Recommendations based on "Frogkisser!"
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By Angie Sage
The fourth book in the internationally bestselling Septimus Heap series by Angie Sage, featuring the funny and fantastic adventures of a wizard apprentice and his quest to become an ExtraOrdinary Wizard.New York Times Bestselling Series“Breezy charm, gusts of spectacular Magyk and a buoyant plot combining drama and comedy in just the right proportions.” —Kirkus Reviews (starred review)“The Septimus Heap series remains one of the best outcomes of the young-wizard furor catalyzed by Harry Potter.” —ALA BooklistThere's trouble at the Castle, and it's all because Merrin Meredith has returned with Darke plans for Septimus. More trouble awaits Septimus and Jenna in the form of Tertius Fume, the ghost of the very first Chief Hermetic Scribe, who is determined to send Septimus on a deadly Queste. But Septimus and Jenna have other plans—they are headed for the mysterious House of Foryx, a place where all Time meets and the place where they fervently hope they will be able to find Nicko and Snorri, who were trapped back in time in Physik. But how will Septimus escape the Queste?
By Michael Scott
While armies of the Shadowrealms gather and Machiavelli goes to Alcatraz to kill Perenelle Flamel, fifteen-year-old twins Sophie and Josh Newman accompany the Alchemist to England to continue their search for the Codex.
By Ursula K. Le Guin
As a young dragonlord, Ged, whose use-name is Sparrowhawk, is sent to the island of Roke to learn the true way of magic. A natural magician, Ged becomes an Archmage and helps the High Priestess Tenar escape from the labyrinth of darkness. But as the years pass, true magic and ancient ways are forced to submit to the powers of evil and death.
By Ilona Andrews
Ilona Andrews invites you to experience the first novel in the #1 New York Times bestselling series featuring the intriguing fantasy world of mercenary Kate Daniels…When the magic is up, rogue mages cast their spells and monsters appear, while guns refuse to fire and cars fail to start. But then technology returns, and the magic recedes as unpredictably as it arose, leaving all kinds of paranormal problems in its wake. Kate Daniels is a down-on-her-luck mercenary who makes her living cleaning up these magical problems. But when Kate’s guardian is murdered, her quest for justice draws her into a power struggle between two strong factions within Atlanta’s magic circles. The Masters of the Dead, necromancers who can control vampires, and the Pack, a paramilitary clan of shapechangers, blame each other for a series of bizarre killings—and the death of Kate’s guardian may be part of the same mystery. Pressured by both sides to find the killer, Kate realizes she’s way out of her league—but she wouldn’t have it any other way...
By Michelle Harrison
A spellbinding middle grade fantasy about three sisters who go on a quest to break the curse that's haunted their family for generations. All Betty Widdershins wants is an adventure--one that takes her far away from Crowstone, the gloomy island where she's always lived. But instead of an adventure, Betty and her sisters, Fliss and Charlie, are given of a set of magical objects, each with its own powers: a scruffy carpet bag, a set of wooden nesting dolls, and a gilt-framed mirror. And these magical objects come with their own terrible secret: the sisters' family is haunted by a generations-long curse that prevents them from ever leaving their island--at the cost of death. The sisters set out to break the curse and free their family forever. But after stumbling upon a mysterious prisoner who claims to be able to help them, they find themselves in great danger. And in order to break the curse--and stay alive--they must unravel a mystery that goes back centuries, one that involves shipwrecks, smugglers, and sorcery of the most perilous kind.
By Lian Tanner
Do you dare to join Goldie in her hardest task ever as she walks down the mysterious Beast Road, deep inside the Museum of Thieves? No one knows where it goes and no one has ever returned from it.The city of Jewel is in peril once again, as it is held captive by the frightful Fugleman, his band of Blessed Guardians, and an army of merciless mercenaries. There's no doubt that Goldie and Toadspit want to get their city back, but how can a small group of children fight against such overwhelming forces of evil? And how, as Goldie is determined, can they avoid bloodshed in a war that will set thieves against soldiers, and trickery and deception against a mighty cannon that shoots cannonballs bent on destruction? As Toadspit fights the Fugleman in a duel to the death, Goldie must face her hardest task yet. If she is to save the city, she must walk the mysterious Beast Road, deep inside the Museum of Thieves. No one knows where it goes and no one has ever returned from it.
By Sage Blackwood
Jinx's Magic is the second book in Sage Blackwood's highly acclaimed fantasy-adventure series, Jinx. This humorous and smart tween trilogy set in a magical forest is perfect for fans of Angie Sage's Septimus Heap, Michael Buckley's the Sisters Grimm, and Brandon Mull's Fablehaven."Readers will thrill to journey with Jinx" (Jinx, School Library Journal, starred review), a daring young wizard's apprentice, as he travels from his home in the Urwald to an unfamiliar desert land in search of ancient magic. He needs that magic badly—there are forces threatening the Urwald from all sides. The more he learns, however, the clearer it becomes that this quest will require more than the magic of a solitary wizard's apprentice, and soon he'll have to call upon all of the Urwald—witches, werewolves, wizards, and trees—for help.
By Sage Blackwood
The young wizard Jinx concludes his suspenseful and dryly humorous adventures in the magical forest of the Urwald with this third installment in the series that ALA Booklist says “deserves a permanent place in the children’s fantasy pantheon, with Narnia and Earthsea” (Jinx's Magic, starred review). This action-packed conclusion is perfect for readers of fantasy adventure series such as Septimus Heap, the Sisters Grimm, and Fablehaven.The forest is under attack and its magic is fading. Can Jinx summon enough of his magic—the bright fire within him—to rescue Simon, defeat the Bonemaster, unite the Urwald, and fight off the invaders? He is the Urwald's only hope. . . .
By Kim M. Watt
"'Find Malcolm. His safety is your safety." Threat or promise, I wasn't hanging around to find out. Not when the sorcerer making it had just yanked me straight out of my skin for a friendly chat. But with our situation normal involving scheming magicians, lurking necromancers, and Callum's long-lost family all competing to make my next out of body experience a permanent one, having a sorcerer on our side seemed like a pretty good option. There's only one problem. If we want her help, we need to find her dentist. And we've got one lead. One hairy, stinking lead. Grab the chew toys. We're going on a were hunt "--Author's website.
By Ted Sanders
Experience the fantastic adventure filled with magical objects, secret sects, and life as we know it on the line! Mixing magic and physics, Ted Sanders has created an epic story that has the feel of classic fantasy but twists it into something new and innovative. From the moment Horace F. Andrews sees the sign from the bus—a sign with his own name on it—everything changes. The sighting leads him underground, to the House of Answers, a hidden warehouse full of mysterious objects. But there, he finds only questions. What is this curious place? Who are the strange, secretive people who entrust him with a rare and immensely powerful gift? And what is he to do with it?When Horace finds the Box of Promises in the curio shop, he quickly discovers that ordinary-looking objects can hold extraordinary power. From the enormous, sinister man shadowing him to the gradual mastery of his newfound abilities to his encounters with Chloe—a girl who has an astonishing talent of her own—Horace follows a path that puts the pair in the middle of a centuries-old conflict between two warring factions in which every decision they make could have disastrous consequences. Experience the fantastic adventure filled with magical objects, secret sects, and life as we know it on the line! Mixing magic and physics, Ted Sanders has created an epic story that has the feel of classic fantasy but twists it into something new and innovative. From the moment Horace F. Andrews sees the sign from the bus—a sign with his own name on it—everything changes. The sighting leads him underground, to the House of Answers, a hidden warehouse full of mysterious objects. But there, he finds only questions. What is this curious place? Who are the strange, secretive people who entrust him with a rare and immensely powerful gift? And what is he to do with it?When Horace finds the Box of Promises in the curio shop, he quickly discovers that ordinary-looking objects can hold extraordinary power. From the enormous, sinister man shadowing him to the gradual mastery of his newfound abilities to his encounters with Chloe—a girl who has an astonishing talent of her own—Horace follows a path that puts the pair in the middle of a centuries-old conflict between two warring factions in which every decision they make could have disastrous consequences.