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von Hiroyuki Takei

• A 32-volume series—over 22 million graphic novels sold in Japan!• 330k units of Shaman King manga have sold through in the U.S. to date.• Available on home video from 4Kids Entertainment• Trading card games, toys, and video game support• Was serialized in SHONEN JUMP magazine• Released every two monthsYoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Yoh rushes to aid his friends in battle, but is too late to save one of his most gifted allies. Can Jeanne, the leader of the X-Laws, restore him with her healing abilities? She may be our heroes' only hope...but her price is Yoh's withdrawal from the Shaman Fight!

von Reki Kawahara

READ THE NOVEL THAT IGNITED THE PHENOMENON! Kirito reenters the world of VRMMOs, this time logging in to Gun Gale Online in order to investigate the Death Gun, an in-game item rumored to be responsible for real-world deaths. He immediately runs into trouble when, after transferring his old avatar into the new game, he discovers that he looks a bit more feminine than he'd anticipated! With the help of Sinon the sniper, he enters the Bullet of Bullets tournament and tries to adapt his old skills to the new gun-based combat of Gun Gale Online. He'll need every friend he can get and every trick in the book, though, to learn the truth about the Death Gun!

von Yuuki Kodama

As the showdown with Akim draws nigh, have Staz and Wolf trained hard enough to make a difference in the coming battle? Would their strength even matter if the Blacklisted actually take the stage, or will Demon World's most notorious villains eradicate one another before the games even begin? And of course, all of this may be a moot point if Braz's scheming pays off...The showdown is on the horizon, but is Akim just too powerful now for anyone to have even a prayer of surviving...?

von Yuuki Kodama

With Akim threatening the Demon World, territory bosses Wolf and Staz must put their heads together with the local authorities to find a way to stop the piecemeal madman. Even working together, they're as short on ideas as they are on time! Akim's minions, cobbled together from the most dangerous bits and pieces of defeated demons, are proving to be more than a match for any who dare stand against them. Saving Fuyumi may have to wait on the backburner for a while--Staz has to save the Demon World first!

von Reki Kawahara

After meeting Sky Raker and learning about the Incarnate System, Haruyuki manages to defeat the merciless Dusk Taker, Seiji Noumi in real life. After ending Seiji's time in Brain Burst, Haru and friends look toward their next challenge: the Hermes Cord Race!

von Nobuyuki Anzai

The fate of MÄr Heaven lies in the hands of Ginta and his fellow members of Team MÄr! They must defeat the Phantom and his ruthless Zodiac chess pieces in the deadly War Games. The fifth battle is set in a desert field, and the first round pits Princess Snow of Team MÄr up against a powerful bishop class Zodiac--the perfect opportunity for Snow to try out her newest ÄRM!

von Yuhki Kamatani

Who is friend, and who is foe? Kouichi and Shijima once fought alongside Raimei and Banten, but now they cannot see eye to eye with the revived Shimizu clan, whose top priority is the nullification of the secret art. Is it the unavoidable destiny of two old friends to take up arms against each other? As the lines of alliance blur with conflict, the story of the Shinra Banshou reels wildly on, with Kotarou Fuuma, the Nabari realm's biggest power player, smiling to himself knowingly, while pulling all the strings...

von Nobuhiro Watsuki

The battle to decide the fate of Meiji-era swordsmanship has begun!Action, romance, and historical intrigue help make Nobuhiro Watsuki's Rurouni Kenshin, the tale of a wandering swordsman set against the backdrop of the Meiji Restoration, one of the most popular Shonen Jump titles among fans to date. Himura Kenshin, once an assassin (or hitokiri ) of ferocious power, now fights to protect the honor of those in need.Kujiranami, the giant whose right arm Kenshin severed during the Bakumatsu, escapes from prison and goes on the rampage. He is armed with a frightening new weapon, and the police force is helpless against his wrath. One warrior has the courage to stand up to him: Myôjin Yahiko, Kenshin's youthful ward and Kaoru's only student in Kamiya Kasshin-ryû. And while it's true that Yahiko's skill has increased, will he alone be able to stop a deranged Kujiranami? If Kenshin doesn't do something quick, this will certainly be Yahiko's greatest--and last--battle!

von Yoko Matsushita

The business of Death is never done. Asato Tsuzuki works as a Shinigami, or "Guardian o Death," in the Ministry of Hades. It's his duty to make sure that the souls of the dead reach the afterlife, but contrary ghosts and humanity's evils keep getting in the way of a job well done. With all these problem assignments, will he ever get a bonus...or will he be stuck paying back damages for all eternity?While Tatsumi is in the Imaginary World looking for Hisoka, Hisoka is in the Fuyuu Desert challenging Kurikara, the Dragon King, to obtain his Shiki power. However, Hisoka is no match for the master swordfighter, and the Tengu must rush in to save him. Kurikara is about to return from exile, bringing the Imaginary World to the brink of war, and Tsuzuki finds himself playing negotiator between the two sides!

von Hiroyuki Takei

Pure Virtue vs. Vice! Can one survive without corrupting the other?!Ultimo and Vice are Karakuri Doji, the mechanical embodiment of pure good and pure evil, devoid of human emotions that can cloud one's judgment. Their purpose: to battle to the death to prove once and for all whether good or evil is the most powerful force in the universe. Just when Jealousy and Rune get Yamato in their nasty clutches, his ancient self awakens to save the day. But does the bandit Yamato from nine hundred years ago have the same priorities and desires as our modern-day unlikely hero Yamato? And even if he can keep his mind on the business of stopping the Hundred Machine Funeral, Désir—now with a comely human accomplice—has a plan to sidetrack him yet again!