Recommendations based on "Level: Apocalypse"
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By Mari Mancusi
In this sci-fi adventure, the beloved author of Dragon Ops takes readers on a thrilling and heart-pounding journey through a high-stakes video game world. Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web--and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots--and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
By Will Wight
Lindon has a year left.When his time runs out, he'll have to fight an opponent that no one believes he can beat. Unless he learns sacred arts the right way, from scratch, he won't have a chance to win...and even then, the odds are against him.In the course of their training, he and Yerin travel to the Blackflame Empire, where they fight to master an ancient power.Success means a chance at life, but failure means death.In the sacred arts, only those who risk the most can travel far.
By Josiah Bancroft
The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel
By Matt Dinniman
WELCOME CRAWLERS, TO THE FOURTH FLOOR OF THE DUNGEON - THE IRON TANGLE!The third explosive installment in Matt Dinniman's best selling LitRPG series, where teamwork is optional and betrayal is inevitable...'If there's a better LitRPG than Dungeon Crawler Carl, I haven't read it' Shirtaloon, author of He Who Fights Monsters--[Bokinfo]
By Mark Anthony
From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?
By T. C. Rypel
Renegade half-breed samurai Gonji Sabatake has left the survivors of devastated Vedun, certain that his unknown Enemies---with their mysterious agenda, their monsters and their sorcery---are gathering strength for yet another attack on him and his allies. Seeking the aid of misanthropic werewolf Simon Sardonis, Gonji treks into a 16th-century Spain wracked by eerie supernatural forces. Trapped by his adversaries, Gonji is held captive by fanatical power in the torture-dungeons of the Inquisition. He learns of the evil cabal that enslaves multiple worlds and has wrought its venomous power in the highest offices of the medieval Church. Condemned to burn at the stake, Gonji is mystically counseled by a witch whose knowledge of sorcery and science compels him to somehow escape. For he must lead a refugee army, under pursuit of human and sorcerous assassins, in a flight across dark seas and into the interior of darkest Africa. There, to seek a bizarre castle's gateway to warped spatial anomalies, and learn his singular importance to the destiny of a system of concentric worlds. But will that incredible revelation empower or destroy him?Could any single warrior be expected to undertake the burden of such a quest? And even with the uncertain help of the powerful lycanthrope Simon, can Gonji survive the secrets of the... FORTRESS OF LOST WORLDS?
By D. Dalton
Derora, Alluvius and Goldie fall into the Battle of the Bridge... two thousand years in the past... and then things go downhill from there. Der gets separated from the others when a teleporting demon snatches her out from falling into the Abyss... Derora finds herself rescued from the ocean by two bullied brothers, Rory and Conor, in a place where a stone knife is cutting edge technology. She's lost her powers, and is near death... The dog king is coming to destroy their home and their lives, and Der is too weak to fight back - even though that doesn't stop her from trying. As she slowly recovers, she learns that this island is the place where the Blackhound will come - and maybe she can find him first... and stop everything from happening, the fall of Pallens and the rise of Soschen who will unmake the world. But is she truly willing to do it, even at the cost of her very existence? Will Alluvius and Goldie find her before it's too late? Will Rory, Der and Conor find the Blackhound before he finds his destiny? Der will also have to contend with a mighty Pallens sorceress, a new dark paladin and Tom's dad - who is already in deep trouble with the law.
By James Rollins, Rebecca Cantrell
What price will we pay for true salvation?As an escalating scourge of grisly murders sweeps the globe, archaeologist Erin Granger must decipher the truth behind an immortal prophecy, one found in the Blood Gospel, a tome written by Christ and lost for centuries. With the Apocalypse looming and the very foundations of our world crumbling, Erin must again join forces with Army sergeant Jordan Stone and Father Rhun Korza to search for a treasure lost for millennia, a prize that has already fallen into the hands of their enemy.The forces of darkness have crowned a new king, a demon named Legion, who walks this Earth wearing many faces. His reach is beyond measure—even the walls of the Vatican fall before him. To have any hope of saving the world, Erin must uncover the truth behind man's first steps out of the Garden of Eden, an event wrapped in sin and destruction, an act that damned humankind for eternity.
By SHAUN F. MESSICK
With the enslavement of the human race and all faith lost, the only hope humanity has is hidden in a prophecy on a planet 22-light-years from Earth! After the initial attack by the Gnols, Earth lies in ruins with most of the cities destroyed and the majority of its population dead. Adrian Palmer remains in the custody of the Gnols who have established their capital in Washington D.C. as they await the arrival of their savior, Koroan Chast, to claim his new world. Knowing full well of their forthcoming execution, Adrian and Kevin find help from a group of rebels gathering in Missouri. Adrian knows that he needs to return to Terrest. But before he can escape, he and Kevin must face an old enemy, which may turn out to be futile. Meanwhile, on Terrest, Jake and Scott are left to lead what's left of the Terrestrian military. Defeated and desperate, Jake and Celeste embark on an insurmountable journey to Gnolom to discover the true origins of Koroan Chast's power. At the same time, Skip discovers new and old allies to help him in his escape from the slave camp of Zikf. Will he escape to continue his quest for the prophecy given by Jesus Christ? Or, is Koroan Chast the fulfillment of that prophecy? The story continues as old and new enemies collide in a saga of faith, love, power, and war. A story that stretches across the galaxy in search of the key that will free mankind or enslave him for eternity!
By Lana Krumwiede
As the powerless and the powerful clash, allies and enemies are not always who they seem to be in this dynamic sequel to the dystopian novel Freakling. Having used his unique connection with the Heart of the Earth to terminate the use of psi, or telekinesis, in the secluded city of Deliverance, twelve-year-old Taemon bears the burden of responsibility for the fate of its people. With society in disarray, his family missing, and tensions looming with the mysterious Republik, Taemon confronts the startling discovery that he alone can still use psi — and that it comes with a price. In an attempt to find his father and prevent war, Taemon and his friend Amma set out on a dangerous journey to the Republik. But what they find there is far from what they expected, and Taemon’s understanding of the world is challenged. Will his psi and his courage be enough to conquer the obstacles standing in the way of peace?