Recommendations based on "Greatest Hits (Herald Classics)"
Based on your reading history, we think you will also enjoy the following books.
By Peter F. Hamilton
Critics have compared the engrossing space operas of Peter F. Hamilton to the classic sagas of such sf giants as Isaac Asimov and Frank Herbert. But Hamilton’s bestselling fiction—powered by a fearless imagination and world-class storytelling skills—has also earned him comparison to Tolstoy and Dickens. Hugely ambitious, wildly entertaining, philosophically stimulating: the novels of Peter F. Hamilton will change the way you think about science fiction. Now, with Pandora’s Star, he begins a new multivolume adventure, one that promises to be his most mind-blowing yet.The year is 2380. The Intersolar Commonwealth, a sphere of stars some four hundred light-years in diameter, contains more than six hundred worlds, interconnected by a web of transport “tunnels” known as wormholes. At the farthest edge of the Commonwealth, astronomer Dudley Bose observes the impossible: Over one thousand light-years away, a star . . . vanishes. It does not go supernova. It does not collapse into a black hole. It simply disappears. Since the location is too distant to reach by wormhole, a faster-than-light starship, the Second Chance, is dispatched to learn what has occurred and whether it represents a threat. In command is Wilson Kime, a five-time rejuvenated ex-NASA pilot whose glory days are centuries behind him.Opposed to the mission are the Guardians of Selfhood, a cult that believes the human race is being manipulated by an alien entity they call the Starflyer. Bradley Johansson, leader of the Guardians, warns of sabotage, fearing the Starflyer means to use the starship’s mission for its own ends,.Pursued by a Commonwealth special agent convinced the Guardians are crazy but dangerous, Johansson flees. But the danger is not averted. Aboard the Second Chance, Kime wonders if his crew has been infiltrated. Soon enough, he will have other worries. A thousand light-years away, something truly incredible is waiting: a deadly discovery whose unleashing will threaten to destroy the Commonwealth . . . and humanity itself.Could it be that Johansson was right?
By Neal Asher
Most of Neal Asher's stories are set in a galactic future-scape called 'The Polity', and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont. Through these stories, welcome to a universe of unbridled imagination, each one of them a delight in itself.Contents:Softly Spoke the Gabbleduck [Polity Universe] (2005) / novelette by Neal AsherPutrefactors [Polity Universe] (1999) / novelette by Neal AsherGarp and Geronamid [Polity Universe] (2005) / novelette by Neal Asher (variant of Garp & Geronamid)The Sea of Death [Polity Universe] (2001) / short story by Neal AsherAlien Archaeology [Polity Universe] (2007) / novella by Neal AsherAcephalous Dreams [Polity Universe] (2005) / novelette by Neal AsherSnow in the Desert [Polity Universe] (2002) / novelette by Neal AsherChoudapt [Polity Universe] (2000) / novelette by Neal AsherAdaptogenic [Polity Universe] (1994) / short story by Neal AsherThe Gabble [Polity Universe] (2006) / novelette by Neal Asher.
By Neal Asher
Earth’s Zero Asset citizens no longer face extermination from orbit. Thanks to Alan Saul, the Committee’s network of control is a smoking ruin and its robotic enforcers lie dormant. But power abhors a vacuum and, scrambling from the wreckage, comes the ruthless Serene Galahad. She must act while the last vestiges of Committee infrastructure remain intact – and she has the means to ensure command is hers. On Mars, Var Delex fights for the survival of Antares Base, while the Argus Space Station hurls towards the red planet. And she knows whomever, or whatever, trashed Earth is still aboard. Var must save the base, while also dealing with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin. Earth’s Zero Asset citizens no longer face extermination. Thanks to Alan Saul, the Committee’s despotic network is in ruins and its robotic enforcers lie dormant. But the ruthless Serene Galahad sees an opportunity to grab power. On Mars, Var Delex fights for Antares Base’s survival, while the Argus Space Station hurtles towards the red planet. And Var knows whomever, or whatever, trashed Earth is still aboard. She must not only save the base, but deal with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin.
By Moon is a harhs mistress
Robert A. Heinlein was the most influential science fiction writer of his era, an influence so large that, as Samuel R. Delany notes, "modern critics attempting to wrestle with that influence find themselves dealing with an object rather like the sky or an ocean." He won the Hugo Award for best novel four times, a record that still stands. The Moon is a Harsh Mistress was the last of these Hugo-winning novels, and it is widely considered his finest work.It is a tale of revolution, of the rebellion of the former Lunar penal colony against the Lunar Authority that controls it from Earth. It is the tale of the disparate people--a computer technician, a vigorous young female agitator, and an elderly academic--who become the rebel movement's leaders. And it is the story of Mike, the supercomputer whose sentience is known only to this inner circle, and who for reasons of his own is committed to the revolution's ultimate success.The Moon is a Harsh Mistress is one of the high points of modern science fiction, a novel bursting with politics, humanity, passion, innovative technical speculation, and a firm belief in the pursuit of human freedom.The Moon is a Harsh Mistress is the winner of the 1967 Hugo Award for Best Novel.
By James S. A. Corey
James S. A. Corey's Expanse series has sold more than 12 million copies worldwide and has been translated into more than 23 languages, establishing itself as a modern masterwork of science fiction. Now, the Hugo-award winning author returns with the second volume in their New York Times bestselling and critically acclaimed space opera trilogy, The Captive's War. ★ "Masterful . . . . This is space opera at its best." - Publishers Weekly (starred review) on The Mercy of Gods The monstrous Carryx empire was built by subjugation and war. Thousands of species are bound to their Sovran's command in an endless, blood-soaked test: be useful in the eternal conflict or be slaughtered. Dafyd Alkhor, highest among their human captives, is feared and despised by the very people he champions. Ruthless in carving out his niche in the eternal war machine of the empire, he will reshape human nature itself as a tool for their alien masters' use. But Dafyd's loyalty is not what it seems. The Swarm, an agent of the Carryx's deathless enemy, has been smuggled into the Carryx world-palace along with the human slaves. Its mission: discover a way to bring down the empire's eternal reign. But the longer it lives among and within humanity, the more it forgets that it is a weapon. As the human captives spread through the battlefronts of empire, the awesome power of the Carryx becomes clear. And with it, a desperate plan for their destruction. But empires hide secrets, and even the deathless enemy may not be what it appears... "The start of something truly epic." ― Fonda Lee on The Mercy of Gods "Corey is always one of the most engaging voices in the genre." ― Adrian Tchaikovsky, author of Children of Time For More from James S. A. Corey, check out: The Captive's War The Mercy of Gods The Faith of Beasts The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers
By James S. A. Corey
The seventh book in the NYT bestselling Expanse series, Persepolis Rising finds an old enemy returning home with more power and technology than anyone thought possible, and the crew of the aging gunship Rocinante tries to rally forces against the new invasion. Now a Prime Original series.An old enemy returns.In the thousand-sun network of humanity's expansion, new colony worlds are struggling to find their way. Every new planet lives on a knife edge between collapse and wonder, and the crew of the aging gunship Rocinante have their hands more than full keeping the fragile peace. In the vast space between Earth and Jupiter, the inner planets and belt have formed a tentative and uncertain alliance still haunted by a history of wars and prejudices. On the lost colony world of Laconia, a hidden enemy has a new vision for all of humanity and the power to enforce it.New technologies clash with old as the history of human conflict returns to its ancient patterns of war and subjugation. But human nature is not the only enemy, and the forces being unleashed have their own price. A price that will change the shape of humanity -- and of the Rocinante -- unexpectedly and forever... Persepolis Rising is a breakneck science fiction adventure following the bestselling Babylon's Ashes.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
By Chris Hadfield
An edge-of-your-seat thriller about China's secret role in the space race--written by the New York Times bestselling author of The Apollo Murders and one of the most experienced astronauts alive. Houston, 1975. A new Apollo mission launches into orbit, on course to dock with a Russian Soyuz craft: three NASA astronauts and three cosmonauts, joining to celebrate a new dawn of Soviet-American cooperation. But as NASA Flight Controller Kaz Zemeckis listens in from Earth, a deadly accident onboard the orbiting spacecraft changes everything. Meanwhile, from a remote location in east Asia, the first Chinese spacecraft secretly launches. On board is China's first astronaut, Fang Kuo-chun, whose mission puts him on a collision course with the Apollo crew. As Kaz races against an enemy on the ground and for answers beyond the sky, the safety of the remaining crew hangs in the balance... Perfect for fans of Project Hail Mary and filled with shocking twists and real history--including the fascinating story of Professor Tsien Hsue-shen, the "Father of Chinese Rocketry" and founder of China's space program--Final Orbit accelerates to a thrilling conclusion that captures the beauty and terror of survival 270 miles above Earth, as could only be written by one of the world's most experienced astronauts.
By Ian Douglas
The greatest threat to humanities survival is about to emerge from the depths of space. This bundle includes the first three books in New York Times bestselling author Ian Douglas’ Star Carrier series. There is a milestone in the evolution of every sentient race, a Tech Singularity Event, when the species achieves transcendence through its technological advances. Now the creatures known as humans are near this momentous turning point. But an armed threat is approaching from deepest space, determined to prevent humankind from crossing over that boundary—by total annihilation if necessary. To the Sh'daar, the driving technologies of transcendent change are anathema and must be obliterated from the universe—along with those who would employ them. As their great warships destroy everything in their path en route to the Sol system, the human Confederation government falls into dangerous disarray. There is but one hope, and it rests with a rogue Navy Admiral, commander of the kilometer-long star carrier America, as he leads his courageous fighters deep into enemy space towards humankind's greatest conflict—and quite possibly its last. Includes: Earth Strike, Centre of Gravity and Singularity.
By James White
A planet with intelligent life is battling a plague and fighting wars when a battleship is sent to rescue them.
By Richard Garriott, David Fisher
The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.