Recommendations based on "The Beginning After the End, Vol. 5 (comic)"
Based on your reading history, we think you will also enjoy the following books.
By John Gwynne
1st UK ed #408/500. DJ is fine in Mylar. UNREAD
By Terry Goodkind
Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.
By Robin Hobb
A stunningly illustrated anniversary edition of the final chapter of the beloved Farseer Trilogy, hailed by George R.R. Martin as 'fantasy as it ought to be written' and by Lin-Manuel Miranda as 'an incredible series'. FitzChivalry Farseer and the Fool return in this final volume of the Farseer Trilogy, crowning the celebration of the twenty-fifth anniversary of Robin Hobb's legendary series. The matched trilogy is now complete, rounded out by Assassin's Quest, which contains ten full-colour illustrations by Magali Villeneuve. Step into the spellbinding finale of this modern classic of epic fantasy, replete with adventure, magic, treachery, and sacrifice. King Shrewd is dead at the hands of his son Regal. As is Fitz - or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest - perhaps to death. Only Verity's return - or the heir his princess carries - can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him - currents that will either drown him or make him something more than he was.
By Taran Matharu
The next installment in New York Times bestselling author Taran Matharu's Soulbound Saga, continuing the harrowing journey of Jai as he navigates returning to his own people, growing in his magic and as a warrior, fending off attacks both without and within...and, of course, bonding even more with his dragon! Jai dreams of being a dragon rider. He dreams of freedom from the Sabine Empire and a world in which he can lead his people, the Kidara, to freedom. But even though he has his dragon, Winter, she is still growing, just as he's still growing in his own power. And the road to victory is even more fraught than he had hoped. Because even when he finds a tribe on the Great Steppe, they are not his people. More, they are outcasts, the Tainted, and he finds that he knows little of the customs and political intricacies that take place in these vast grasslands. He is a stranger amongst his own kind, and that is even more apparent when he reunites with the Kidara, for Jai's uncle rules, and is loath to cede power to his nephew. And even if Jai was sure he could take the reins of the leadership, he isn't sure he could actually hold them. But the legionaries and Gryphon Guard of the Sabine Empire are wreaking havoc against the other tribes of the Great Steppe, and Jai is forced to learn a lifetime's worth of knowledge in a matter of months. From taming the massive khiroi that make up the tribe's calvary, to levelling up his magic, to becoming a true warrior, worrying over the fate of the woman he loves, and strengthening his bond with Winter, Jai is a dragon rider with a massive weight on his young shoulders. And his greatest hope is that the shoulders of Winter will soon be strong enough to help carry him.
By John Gwynne
War has erupted in the Banished Lands as the race for power intensifies. Corban flees his homeland searching for peace, but he soon discovers that there is no haven in the west as the agents of Rhin and roaming bands of giants hound his every step. Veradis leaves the battleground and rushes to his King's side. But he has witnessed both combat and betrayal and his duty weighs heavily upon him. Maquin seeks only revenge, but pirate slavers and the brutal world of pit-fighting stand in his way. Nathair becomes embroiled in the wars of the west as Queen Rhin marches against King Owain. The need to find the cauldron of the giants drives him on. Sides are chosen and oaths will be fulfilled or broken in a land where hell has broken loose.
By Terry Brooks
With his groundbreaking New York Times bestseller The Sword of Shannara and its acclaimed sequels, Terry Brooks brought a new audience to epic fantasy. Now that story of clashing forces of darkness and light, of Shannara’s beginnings and the human race’s possible end, marches forward into an unforgettable second volume full of mystery, magic, and momentous events. Across the ruined landscape that is America—hopelessly poisoned, plague-ridden, burned, and besieged by demon armies bent on exterminating all mortal life—two pilgrims have been summoned to serve the embattled cause of good. Logan Tom has journeyed to desolate Seattle to protect a ragged band of street urchins and the being known as “the gypsy morph,” who is both mortal and magical, and destined to save mankind unless he is destroyed. Likewise, Angel Perez has her own quest, one that will take her from the wreckage of Los Angeles to a distant, secret place untouched by the horrors of the nationwide blight–a place where the race of Elves has dwelled since before man existed. But close behind these lone Knights of the Word swarm the ravening forces of the Void. As the menacing thunder of war drums heralds the arrival of the demons and their brutal minions in Seattle, the young survivors who call themselves the Ghosts are forced to brave the dangerous world of gangs, mutants, and worse to escape the invasion. And Logan Tom must infiltrate a refugee compound to rescue Hawk, the leader of the street urchins, who has yet to learn the truth about who and what he is. Meanwhile, Angel Perez has joined an equally urgent mission: to find the Ellcrys, a fabled talisman crucial to protecting the Elven realm against an influx of unspeakable evil from the dread dimension known as the Forbidding. But Angel and her Elf allies must beware–for a demon spy, with a monstrous creature at its command, walks among them. As the legions of darkness draw the noose tighter, and the time of confrontation draws near, those chosen to defend the soul of the world must draw their battle lines and prepare to fight with, and for, their lives. If they fail, humanity falls. BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic.
By Brent Weeks
Logan Gyre is king of Cenaria, a country under siege, with a threadbare army and little hope. He has one chance- a desperate gamble, and one that could destroy his kingdom. In the north, a new godking has a plan. If it comes to fruition, no one will have the power to stop him. Kylar Stern has no choice. To save his friends- and perhaps his enemies- he must accomplish the impossible: assassinate a goddess.
By Janny Wurts
The long-awaited beginning of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow.Betrayed and double-crossed, Arithon s'Ffalenn is held captive by the Order of the Koriathain. The desperate Fellowship Sorcerers have gambled the weal of Athera and forced through the perilous bargain that spared him, as the last Prince of Rathain, and their sole hope of unity. To suspend the Prime Matriarch's decree of execution, Arithon lives only to battle Marak's horde of free wraiths, unleashed one by one from the shielding grip of the star wards.But on the day the last wraith is redeemed, the inflexible terms sealed by Dakar's oath of debt will come to be forfeit...Against a world backdrop, in which the Religion of Light has undergone schism, the zealot True Sect's canon grips Tysan, its high priesthood stands consumed by its thwarted ambition: to conquer Havish, last crown bastion and backbone of order that secures the terms of Paravian survival. Now Lord Mayor of Etarra, Lysaer s'Ilessid must fight the pull of the Mistwraith's curse, and battle for sanity to uphold his just ethic. Another young defender will stand at his side, newly sworn by the Sorcerer's auspices.As Arithon's life once again becomes the fulcrum that shifts the game board, Elaira's choice might save or break the unstable future; while at large and answerable to no mortal law, Davien and the dragon that holds his service throw in the wild card no one predicts...
By David Gemmell
Enter a powerful realm of legend, dark sorcery, and conquest, where the mighty Drenai warrior Druss faces his most deadly opponent . . .Druss the Legend, the dark axman known as the Deathwalker, must join the warrior Talisman on a mission of blood and glory. Only the stolen Eyes of Alchazzar--mystic jewels of power--will save Druss's dying friend, then unite the Nadir tribes against the evil of the Gothir. Druss agrees to help look for the twin gems--hidden for centuries in the shrine of Oshikai, the Demon-bane, the Nadir's greatest hero.It has been prophesied that with the recovery of the stones, there will come the Uniter, a magnificent fighter who will free the Nadir from brutal oppression. But Garen-Tsen, the sadistic power behind the Gothir throne, also seeks the gems. To control them, he will send five thousand men against a handful of savages, Talisman, and the one Drenai warrior.
By Tyler Whitesides
"Whitesides sticks the landing in his conclusion to the Kingdom of Grit trilogy" (Publishers Weekly). The final book in an action-packed epic fantasy series set in a world with dragon-fueled magic where master con artist Ardor Benn takes a job to steal a living dragon. Ardor Benn has taken his lies to a new level, infiltrating high society so he can steal a priceless resource. But now that he's on the inside, he finds himself poring through ancient texts, searching for answers to his deepest questions. He discovers something is coming. Something world-ending. Now, an old enemy is extorting him for one last job. Steal a live dragon. He doesn't know how, and he doesn't know why. But he's got a feeling that it's a job he has to take. Only problem is, Ard's running short on time and shorter on lies. And his personal ambitions are alienating all of his allies. With no one else to rely on, he'll have to trust the one person nobody else does: himself. Kingdom of Grit: The Thousand Deaths of Ardor Benn The Shattered Realm of Ardor Benn The Last Lies of Ardor Benn