Recommendations based on "BLAME! 1"

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By Robert Muchamore

This is the twelfth title in the number one bestselling CHERUB series, and James Adams' last adventure.

By Michael De Larrabeiti

A small group of feral, street-wise Peter-Pan-type beings set out on three very different but related missions across the darker side of London. They are missions combining excitement, violence, low cunning, betrayal, loyalty, greed, generosity, cowardice and insane bravery. This is an epic fantasy adventure that is both thought-provoking and thrilling until the very last second, set against the backdrop of an all too familiar yet weirdly different urban landscape.For the first time, Michael de Larrabeiti`s much-loved, classic novels THE BORRIBLES, THE BORRIBLES GO FOR BROKE and ACROSS THE DARK METROPOLIS are brought together in one volume.`A strong and vivid fantasy, much recommended` Observer`There are books we like, and books we love, and books we need. And then there are books that mean so much to us that they embed themselves in us, irresistibly, and become permanent parts of our mental landscape. Ever since I first read it, THE BORRIBLES has been such a book for me.` China Mieville

By Peter Lerangis

Percy Jackson meets Indiana Jones in the final installment of the New York Times bestselling epic adventure Seven Wonders! Jack, Marco, Cass, and Aly’s quest to find the seven magic orbs buried beneath each of the Seven Wonders of the Ancient World has hit a perilous snag. King Uhla’ar has kidnapped Aly and taken her and an orb back through a rift in time. A giant, merciless behemoth guards the opening, and so Jack and his friends realize that their only hope to rescue Aly is to rush to find the rest of the lost Loculi. This mission takes them around the world—to the Temple of Artemis to fend off a mighty army and then to the Lighthouse of Alexandria, where they wind up swallowed in the belly of a beast. But before all is said and done, they must return to where it all began, to Atlantis, to save Aly, themselves…and the world. Don’t miss The Legend of the Rift, the epic finale to Peter Lerangis’s earth-shattering, New York Times bestselling adventure series, Seven Wonders.

By Garth Nix

In this seventh and last book of 'The Keys to the Kingdom', the mysteries of the house, the architect, the trustees, the keys and the will are revealed, and the fate of Arthur, our Earth and the entire universe is finally decided.

By Kevin Hearne

In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED

By Sam Copeland

The hilarious new fantasy adventure from the author of Charlie Changes Into a Chicken. Alex is a normal, everyday kid, living in a normal, everyday city. Axel is a monster-slaying hero, living in a world of magic. Unfortunately, when the two boys mysteriously swap places, each of them ends up being mistaken for the other. With zero experience of heroism, Alex is thrust into an epic quest to defeat the evil Felonius Gloam, who has stolen the Book of Lifetales and is using it to unravel the very fabric of the world of Aërth. Meanwhile, Axel is faced with double maths, a gran who's six months behind on the rent, and a crucial chess tournament he's got to win – when he doesn't even know how to play. Can the two boys complete their Impossible Quests and find a way back to their own lives, or will they both discover they don't have a life to come back to . . . ?

By Peter V. Brett

Prepare For The Final Descent Into Darkness. Sunday Times And New York Times Bestselling Author Peter V. Brett Brings One Of The Most Imaginative Fantasy Sagas Of The Twenty-first Century To An Epic Close.

By Clive Barker

Clive Barker, author of The Thief of Always, delivers an epic battle filled with fantasy and adventure that readers won't want to put down!A journey beyond imagination is about to unfold...It begins in Chickentown, USA. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold.When the answer comes, it’s not one she expects.Welcome to the Abarat, a vast archipelago where every island is a different hour of the day. Candy has a place in this extraordinary land: She is here to help save the Abarat from the dark forces that are stirring at its heart—forces older than Time itself, and more evil than anything Candy has ever encountered. She’s a strange heroine, she knows. But this is a strange world.And in the Abarat, all things are possible.Don't miss this first book in Clive Barker's New York Times bestselling Abarat series. This is the mass market paperback edition.

By Pittacus Lore

The fourth book of the #1 New York Times bestselling I Am Number Four series!John Smith—Number Four—thought that things would change once he and Nine reunited with the others. But he was wrong. After facing off with the Mogadorian ruler and almost being killed, the Garde realize they are drastically unprepared. Now they're hiding out in Nine's Chicago penthouse, trying to figure out their next move.Even with the return of an old ally, these superpowered teens aren’t strong enough yet to take on an entire army. To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. And when they receive a sign from Number Five—the last missing member of the Garde—they know they are close to all being together finally. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before the Mogs do.Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.The battle for Earth’s survival wages on. Read the rest of the series: #5: The Revenge of Seven, #6: The Fate of Ten, and #7: United as One.Don’t miss the first book in the brand-new I Am Number Four spin-off series: Generation One.

By Eric Nylund

As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle . . . the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo. . . .Bungie, Halo, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Used under license. (c) 2001 Microsoft Corporation. All Rights Reserved