Recommendations based on "The Book of Elsewhere"
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By Derek Landy
The sixth instalment in the historic, hysterical and horrific Skulduggery Pleasant series. Think you’ve seen anything yet? You haven’t. Because the Death Bringer is about to rise…Meet Skulduggery Pleasant: detective, sorcerer, warrior.Oh yes. And dead.The Necromancers no longer need Valkyrie to be their Death Bringer, and that’s a Good Thing.There’s just one catch. There’s a reason the Necromancers don’t need her any more. And that’s because they’ve found their Death Bringer already, the person who will dissolve the doors between life and death.And that’s a very, very Bad Thing…
By Paul Stewart, Chris Riddell
In the second novel in the Rook Barkwater sequence, the young knight librarian attempts to stop the dark might of the Most High Academe. High in the crumbling Palace of Statues, oily Vox Verlix is brewing a terrible plot to take over power in Edgeworld once again. Can Rook foil Vox's plan and save the lives of his librarian colleagues?From the Hardcover edition.
By Robin Jarvis
The second novel in the extraordinary, ground-breaking, genre-busting new trilogy from master of fantasy Robin Jarvis Five months have passed since the publication of the devilish book discovered in Dancing Jax. It is on its ninth reprint and tens of millions of copies have been sold in the UK. The entire country is now under its evil spell. Yet a tiny percentage of the population have proven to be immune to the words of Austerly Fellows. The number of unaffected children between the ages of 7 and 15 is only 49. With the critical eyes of the rest of the world turned towards Britain, the Ismus decides to send the children for an intensive holiday camp, where they will study the sacred text and learn to embrace it. But after the holiday is over, the children are told their stay has been extended. A barbed wire fence is put up around the site. And it soon becomes apparent that the place is not a camp and the children are not guests. They are prisoners of war...
By Josiah Bancroft
The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel
By Neil Gaiman
The #1 New York Times bestselling author’s ultimate edition of his wildly successful first novel featuring his “preferred text”—and including the special “Neverwhere” tale “How the Marquis Got His Coat Back.”Published in 1997, Neil Gaiman’s darkly hypnotic first novel, Neverwhere, heralded the arrival of this major talent and became a touchstone of urban fantasy. Over the years, a number of versions were produced both in the U.S. and the U.K. Now, this author’s preferred edition of his classic novel reconciles these versions and reinstates a number of scenes cut from the original published books.Neverwhere is the story of Richard Mayhew, a young London businessman with a good heart and an ordinary life, which is changed forever when he is plunged through the cracks of reality into a world of shadows and darkness—the Neverwhere. If he is ever to return to the London Above, Richard must join the battle to save this strange underworld kingdom from the malevolence that means to destroy it.
By Roger Zelazny
Earth is long since dead. On a colony planet, a band of men has gained control of technology, made themselves immortal, and now rules their world as the gods of the Hindu pantheon. Only one dares oppose them: he who was once Siddhartha and is now Mahasamatman. Binder of Demons. Lord of Light.
By Jeanne Cavelos
As billions die and the flames of destruction rage unchecked, the Shadows seem poised for absolute victory. Soon the entire galaxy will fall to their evil. But the war isn't over ... not yet. At long last, in a forgotten corner of the universe, Galen has finally won the Circle's permission to leave the techno-mage hiding place. He is the only mage who has faced the Shadows and lived, the only one who possesses the unstoppable Spell of Destruction.
By Jeff VanderMeer
From the author of Borne and Annihilation comes the one-volume hardcover reissue of his cult classic Ambergris Trilogy.More than twenty years ago, Jeff VanderMeer first introduced the world to the fictional city of Ambergris, a beautiful and sinister sprawling metropolis populated by artists and thieves, composers and murderers, geniuses and madmen. Ambergris bristles with intellectual fervor and religious rivalries; it thrives on cultural upheaval, and its politics are never short on intrigue, conspiracy, and even terror. There are stories within stories, mystery, mayhem, and a dark history that threatens to consume the city itself as the gray caps, the mysterious and deadly mushroom people who once ruled Ambergris and have since been driven underground, now threaten to rise again. Ultimately, the fate of Ambergris comes to lie in the hands of John Finch, a beleaguered detective with a murder on to solve and too many loyalties for one man to bear. The city is bursting at its seams, seemingly held together only by the tense, fraying tendrils of his investigation.The Ambergris trilogy is made up of three novels, each of which has become a cult classic in its own right: City of Saints and Madmen, Shriek: An Afterword, and Finch. It is a marvelous, unparalleled feat of imagination. And yet the books themselves, as celebrated and influential as they have become, have a publishing history as arcane and elaborate as Ambergris itself. Over the years they have slipped in and out of print and have never before been available as a complete trilogy. Until now.For fans both new and old of the work of Jeff VanderMeer, Ambergris is essential reading. Welcome to Ambergris. We can’t promise you’ll leave untransformed.
By Sean Fay Wolfe
Part 1 of the stunning conclusion to the Elementia Chronicles: an unofficial MINECRAFT-fan adventure series, inspired by the bestselling game. The Republic of Elementia is in ruins after the Noctem Alliance waged war on Element City. President Stan and his council are scattered across the aerver, trying to find their way back to one another to continue their fight for freedom. And a mysterious figures has joined their world - one with the power to save or destroy them all. Can Stan reunite with Kate, Charlie and their friends and make a last stand for the world they love in an epic battle of good vs. evil? Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.
By Molly Cochran, Warren Murphy
"Molly Cochran and Warren Murphy turn their creativity to another long-lasting legend: the lost continent of Atlantis." "In a radical departure from common theory, Cochran and Murphy place the lost continent in the middle of the Bermuda Triangle and populate it with gods - or rather the people whom time and myth-making transformed into Zeus, Hades, and the other gods of the Greek pantheon." "Trapped in the turmoil and panic of Atlantis's destruction is a modern-day man, Sam Smith. In the 1990s, he finds himself the target of an international network of people bent on destroying anyone who has found a clue to the location of the lost continent and the secrets of the Atlanteans." "A heartbeat ahead of an assassination attempt, Sam is mysteriously transported into the past, where his knowledge of the future makes him a pawn in the power struggle between Zeus and Hades. Before long, Sam gains knowledge far more dangerous than that of Atlantis's fate - he finds the true secret of the gods' powers, a secret almost older than time itself." "The wheel of time is turning. Atlantis must die. But what of the present? Has Sam Smith learned enough to thwart the cataclysm that awaits at the end of this millennium?"--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved