Recommendations based on "7FATES: CHAKHO, Vol. 2 (comic)"

Based on your reading history, we think you will also enjoy the following books.

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...?

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.

By Norihiro Yagi

A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.The Claymore warrior Teresa has broken the cardinal rule that forbids her kind from killing humans. In time, a group of Claymores comes to kill her, and yet Teresa defeats them all with her superior skill and experience. But rather than slay the powerful ringleader, Teresa decides to spare her instead--an act of human weakness that will have devastating consequences for them all.

By Natsume Akatsuki

After being transported to another world, Kazuma is joined by his allies Aqua the goddess, Megumin the magician, and Darkness the crusader. As they conduct more missions to fulfill quests, like purifying a lake while fending off monstrous alligators, they also progress as adventurers, receiving rewards from successful outings and skilling up. But one fateful day, one of the Demon King's terrifying dullahan generals approaches their sleepy beginner city. And somehow, Megumin gets his attention straight away, or should we say, earns his wrath... What are they going to do?!

By Scholastic, Greg Farshtey

Masters of Spinjitzu: a new force to save the world!Will Kai be the greatest warrior ever known? Maybe, if he ever listens to Sensei Wu long enough to complete his training! He's stubborn, he's reckless, and he might just save the world.

By Hiroshi Shiibashi

A supernatural saga of a 13-year-old by day, and a leader of a demon clan by night—straight from the pages of Weekly Shonen Jump!While the day belongs to humans, the night belongs to yokai, supernatural creatures that thrive on human fear. Caught between these worlds is Rikuo Nura. He's three-quarters human, but his grandfather is none other than Nurarihyon, the supreme commander of the Nura clan, a powerful yokai consortium. So, Rikuo is an ordinary teenager three quarters of the time, until his yokai blood awakens. Then Rikuo transforms into the future leader of the Nura clan, leading a hundred demons.Rikuo grew up in a house full of yokai, so he always thought they were cool. But the kids in his class talk about yokai like they're bad! When his grandfather announces Rikuo as his chosen heir to run the Nura clan, Rikuo is torn between his human nature and his duties as a yokai. The rest of the clan's not so crazy about a wimpy part-human as their ruler, particularly Gagoze, a high-ranking yokai who would rather eat a human than be ruled by one.

By Yuu Kamiya

IT'S A GAME OF LIFE AND DEATH BETWEEN THE GAMER SIBLINGS AND A GOD! Subsequent to the eternal Great War, Disboard-the world where everything is decided by games and wagers rather than violence-is born. But winners still trample losers, and the victims pile up. A young Shrine Maiden laughs at how nothing has changed... Sora and Shiro agree to a dice game in which the number of dice you have is determined by your age, but in a contest where all the players are pitted against one another and death hangs in the balance, will the sibling gamers survive or lose everything-including their lives?

By Hiroyuki Takei

• A 32-volume series—over 22 million graphic novels sold in Japan!• 330k units of Shaman King manga have sold through in the U.S. to date.• Available on home video from 4Kids Entertainment• Trading card games, toys, and video game support• Was serialized in SHONEN JUMP magazine• Released every two monthsYoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Hao possesses so much mana that it virtually guarantees his victory in the Shaman Fight. So how in the world can Yoh and his friends beat him?! Mikihisa offers to teach Ren the Ultra-Senji Ryakketsu, but is Ren too stubborn to accept his help? If Hao's power doesn't destroy our heroes, perhaps pride will…

By Yuu Kamiya

"Tet, the One True God, takes a break to amuse himself among the mortals only to collapse on the streets of Elkia. When a familiar face finds him and lends a helping hand, the God of Play regales her with a tale from the Great War about a human man who challenged the world and a strange girl who sought to comprehend the human heart..."--Page [4] of cover.

By Takehiko Inoue

Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.Meet Kiyohiko Togawa, a hard-edged, no nonsense wheelchair basketball athlete with a Spartan work ethic and a keen sense of competition. Long before he ever picked up a ball, Kiyohiko was just a skinny little kid in middle school barely beginning to discover his potential to become a track star... until a vicious bout with cancer cut off his track career far too soon.