Empfehlungen basierend auf "The Skull Throne (The Demon Cycle)"
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von Michael J. Sullivan
Two Men Who Hate Each Other. One Impossible Mission. A Legend In The Making. Hadrian Blackwater, A Warrior With Nothing To Fight For, Is Paired With Royce Melborn, A Thieving Assassin With Nothing To Lose. Hired By An Old Wizard, They Must Steal A Treasure That No One Can Reach. The Crown Tower Is The Impregnable Remains Of The Grandest Fortress Ever Built And Home To The Realm's Most Prized Possessions. But It Isn't Gold Or Jewels That The Wizard Is After, And If He Can Just Keep Them From Killing Each Other, They Just Might Succeed. Chronological Order The Crown Tower (riyria Chronicles #1) The Rose And The Thorn (riyria Chronicles #2) Theft Of Swords (riyria Revelations #1 & #2): Contains The Crown Conspiracy & Avempartha Rise Of Empire (riyria Revelations #3 & #4): Contains Nyphron Rising & The Emerald Storm Heir Of Novron (riyria Revelations #5 & #6): Contains Wintertide & Percepliquis *** Fantasy Faction's Top 10 Anticipated Books For 2013 ****** Bestfantasybooks.com Most Anticipated Books Of 2013 ****** Ranting Dragon's 50 Fantasy & Sci-fi Novels To Look Forward To In 2013 ***
von RJ Barker
"Excellent. One of the most interesting and original fantasy worlds I've seen in years." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning authorA brilliantly imagined saga of honor, glory, and warfare, The Bone Ships is the epic launch of a new series from British Fantasy Award winner, RJ Barker.*British Fantasy Award for Best Fantasy Novel, winnerTwo nations at war. One prize beyond compare.For generations, the Hundred Isles have built their ships from the bones of ancient dragons to fight an endless war. The dragons disappeared, but the battles for supremacy persisted.Now, the first dragon in centuries has been spotted in far-off waters, and both sides see a chance to shift the balance of power in their favor. Because whoever catches it will win not only glory but the war.Praise for The Bone Ships:"Brilliant." —Robin Hobb"A vividly realized high-seas epic that pulls you deep into its world and keeps you tangled there until the very last word." —Evan Winter, author of The Rage of DragonsThe Tide Child TrilogyThe Bone ShipsCall of the Bone ShipsThe Bone Ship's WakeFor more from RJ Barker, check out:The Wounded KingdomAge of AssassinsBlood of AssassinsKing of Assassins
von Raymond E. Feist
The master fantasist’s thrilling conclusion to The Darkwar Saga To save the future of both empires, the powerful sorcerer Pug and the Conclave of Shadows have journeyed into the darkest of terrain: the Dasati home world. There, traveling undercover among the bloodthirsty and ruthless Dasati, they have encountered Bek, a disturbing young stranger whose secrets may prove more important than Pug knows. And back in the realm of Midkemia, as the young warriors Tad, Zane, and their friends protect the Kingdom from raiders, Miranda finds herself a prisoner of the Dasati, and, even more ominously, of Pug’s nemesis, the evil sorcerer Leso Varen. And Pug finds himself allied with a friend thought long dead, a friend whose remarkable powers will be sorely needed in the battle to come . . . a battle that will bring them all together in one great struggle for the future and very soul of Midkemia.
von Janny Wurts
Lysaer, Prince of Light, lacks the means to transport his vast warhost, but swears he will still capture Arithon, Master of Shadow, defenseless in his shipyard at the seaside village of Merior. Arithon has no choice but to attempt the impossible--to see one ship launched before Lysaer can corner him, or to raise up a counterforce and meet in battle. HarperPrism.
von Brian McClellan
"Just plain awesome" -- Brandon SandersonTamas, Taniel, and Adamat have been betrayed and Adro now lies in the hands of a foreign invader. But it remains the duty of the powder mages to defend their homeland unto death in the explosive conclusion the Brian McClellan's Powder Mage trilogy.The capital has fallen. . .Field Marshal Tamas returns to his beloved country to find that for the first time in history, the capital city of Adro lies in the hands of a foreign invader. His son is missing, his allies are indistinguishable from his foes, and reinforcements are several weeks away.An army divided. . .With the Kez still bearing down upon them and without clear leadership, the Adran army has turned against itself. Inspector Adamat is drawn into the very heart of this new mutiny with promises of finding his kidnapped son.All hope rests with one. . .And Taniel Two-shot, hunted by men he once thought his friends, must safeguard the only chance Adro has of getting through this war without being destroyed. . .The Autumn Republic is the epic conclusion that began with Promise of Blood and The Crimson Campaign.
von Brian McClellan
A new epic fantasy trilogy about a young nation at odds with the ancient forces that have begun to stir as fortune seekers and sorcerers flock to the frontier. Set in of Brian McClellan's Powder Mage trilogy.A world on the cusp of a new age. . .The young nation of Fatrasta is a turbulent place -- a frontier destination for criminals, fortune-hunters, brave settlers, and sorcerers seeking relics of the past. Only the iron will of the lady chancellor and her secret police holds the capital city of Landfall together against the unrest of an oppressed population and the machinations of powerful empires.Sedition is a dangerous word. . .The insurrection that threatens Landfall must be purged with guile and force, a task which falls on the shoulders of a spy named Michel Bravis, convicted war hero Mad Ben Styke, and Lady Vlora Flint, a mercenary general with a past as turbulent as Landfall's present.The past haunts us all. . .As loyalties are tested, revealed, and destroyed, a grim specter as old as time has been unearthed in this wild land, and the people of Landfall will soon discover that rebellion is the least of their worries.
von R. A. Salvatore
From New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy's beloved characters from Dungeons & Dragons' Forgotten Realms. After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential...and perhaps the key to preventing the bloodshed looming over the Underdark. And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves. Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls. And no matter the outcome of either journey, the Realms will never be the same again.
von Stephen Aryan
The final book in the epic fantasy trilogy that began with Battlemage - expect fireball-filled battles, otherworldy enemies, and heroically powerful magesVoechenka is a city under siege. Decimated by the Battlemage War, its dead now walk the city at night, attacking survivors, calling their names and begging the living to join them beyond the grave.Tammy is a watchman sent to the city to investigate, so the ruling powers can decide whether to help Voechenka or leave it to its grisly fate.Zannah is a pariah in Voechenka - making up for her people's war crimes by protecting refugees who fear her far more than they fear their unearthly attackers.Balfruss is a scholar, a traveler . . . and the infamous mage who single-handedly ended the war.No one else may enter or leave the city - so if this ragtag group of survivors can't figure out what is going on, they'll live out their last few, short days within its walls.And night is coming on fast . . .
von Glen Cook
The wind whines and howls with bitter breath. Lightning snarls and barks. Rage is an animate force upon the plain of glittering stone. Even shadows are afraid.At the heart of the plain stands a vast grey stronghold, unknown, older than any written memory. One ancient tower has collapsed across the fissure. From the heart of the fastness comes a great deep slow breath like that of a slumbering world-heart, cracking the olden silence.Death is eternity. Eternity is stone. Stone is silence.Stone cannot speak but stone remembers.So begins the next movement of Glittering Stone....The tale again comes to us from the pen of Murgen, Annalist and Standard Bearer of the Black Company, whose developing powers of travel through space and time give him a perspective like no other.Led by the wily commander, Croaker, and the Lady, the Company is working for the Taglian government, but neither the Company nor the Taglians are overflowing with trust for each other. Arrayed against both is a similarly tenuous alliance of sorcerers, including the diabolical Soulcatcher, the psychotic Howler, and a four-year-old child who may be the most powerful of all.
von Ian Irvine
The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series. The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity. The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories. The Gates of Good and EvilThe Summon StoneThe Fatal Gate.