Empfehlungen basierend auf "Unleashed"

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von Derek Landy

The sixth instalment in the historic, hysterical and horrific Skulduggery Pleasant series. Think you’ve seen anything yet? You haven’t. Because the Death Bringer is about to rise…Meet Skulduggery Pleasant: detective, sorcerer, warrior.Oh yes. And dead.The Necromancers no longer need Valkyrie to be their Death Bringer, and that’s a Good Thing.There’s just one catch. There’s a reason the Necromancers don’t need her any more. And that’s because they’ve found their Death Bringer already, the person who will dissolve the doors between life and death.And that’s a very, very Bad Thing…

von Greg Farshtey

Exo-Force is LEGO's new A-list property for boys 6-9Exo-Force is a valiant team of young heroes who pit their skill, their intelligence, and the power of their armor against their merciless robotic enemies. ExoForce is about conflict, heroes, and bravery in the face of overwhelming odds.As Ha-Ya-To explores a mysterious underground labratory in the Golden City, he comes face-to-face with an enemy more terrifying than Meca One. Ha-Ya-To's only chance for survival? He has to trust a robot!

von Peter Lerangis

Percy Jackson meets Indiana Jones in the final installment of the New York Times bestselling epic adventure Seven Wonders! Jack, Marco, Cass, and Aly’s quest to find the seven magic orbs buried beneath each of the Seven Wonders of the Ancient World has hit a perilous snag. King Uhla’ar has kidnapped Aly and taken her and an orb back through a rift in time. A giant, merciless behemoth guards the opening, and so Jack and his friends realize that their only hope to rescue Aly is to rush to find the rest of the lost Loculi. This mission takes them around the world—to the Temple of Artemis to fend off a mighty army and then to the Lighthouse of Alexandria, where they wind up swallowed in the belly of a beast. But before all is said and done, they must return to where it all began, to Atlantis, to save Aly, themselves…and the world. Don’t miss The Legend of the Rift, the epic finale to Peter Lerangis’s earth-shattering, New York Times bestselling adventure series, Seven Wonders.

von Ian Livingstone

Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance.Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter?Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.

von Darren Shan

The stunning finale to the "New York Times" bestselling series brings Darren face-to-face with his archenemy, Steve Leopard. One of them will die. The other will become the Lord of the Shadows and destroy the world. Is the future written, or can Darren trick destiny?

von Jason Lethcoe

After escaping the clutches of Whiplash Scruggs with the help of Mr. Spines, Edward McLeod is now in a section of the Afterlife known as the Woodbine. Now Edward must master his Guardian powers and set off on his journey to rescue his mother's soul from the Jackal.

von Jonathan Stroud

Demon extraordinaire, Bartimaeus, is stuck as a spirit slave doing dead-end jobs in King Solomon's Jerusalem. The shame of it! Solomon's ring of legend, which affords its master absolute power, has a lot to answer for. But with the arrival of Asmira, an assassin girl with more than just murder on her mind, things start to get ... interesting. [from back cover].

von James Dashner

James Dashner returns to the New York Times bestselling series They've sailed on the Santa Maria, defended famous cities from Vikings and Mongols, and come face-to-face with some of the greatest figures in history. Now, at long last, Dak, Sera, and Riq travel back in time to the moment it all began. Their mission: to save the life of young Alexander the Great. But they are not the only time travelers in ancient Greece. An epic battle against their most dangerous foe awaits them . . . and history will be written by the victors.Fix the past. Save the future. It's now or never

von Eliot Schrefer

A heart-pounding new adventure from the New York Times bestselling series. In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. They summoned legendary animals--brave guardians who were reborn to protect their world. Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world. With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can't stop it, the darkness will first consume the spirit animals . . . and then the world.

von A. M. Sohma

Kit is back. And she's still stuck playing her ridiculous elf dancer character. After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn't leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.There's just one problem. Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn't ever been beaten before.Solus Miles, the best player on the server, is famous for fighting solo, but Kit's return changes that. With Kit fighting for their freedom, Solus realizes that he'll have to travel with her and her motley crew and play up the charade of their "fake" relationship as pledged players if he really wants to help her in this fight. (Besides, if he goes with her, maybe he can keep her from dying all the time, too.)When the top guilds are still skeptical of Kit's plan, she turns to those whom others overlook: the non-playable characters controlled by the game mechanics.But Retha has changed. Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit's veteran knowledge and strains her leadership like never before.Can she leverage her NPC allies and convince the other players to join her?