Recommendations based on "DeadEndia: The Broken Halo Book 2"
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By Matt Dinniman
Join Carl and his ex-girlfriend’s cat, Princess Donut, as they fight fantastical creatures and deadly mobs to make it to the next level and build the kind of fan following the dungeon masters can’t ignore in the second book in the smash-hit Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.“Greetings, Crawlers! The training levels have concluded. Now the games may truly begin.”The aliens have come, and they’ve transformed Earth into a multilevel, video game–like dungeon. It’s the newest season of the galaxy’s most watched game show, Dungeon Crawler World. Now on the third floor, Carl and Donut have to fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the charts. Viewers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with: Quests.They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered women rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Can Carl and Donut solve the mystery in time?And can Carl finally find some pants?Includes part two of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
By Nick Harkaway
A post-apocalyptic feast of words that is completely unique - a shoot-from-the-hip comparison would involve Lord of Light, Mad Max and Alice in Wonderland - for grownups, and with ninjas.
By Darren Shan
The stunning finale to the "New York Times" bestselling series brings Darren face-to-face with his archenemy, Steve Leopard. One of them will die. The other will become the Lord of the Shadows and destroy the world. Is the future written, or can Darren trick destiny?
By Madeleine Roux
Loki and Valkyrie seek redemption in the first adventure of an epic new multiversal series that reimagines the origins of iconic Marvel heroes. So many worlds, so little time. Infinite possibilities, creating infinite realities. Long have I watched the trickster god sow chaos. But . . . what if Loki saved Asgard from Tony Stark’s revenge? Thor—Son of Odin, God of Thunder, Wielder of Mjolnir—is dead. And Loki is responsible. It was meant to be only a joke—tampering with the Destroyer, changing Thor’s course to Midgard—a bit of mischief with a chance of maiming. But Loki’s harmless prank spiraled out of control, unleashing death and destruction on New York City and the heroes sworn to protect it. The city was saved, at the cost of Thor’s life. Furious and heartbroken, the All-Father banishes Loki to Earth for his crime. Loki finds himself in a realm of boxed wine, instant noodles, and some sort of regional performance troupe known as the “Buffalo Bills.” It’s a meager existence, far from Asgard’s grand courts, but he finds his new friend, Brian the Gecko, a much more engaging companion than the sycophants back home. It’s a true meeting of the minds. Loki is the God of Mischief—but he knows, deep down, that he never truly deserved to stand next to their father’s golden child, Thor, as two true sons of Odin. Yet he cannot endure his exile in peaceful isolation. A Valkyrie—Hel-bent on carrying out her oath to Thor—barges into Loki’s trailer home with his brother’s final words from the beyond: a plea to find a certain Dr. Jane Foster and pass the hammer Mjolnir on to its rightful heir. While Loki struggles to fulfil his brother’s last request, the far-reaching consequences of his fatal prank return to haunt him. Blinded by grief over those he lost in the chaos wrought by Asgard, Iron Man vows revenge on those who consider themselves gods. Determined to protect Earth from the might of this unpredictable alien power, Stark forges Asgard’s own weaponry into a lethal suit of armor, set on eradicating any tether between their worlds—consequences be damned. When Asgard looks to Loki for salvation, he must answer the question: Am I truly worthy?
By Karen Traviss
Halo: Mortal Dictata is a New York Times bestseller and the final book in the Kilo-Five Trilogy, based on the blockbuster Xbox games.Wars end. But hatred, guilt, and devotion can endure beyond the grave.With the Covenant War over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. The angry, bitter colonies, still with scores to settle from the insurrection put on hold for thirty years, now want justice -- and so does a man whose life was torn apart by ONI when his daughter was abducted for the SPARTAN-II program. Black ops squad Kilo-Five find their loyalties tested beyond breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth's cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with a man long dead, and a conscience that still survives in the most unlikely, undiscovered place.
By Ada Hoffmann
Final instalment from Philip K Dick Award-nominated series from Ada HoffmannTime is running out for the planet Jai. The artificially intelligent Gods who rule the galaxy have withdrawn their protection from the chaos-ravaged world, just as an ancient enemy closes in. For Yasira Shien, a scientist who has devoted herself to Jai’s rising rebellion, it’s time to do or die – and the odds are overwhelming.Then enters Dr Evianna Talirr.Talirr, the visionary who decimated the planet and began the rebellion, is not a woman to be trusted. But now, she’s returned with an unsettling prophecy that changes everything: the only way to save Jai is for Yasira Shien to die.Yasira knows that it can’t be that simple. As she frantically searches for other options to save her home planet, her findings will upend everything she thought she knew about the Gods, thegalaxy, and herself…File under: Science Fiction [ Metal Lords | Impossible Choices | Us and Them | Vive La Revolution ]
By Max Gladstone
From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Discover the destiny of the Craft in Dead Country, the standalone entry point to Max Gladstone's beloved fantasy epic. BOOK ONE OF THE CRAFT WARS SERIES Since her village chased her out with pitchforks, Tara Abernathy has resurrected gods, pulled down monsters, averted wars, and saved a city, twice. She thought she'd left her dusty little hometown forever. But that was before her father died. As she makes her way home to bury him, she finds a girl, as powerful and vulnerable and lost as she once was. Saving her from raiders twisted by the God Wars, Tara changes the course of the world. Dead Country is the first book in the Craft Wars Series, a tight sequence of novels that will bring the sprawling saga of the Craft to its end, and the perfect entry point to this incomparable world.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)
By S. M. Stirling
ALL-NEW STORIES OF THE EMBERVERSEby S.M. Stirling, Harry Turtledove, Walter Jon Williams, John Birmingham, John Barnes, Jane Lindskold, and more... " A] vivid portrait of a world gone insane,"* S. M. Stirling's New York Times bestselling Novels of the Change have depicted a vivid, utterly persuasive, and absorbingly unpredictable postapocalyptic wasteland in which all modern technology has been left in ashes, forcing humankind to rebuild an unknowable new world in the wake of unimaginable--and deliberate--chaos. Now, in this startling new anthology, S. M. Stirling invites the most fertile minds in science fiction to join him in expanding his rich Emberverse canvas. Here are inventive new perspectives on the cultures, the survivors, and the battles arising across the years and across the globe following the Change. In his all-new story "Hot Night at the Hopping Toad," Stirling returns to his own continuing saga of the High Kingdom of Montival. In the accompanying stories are fortune seekers, voyagers, and dangers--from the ruins of Sydney to the Republic of Fargo and Northern Alberta to Venetian and Greek galleys clashing in the Mediterranean. These new adventures revisit beloved people and places from Stirling's fantastic universe, introduce us to new ones, and deliver endlessly fascinating challenges to conquer, all while unfolding in a "postapocalyptic landscape that illuminates both the best and the worst of which our species is capable,"** "a world you can see, feel, and touch." *** Contributors to The Change: Tales of Downfall and Rebirth IncludeIntroduction: The Change as Setting and Secondary World by S. M. StirlingHot Night at the Hopping Toad by S. M. StirlingRate of Exchange by A. M. DellamonicaTight Spot by Kier SalmonAgainst the Wind by Lauren C. TeffeauThe Demons of Witmer Hall by M. T. ReitenBernie, Lord of the Apes by John Jos. MillerThe Seeker: A Poison in the Blood by Victor MilanGrandpa's Gift by Terry D. EnglandFortune and Glory by John BirminghamThe Venetian Dialectic by Walter Jon WilliamsThe Soul Remembers Uncouth Noises by John BarnesTopanga and the Chatsworth Lancers by Harry TurtledoveThe Hermit and the Jackalopes by Jane LindskoldThe New Normal by Jody Lynn NyeA Missed Connection by Emily Mah TippettsDeor by Diana Paxson *Statesman Journal (Salem, OR)**Science Fiction Weekly***Otherwhere Gazette
By A. M. Sohma
Welcome to Retha, the full submersion video game where you can be the hero of your own adventure. Unfortunately for Kit, it only takes one moment to turn the game into a nightmare. When Chronicles of Retha experiences a software malfunction, Kit--a disenchanted veteran player--is stuck in the game without a way to log off. Even worse, she's trapped playing as the most defective character possible, an elf dancer that was meant to be a prank. Thankfully, she receives word that there is a way out. But the only escape route is to defeat the game's ultimate villain. Kit, in her joke character, must fight her way through some of the worst Retha has to offer. Her only help is a party of low-leveled players just as powerless as she is, and the occasional act of mercy from one of the best players in the game, the taciturn (and aloof) Solus Miles. Can Kit and her new friends finish the quest, or will Retha be their end?
By Patrick Carman
The final adventure in bestselling author Patrick Carman's delightfully wacky Floors trilogy! Taking mystery and adventure to the next level. It's not every day that a hotel loses its top floor. Then again, the Whippet Hotel is no stranger to wackiness. So when the entire floor is hoisted into the night sky by a nearly invisible airship, Leo and Remi know they're in for the ride of their lives. But little do the boys know just how amazing their voyage will become. They are headed to the field of wacky inventions, where they will have to compete against a number of foes for an incredible prize. It will take all of Leo and Remi's bravery, skill, and burping power to decode the outrageous puzzles hidden among the floors of Merganzer D. Whippet's newest and most peculiar construction. But they must -- because if they don't, they'll lose their beloved Whippet Hotel forever.