Recommendations based on "JLA: tower of Babel"

Based on your reading history, we think you will also enjoy the following books.

By S. Green

Book 3 in the «Half Life Trilogy». Nathan Byrn is running again. The Alliance of Free Witches has been all but destroyed. Scattered and demoralised, constantly pursued by the Council's Hunters, only a bold new strategy can save the rebels from total defeat... They need the missing half of Gabriel's amulet - an ancient artifact with the power to render its bearer invincible in battle. But the amulet's guardian - the reclusive and awesomely powerful witch Ledger - has her own agenda. To win her trust, Nathan must travel to America and persuade her to give him the amulet. Combined with his own Gifts, the amulet might just be enough to turn the tide for the Alliance and end the bloody civil war between Black and White witches once and for all....

By B. B. Alston

The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.War has come to the supernatural world, and Amari’s two worst enemies are leading the charge.Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians—and Amari’s former partner—is after a destructive new power that would not only ensure the magicians’ victory . . . it would make him invincible.With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she’s willing to sacrifice . . . because the Despicable Wonders will demand everything.

By Scott Mebus

War is brewing in Mannahatta, the spirit city that coexists alongside Manhattan, as the truce between the Munsee Indians and the Gods grows increasingly fragile. Rory?who has the ability to see both worlds?is the City?s last, best hope for survival. In their race to expose power-hungry Willem Kieft?s nefarious plans to incite war, Rory and his friends traverse the boroughs to uncover the secrets of Mannahatta?s past that could finally restore order to the city.With the future of the godly and mortal realms in the balance, New York?s notorious villains and celebrated heroes face off in a heart-stopping battle of epic proportions.

By Andrew Klavan

Andrew Klavan’s MindWar Trilogy—now available in one volume. In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. MindWar When Rick lost the ability to run, he came one step closer to becoming a hero. Hostage Run Rick is faced with an impossible choice: save the life of his best friend Molly . . . Or save the free world. Game Over Rick emerged victorious from The Realm twice. Is his luck about to run out?

By Jim Butcher

For one thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the Furies--elementals of Earth, Air, Fire, Water, and Metal. But now, the unity of the Alerians hangs in precarious balance. The First Lord of Alera has fallen in his efforts to protect his people from the vicious attacks of their enemies. Now, the fate of the Alerians lies in the hands of Tavi, a young man who must use all of his courage and resourcefulness to save his people--and himself.

By M. C. Sumner

Although they're only pawns in a deadly game, Noah and Harley are slowly discovering the potential of their own minds. Separated by the dark forces that wish to control them, they're both vulnerable to treachery and lies. But if they find each other again, their combined strength could unleash the chaos of the Extreme Zone -- and the world will never be the same.

By Joel Rosenberg

When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .

By Jeanne Cavelos

The explosive space epic continues, as the techno-mages come face-to-face with the devastating evil of the Shadows . . . War against the Shadows is inevitable, and the ruling Circle has ordered the techno-mages into hiding. Many are unhappy with this decision--none more so than Galen, the only mage who has faced the Shadows and lived. But the Shadows aren't Galen's only enemy--he is driven to hunt and kill Elizar, the traitor who murdered the beautiful mage Isabelle while Galen stood by helplessly, his hands tied by the Circle's sacred code he had sworn to follow. Now a new mission awaits as the Circle contrives a plan that may enable the five hundred mages to escape without leaving a trace. Dispatched to the Shadow's ancient capitol to uncover the enemy's plans, Galen will find everything he so desperately seeks--including a shocking legacy that threatens to consume his very soul. Babylon 5 created by J. Michael Straczynski

By Kelly McCullough

Prepare for a total systems failure in this WebMage novel from Kelly McCullough.Ravirn—umpteenth great-grandson of one of the three Fates—is a talented sorcerer and a computer hacker extraordinaire in a world where magic has merged with 21st century technology. But even though he’s the best hacker around, there are some things that even he can’t fix.   Necessity—the sentient computer that runs the multiverse—is still broken, and the only thing that can repair her is a massive reboot. But while Necessity is offline, anyone with enough power can attempt to seize control of the entire multiverse. As the time for the reboot draws near, four clear contenders emerge: Zeus, Hades, Fate, and Eris—all Gods from the Greek mythos who are more than a match for any man, even a demi-god like Ravirn. Now, in order to protect Necessity, Ravirn has to utilize all of his skills as a mage and fight to prevent complete chaos—even if it costs him his life...

By James Maxwell

A standalone heroic fantasy by best-selling author James Maxwell, set in an entirely new world of magic and darkness. Malgannis Vandryden was once the greatest general the world had ever known-until a tragic death condemned him to an eternity of regret in the underworld. Generations later, Princess Coraline Vandryden's life is torn apart by the onslaught of Graven Callow, a brutal conqueror bent on destroying everything her kingdom stands for. As Graven's army lays waste to her homeland and brutally targets her family, soon nothing is strong enough to stand against him. What Coraline needs is a miracle. She grew up on stories of her ancestor Malgannis - some dark, some glorious - but now, in her moment of utmost peril, a black priest offers her a forbidden choice. If she sacrifices her own future, she can summon the damned general back to the mortal world. Coraline must weigh her kingdom's survival against the cost of awakening a soul marked by blood and darkness. Some heroes are better left in legend.