Recommendations based on "Resurrection of Mars"
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By Michael R Fletcher
Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?
By Pierce Brown
The Reaper is a legend, more myth than man: the savior of worlds, the leader of the Rising, the breaker of chains. But the Reaper is also Darrow, born of the red soil of Mars: a husband, a father, a friend. Marooned far from home after a devastating defeat on the battlefields of Mercury, Darrow longs to return to his wife and sovereign, Virginia, to defend Mars from its bloodthirsty would-be conqueror Lysander. Lysander longs to destroy the Rising and restore the supremacy of Gold, and will raze the worlds to realize his ambitions. The worlds once needed the Reaper. But now they need Darrow, and Darrow needs the people he loves—Virginia, Cassius, Sevro—in order to defend the Republic. So begins Darrow’s long voyage home, an interplanetary adventure where old friends will reunite, new alliances will be forged, and rivals will clash on the battlefield. Because Eo’s dream is still alive—and after the dark age will come a new age: of light, of victory, of hope.
By William Sarabande
Dark forces are at work within the realms of earth and sky, and a savage new dance of life and death is about to begin....the internationally acclaimed saga of the First Americans continues in this long-awaited novel from bestseller William Sarabande.As the Ice Age draws to a close, the men and women living on the northeast coast of the North American continent struggle to adapt to their rapidly changing environment. Ancient cultures clash as warriors battle for vital hunting territories. When a mammoth is seen in a forest, the shaman, who is also brother to the headman, conjures wondrous and terrifying visions for his imperiled band as he goads them to hunt a beast that may be the last of its kind. Although an ancient legend promises death for the People on the day that the last mammoth dies, the shaman counters with a legendary promise of his own--that those who dare hunt, kill, and consume the flesh of the mammoth will be made invincible in battle. The hunt is successful but the headman is killed--and the shaman comes to power and takes possession of his brother's woman and daughter. Although he has no suspicion of his uncle's treachery, the eldest son of the former headman must live with the fear of the charging mammoth that caused him to feign injury rather than risk his own life to save his father's. Now, as the last mammoth walks the land, a young warrior who has lost nearly everything to his enemies must learn new ways, or die in a world where men, women, and even children dare not be less than heroes.
By Mark Anthony
From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?
By D. Dalton
In this fourth novel of the All Things Impossible fantasy series, Derora Saxen leads her friends home to Riversbridge so that they can say their final farewell to Kelin. In the midst of celebration of a life and their victory over the Blackhound is when a new temptress comes for Tom. Meanwhile, Commander Strival orders Jakkobb to take a vacation, and worse, to visit his mother in his faraway homeland. Not all eyes and ears are friendly to this information, and the chemmen may just be hunting our heroes from the shadows. But everyone may all be unwilling and unknowing pawns in an unseen mastermind's scheme. Someone who wants to bring Tom's stone heart and the demon brother's bones together to create a more dangerous foe than even the Blackhound. They can only survive if they unite together as friends once more, but with Tom's identity and loyalties being pulled in several directions, will he stay or keep his promise to disappear forever?
By Angus Watson
~b~>The outrageously thrilling West of West trilogy comes to an action-packed close in Where Gods Fear to Go -- a gritty epic fantasy journey in which a mismatched group of refugees battle animals and monsters, an unforgiving land and each other as they cross a continent to fulfill a prophecy.Battling across the Shining Mountains, the questers discover a land more terrifying than they ever could've imagined--and they've fought thunder lizards.All the while fighting and falling in love, the tentatively allied Wootah and Calnians must survive monster attacks, flash floods, and tornados to uncover the secret of The Meadows. And then comes the hard part.To save themselves and everybody else, they will travel west of west, deeper into danger...and attempt to take on a goddess who has already killed all the gods. West of WestYou Die When You DieThe Land You Never LeaveWhere Gods Fear to GoFor more Angus Watson, check out:Iron AgeAge of IronClash of IronReign of Iron span
By Mark Walden
Pupils and staff at H.I.V.E. are horrified to discover that Dr Nero has been captured by the forces of HOPE, the Hostile Operative Prosecution Executive, the world's newest and most ruthlessly efficient security force. Three months pass without any news of his fate, and Number One has decided to appoint a sinister new headmistress for the school, somebody that the pupils and staff had thought that they'd seen the last of. Meanwhile Otto is also struggling to cope with new abilities that are starting to manifest themselves. Can he really be unconsciously interfacing with computers without physical contact? And if he is, what exactly do these new powers really mean? The only way to find Nero and the truth behind the lies is to escape H.I.V.E. Otto must get out, and take the risks which come with being a rogue agent. Then he just has to break into MI6 ...
By DK Holmberg
An ancient artifact that must be found... Terrifying creatures from dark and dangerous Incendin... And long-forgotten elementals again unleashed on the world. As an earth senser, Tan is tasked with helping guide the king's servant through the dangerous mountain passes in search for the artifact before Incendin can reach it first. But after losing his father to the war, Tan wants nothing to do with the king's demands. When everything he knows is lost, he is forced to risk himself to save the one person who can find the artifact, a beautiful girl who has lost as much as Tan. In doing so, power the world hasn't seen in nearly a thousand years is awoken, and a warrior long thought dead returns to claim the artifact for himself.
By Pamela Freeman
Saker's ghost army is slaughtering those of the new blood, fueled by an ancient wrong. But while he'd thought revenge would be simple, he's now plagued by voices foreshadowing a calamity beyond his comprehension.Ash and Bramble raise the warrior spirit of Acton, mighty in life and powerful in death. Only he can stop Saker's rampage. But is Acton, Lord of War, murderer or savior? And why would he help strangers protect a world he's never known?Bramble has been marked as Saker's nemesis, but will be challenged by deeper powers than Saker can command - as well as by her own feelings for Acton. As the living fight the dead, strange forces will shape an uncertain future from pain and suffering.
By Sanderson, Brandon, Patterson, Janci
From Brandon Sanderson, the #1 New York Times bestselling author who redefined modern epic fantasy, and acclaimed coauthor Janci Patterson comes the explosive first installment in a thrilling new Skyward Flight trilogy, as the legendary team embarks on a perilous mission to a mysterious alien world that could change the fate of the galaxy. The special first edition of Blightfall will feature stunning sprayed edges and exclusive patterned endpapers! After decades of war against alien oppressors, the humans of the Defiant Defense Force are finally free. Yet for Arturo Mendez, leader of Skyward Flight, freedom isn’t what he thought it would be. His first postwar assignment seems simple: The DDF has found evidence of other settlements of humans who were isolated during their long war against the aliens, and Arturo and his flight of pilots are to escort a team of diplomats as they attempt to make contact. It’s an easy mission—get in, guard the diplomats, and get out. But no element of this mission turns out to be simple. Blightfall is inhospitable, surrounded by mysterious debris and covered in giant, invasive forests that have swallowed most of the planet. Upon arrival, Arturo’s team is attacked, and it quickly becomes clear that this human settlement isn’t what it appears to be. Now trapped in an unfamiliar world and unsure who to trust, Arturo and his team must find allies and uncover long-buried secrets if they hope to escape and return home.