the Tide Lords who has discovered the truth about Cayal…and captured his heart. Yes, the Tide Lords will walk upon the earth once more and, with the power that surges through the cosmos, stand poised to wreak havoc on all that humans hold dear. Cayal will have to decide if he wants to go on living just a little longer and if he is willing to risk his fellow immortals’ wrath in order to save the world.

By James Islington

"Love The Wheel of Time? This is about to become your new favorite series." - B&N SciFi & Fantasy BlogThe journey that began in The Shadow of What Was Lost and continued in An Echo of Things to Come now comes to its spectacular conclusion in The Light of All That Falls, the final chapter of the Licanius Trilogy by acclaimed epic fantasy author James Islington.After a savage battle, the Boundary is whole again-but it may be too late. Banes now stalk the lands of Andarra, and the Venerate have gathered their armies for a final, crushing blow.In Ilin Illan, Wirr fights to maintain a precarious alliance between Andarra's factions of power. With dark forces closing in on the capital, if he cannot succeed, the war is lost.Imprisoned and alone in a strange land, Davian is pitted against the remaining Venerate. As he tries to keep them from undoing Asha's sacrifice, he struggles to come to terms with his own path and all he has learned about Caeden, the friend he chose to set free.And finally, Caeden is confronted with the reality of a plan laid centuries ago--heartbroken at how it started and devastated by how it must end.The Licanius TrilogyThe Shadow of What Was LostAn Echo of Things to ComeThe Light of All That Falls

By Paul Stewart, Chris Riddell

If he didn't get out of the city now, he was as good as dead. Cade has never met his uncle, the infamous "descender" Nate Quarter, who years ago committed heresy by lowering himself over the cliff-face of the Edge. But Nate has returned, and the Academy of Flight are looking for revenge against all of his supporters—including Cade. So now he has to run. With no money and nowhere else to go, Cade’s only option is to stow away aboard the Xanth Filatine—a mighty sky-ship bound for the city of Hive. But getting onto the ship is only the beginning of his troubles as he runs afoul of thieving goblins, brutal skymarshals, and the unpleasant-sounding threat of "skyfiring". . . Return to the world of the Edge Chronicles with the first in a brand new series of adventures starring Cade Quarter. Welcome to a world like no other. Welcome to the Edge.

By Mark Anthony

The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?

By Max Gladstone

From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Discover the destiny of the Craft in Dead Country, the standalone entry point to Max Gladstone's beloved fantasy epic. BOOK ONE OF THE CRAFT WARS SERIES Since her village chased her out with pitchforks, Tara Abernathy has resurrected gods, pulled down monsters, averted wars, and saved a city, twice. She thought she'd left her dusty little hometown forever. But that was before her father died. As she makes her way home to bury him, she finds a girl, as powerful and vulnerable and lost as she once was. Saving her from raiders twisted by the God Wars, Tara changes the course of the world. Dead Country is the first book in the Craft Wars Series, a tight sequence of novels that will bring the sprawling saga of the Craft to its end, and the perfect entry point to this incomparable world.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)

By John William

Imlod Nir is a young man caught up in a resurging conflict between primordial forces. Apprenticed to his sister¿the self-styled Queen of Earth¿in the dark art of necromancy, he hunts the wilds beyond the city of Ramfiram for those who would deny her rule. But with each passing day he becomes less sure of his role and more unable to cope with his past deeds. Is he destined to play the pawn in his sister's game until the end, or does fate have something else in store?Dragan Saedus is a bastard prince who cares nothing for thrones, desiring only glorious battle. As a peerless warrior and famed slayer of supernatural foes, he laughs at danger and answers to no one except his mother: a fanatical witch plotting to crush the West beneath her heel. Yet as the cost of retaining his dreadful power grows steeper than ever before, the DoomBringer has a decision to make. Will he stay on the path that shaped him into a living legend, or might he be drawn to another calling?

By David Zindell

Book One of David Zindell's new epic trilogy is set in Neverness, legendary City of Light, where inner space and outerspace meet .. whereTHE GOD PROGRAM IS UP AND RUNNINGInto its maze of colour-coded streets of ice a wild boy stumbles, starving, frostbitten and grieving, a spear in his hand: Danlo the Wild, a messenger from the deep past of man. Brought up far from Neverness by the Alaloi people, neanderthal cave-dwellers, Danlo alone of his tribe has survived a plague - because he Is not, as he thought, a misshapen neanderthal, but human, with immunity engineered Into his genes. He learns that the disease was created by the sinister Architects of the Universal Cybernetic Church. The Architects possess a cure which can save other Alaloi tribes. But the Architects have migrated to the region of space known as the Vild, and there they are killing stars.All of civilization has converged on Neverness through the manifold of space travel. Beyond science, beyond decadence, sects and disciplines multiply there. Danlo, his mind shaped by primitive man, brings to Neverness a single long-lost memory that will challenge them all.

By Robert Elmer

This is the story of Oriannon, a very human-looking girl with an extraordinary gift: the ability to record what she sees and experiences like the hard drive of a computer. When the mysterious Jesmet, thought to be a Magician in the Old Order, begins to connect with Oriannon, he is banished to Corista's Shadowside. On another planet, the new faith of its first Believers is tested in the shadow of evil In book two, readers can contemplate how biblical truths translate in another world. The planet of Corista has been thrown off its axis, and the bright side has been plunged into perpetual darkness. Are the Owling people of Shadowside to blame? With both sides of the planet in chaos, the world becomes even more confusing for 15-year-old Oriannon when her former music mentor Jesmet miraculously returns from the dead and promises his followers a special power called the Wind. But his is not the only offer of hope. Sola, Corista's charismatic head of Security, proposes the 'ultimate solution' for peace, and she recruits Oriannon to help her carry out a seemingly perfect plan. But Oriannon's closest friends are skeptical and try to convince her that the plan involves evil acts against the Owling. Should Oriannon trust the feelings of her friends? Will she embrace Sola's solution as the answer to the world's dilemma? Or will she believe the promise of an Owling holy man before she can no longer discern between light and darkness?

By Catherine Fisher

It is a devastated world where nothing is what it seems: Ancient relics possess technologically advanced powers, members of the old Order are hunted by the governing Watch yet revered by the people, and the great energy that connects all seems to also be destroying all. The only hope lies in Galen, a man of the old Order and a Keeper of relics, and his 16-year-old apprentice, Raffi. They know of a relic with great power that has been hidden for centuries. As they search for it, they will be hunted, spied on, and tested beyond their limits. For there are monsters--some human, some not--that also want the relic's power and will stop at nothing to get it. "A gritty and enjoyable tale of adventure, poised on the dividing line between science fiction and fantasy . . . Should easily please Fisher's fans, as well as those hungry for dystopian reading material."--Publishers Weekly, on The Dark City