Recommendations based on "The Rift 3"

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By Mark Lawrence

Two people living in a world connected by an immense and mysterious library must fight for those they love in the second book in a new trilogy from the international bestselling author of The Book That Wouldn’t Burn.The Library spans worlds and times. It touches and joins distant places. It is memory and future. And amid its vastness Evar Eventari both found, and lost, Livira Page.Evar has been forced to flee the library, driven before an implacable foe. Livira, trapped in a ghost world, has to recover the book she wrote—one which is the only true threat to the library’s existence—if she's to return to her life.While Evar's journey leads him outside into a world he's never seen, Livira's path will taker her deep inside her own writing, where she must wrestle with her stories in order to reclaim the volume in which they were written.The secret war that defines the library has chosen its champions and set them on the board. The time has come when they must fight for what they believe, or lose everything.

By Derek Landy

The second cycle of the internationally bestselling Skulduggery Pleasant series comes to a thrilling end. You are not ready…The Faceless Ones have returned to our universe. The bad guys have won.With the end of everything just days away – and no longer able to rely on Valkyrie Cain – Skulduggery must make allies of enemies if he's going to stand any chance of saving what's left of the world. And just when things are looking their bleakest, they manage to get even worse, with Omen Darkly suddenly having to step up when his brother, the Chosen One, falls.There's a lot going on. Most of it is bad. Sorry about that.

By Tad Williams

This stunning finale to the gigantic Otherland tetralogy (City of Golden Shadow, etc.), a brilliant fusion of quest fantasy and technological SF, is sure to please Williams's many fans. Otherland, a complete universe co-existent with the real world, incorporates elements of the Arabian Nights, the Alice and Oz books, the Neanderthal Age, the Trojan War, rewritten Roman history (Hannibal returns three centuries after his death to crush Rome, without elephants), as well as numerous nursery rhymes and fables. An enormous cast of courageous humans confronts monstrous insects, unimaginable dangers and all the appurtenances of fantastic adventure. At nearly 700 pages this is a mighty mouthful to swallow, but a well-crafted if convoluted plot sustains interest through the lengthy climax, which explains the inexplicable.

By Paul Stewart, Chris Riddell

SANCTAPHRAX WILL BE destroyed by the energy of the Mother Storm. . . .Far over the Edge, the Mother Storm is brewing—a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax, a magnificent city built on a floating rock and tethered to the land by a massive chain. Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who dared to sail over the Edge—and returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods, and beyond. . . .“As before, Stewart’s descriptions are brilliant; Riddell’s line drawings are exquisitely detailed and notably grotesque. . . . Altogether this series is so exceptional that if I had any chance of collecting, I’d bet good money on it still being in print a century from now. . . . When’s the next book coming?”—Interzone“Fabulously illustrated. . . .”—The Sunday Times“Richly inventive. . . .”—Literary Review

By Eden Robinson

The third and final book of the brilliant and captivating Trickster Trilogy, from the bestselling author of the Scotiabank Giller-prize finalist Son of a Trickster and Trickster Drift. The powerful resolution of a story that has already sparked the new CBC-TV series Trickster and inspired the debaters on Canada ReadsJared, teenaged trouble magnet, wakes up in a hospital bed feeling like hell. Not for the first time.Some of the people he loves--the ones who are deaf to the magic that swirls around him--assume he fell off the wagon after a tough year of sobriety. They think that's why movers found him naked, dangerously dehydrated and confused in the basement of his mom's old house in Kitimat. The truth for Jared is so much worse. He finally knows for sure that he has no hope of ever being normal because he really is the son of Wee'git, a Trickster, and he's won the magic lottery--he is the only one of Wee'git's 535 children who is a Trickster too. He is actually in such bad shape because he was forced into mortal combat with his father's sister, Aunt Georgina, a maniacal ogress hungry for his power. In the struggle, he transported her and her posse of shape-shifting coy wolves to another dimension where the coy wolves all died. Now Georgina doesn't only want to turn him into her slave, she wants revenge on his whole family.There's more bad news: the only person in his life who is happy that he's a Trickster is his ex, Sarah. Everyone else he loves is either pissed with him or in danger from the dark forces he's accidentally unleashed in their world. His mother Maggie, a hard-partying, gun-toting, tough-as-nails witch, resents like hell that Jared has taken after his father, but she is also determined that no one is going to hurt her boy. For Maggie it's simple--Kill or be killed, bucko--and soon Jared is at the centre of an all-out war. A horrible place to be for the sweetest Trickster there's ever been, one whose first instinct is not mischief and mind games but to make the world around him a kinder, safer, place.

By Andrew Klavan

Andrew Klavan’s MindWar Trilogy—now available in one volume. In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. MindWar When Rick lost the ability to run, he came one step closer to becoming a hero. Hostage Run Rick is faced with an impossible choice: save the life of his best friend Molly . . . Or save the free world. Game Over Rick emerged victorious from The Realm twice. Is his luck about to run out?

By Stephen King

At the outset of the final installment of our saga, Roland’s ka-tet is scattered across several different wheres and whens. Susannah Dean (still in the clutches of the demon Mia) is in End-World’s Fedic a chamber of horrors where magic and technology can be merged and where a monstrous half-human child can be brought forth into the world. Eddie Dean and Roland Deschain are in Maine, 1977, searching for the site of otherworldly walk-in activity, and a possible doorway back to Mid-World. Jake Chambers, Father Callahan, and the bumbler Oy are battling vampires and low men in New York’s Dixie Pig Restaurant, circa 1999, a place where long pig is definitely on the menu. As soon as our tet reunites, they must journey to the headquarters of Thunderclap’s Wolves in order to discover exactly why the Crimson King’s minions have been culling the brains of young children for twin-telepathy enzymes. The answer is more horrible than they realized, and bears directly upon Roland’s quest to reach the Dark Tower.

By Lucien Burr

Teras ravage England. Only London is safe.In an England where monsters have spilled into the world out of myth, only London is magically protected from the monstrous threat. The University runs the city, allowing family of graduate Hunters, Healers, Scholars, and Artificers to live behind the wards.Cassius Jones is nineteen and ready for the University. But when a bad year for the teras threat is projected, the University opens its admissions to anyone in England, behind the wards or otherwise, and suddenly the Jones' place in London is no longer secure. Cassius must contend with every other student vying for a place, and the darkest secrets of his society, whilst also balancing a tenuous interest in another boy.Burr's debut is the first book in a dark fantasy series that challenges the nature of academia and the integrity of morality.

By Lucien Burr

Following their success in the trials, Cassius Jones and his companions secure coveted spots as students in London's prestigious University. But the University's promise of security falls short. Reeling from resource shortages, the University is no longer content with siloed expertise, demanding versatility if its students are to survive in a world plagued by catastrophe.As hybrid terrors continue to rise and the landscape grows increasingly hostile, Cassius must remain adaptable, guarding against fear's corrosive grip. Juggling a fragile relationship with Leo Shaw, navigating the fracture of his friend group, and confronting the remnants of his own ruthlessness, Cassius faces his greatest challenge yet.In the face of adversity, can Cassius harness his resilience to not only endure but thrive in a world on the brink of collapse?

By James Frey

This second thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 2: Descendant follows Baitsakhan, Maccabee, Shari, and Aisling, as they prepare for the apocalyptic game they may or may not be chosen to take part in. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.