Recommendations based on "Don't Bite the Sun"
Based on your reading history, we think you will also enjoy the following books.
By Simon R. Green
I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price.I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…
By Christopher Ruocchio
The third novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy.For almost a hundred years, Hadrian Marlowe has served the Empire in its war against the Cielcin, a vicious alien race bent on humanity’s destruction. Rumors of a new king amongst the Cielcin have reached the Imperial throne. This one is not like the others. It does not raid borderworld territories, preferring precise, strategic attacks on the humans’ Empire. To make matters worse, a cult of personality has formed around Hadrian, spurred on by legends of his having defied death itself. Men call him Halfmortal. Hadrian’s rise to prominence proves dangerous to himself and his team, as pressures within the Imperial government distrust or resent his new influence. Caught in the middle, Hadrian must contend with enemies before him—and behind. And above it all, there is the mystery of the Quiet. Hadrian did defy death. He did return. But the keys to the only place in the universe where Hadrian might find the answers he seeks lie in the hands of the Emperor himself....
By Jennifer Fallon
How do you go about killing yourself when you are an immortal? Is it even possible? Jennifer Fallon explores this tantalizing puzzle in The Gods of Amyrantha, the second in her Tide Lords series. The Tide is turning and the Tide Lords’ powers are returning with it. Cayal, the Immortal Prince, hero of legend, was thought to be only a fictional character. Cayal sure wishes that he was a piece of fiction—anything that would help him shuffle off this mortal coil. But even though he longs for a final death, things in the world keep pulling him back. Such as Arkady Desean, an expert on the legends of the Tide Lords who has discovered the truth about Cayal…and captured his heart. Yes, the Tide Lords will walk upon the earth once more and, with the power that surges through the cosmos, stand poised to wreak havoc on all that humans hold dear. Cayal will have to decide if he wants to go on living just a little longer and if he is willing to risk his fellow immortals’ wrath in order to save the world.
By David Solomons
"Luke and his brother have swapped bodies by accident. Zack's got Luke's weird feet while Luke has Zack's SUPERPOWERS! Now he needs another world-threatening adventure to try them out. Could a family mini-break at Great Minds Leisure Park be his chance? Probably, because that's where his super-clever arch-enemy lurks, fermenting dastardly plans and bubbling gently ..."--Back cover
By Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
By Max Gladstone
From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Max Gladstone returns with The Ruin of Angels, the sixth novel in the Hugo-nominated Craft Sequence, which The Washington Post calls "the best kind of urban fantasy" and NPR calls "sharp, original, and passionate"The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score.Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Lei. But Kai finds Lei desperate at the center of a shadowy, and rapidly unravelling, business deal. When Lei ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Lei has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)
By Edward Willett
The third book in the Worldshaper portal fantasy series by an Aurora Award-winning author, in which one woman's powers open the way to a labyrinth of new dimensions.Fresh from their adventures in a world inspired by Jules Verne, Shawna Keys and Karl Yatsar find themselves in a world that mirrors much darker tales. Beneath a full moon that hangs motionless in the sky, they’re forced to flee terrifying creatures that can only be vampires…only to run straight into a pack of werewolves. As the lycanthropes and undead battle, Karl is spirited away to the castle of the vampire queen. Meanwhile, Shawna finds short-lived refuge in a fortified village, where she learns that something has gone horribly wrong with the world in which she finds herself. Once, werewolves, vampires, and humans lived there harmoniously. Now every group is set against every other, and entire villages are being mysteriously emptied of people. Somehow, Karl and Shawna must reunite, discover the mysteries of the Shaping of this strange world, and escape it for the next, without being sucked dry, devoured, or—worst of all—turned into creatures of the night themselves. Beneath the frozen, gibbous moon, allies, enemies, surprises, adventures, and unsettling revelations await.
By John Ringo
With the defenses of the Southern Appalachians sundered, the only thing standing between the ravening Posleen hordes and the soft interior of the Cumberland Plateau are the veterans of 555th Mobile Infantry. Dropped into Rabun Pass, with a couple of million Posleen behind them and fourteen million to the front, the only question is which will run out first: power, bullets or bodies. But they have a hole card: far to the north the shattered SheVa Nine is undergoing a facelift. Rising from its smoking ashes is a new weapon of war, armed with the most advanced weaponry Terra has ever produced, capable of facing both the Posleen hordes and their redoubtable space-cruisers. Capable of dealing out hell as only SheVa Nine can. If Mike O'Neal and the other members of the 555th are going to survive, it will come down to how much Posleen butt Bun-bun can kick. Prepare to eat antimatter, Posleen-boy.
By Peter Newman
The thrilling conclusion to an epic trilogy of dynastic struggles in a world of crystal castles, winged knights, and savage wilderness. THE BATTLEHouse Sapphire has a new leader, but High Lord Vasinidra cannot stand still for a moment. The monsters of the Wild are hunting with a new intelligence and purpose, and one Deathless family is already on the brink of extinction. THE BETRAYERSIn the forests of the Wild, Chandni faces a choice that will transform her or destroy her. Far above, her two sons are reunited at last and forced to confront their true origins. AND THE BOUNDLESSPari Tanzanite has never stayed within the rules. On a desperate journey to the source of her world’s magic, Pari will discover secrets even she could never have imagined – secrets that will change the rules completely. A NEW POWER IS APPROACHING
By A. M. Sohma
Kit is back. And she's still stuck playing her ridiculous elf dancer character. After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn't leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.There's just one problem. Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn't ever been beaten before.Solus Miles, the best player on the server, is famous for fighting solo, but Kit's return changes that. With Kit fighting for their freedom, Solus realizes that he'll have to travel with her and her motley crew and play up the charade of their "fake" relationship as pledged players if he really wants to help her in this fight. (Besides, if he goes with her, maybe he can keep her from dying all the time, too.)When the top guilds are still skeptical of Kit's plan, she turns to those whom others overlook: the non-playable characters controlled by the game mechanics.But Retha has changed. Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit's veteran knowledge and strains her leadership like never before.Can she leverage her NPC allies and convince the other players to join her?