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von Tad Williams
Second book in New York Times-bestselling author Tad Williams's cyberpunk fantasy series • “Tad Williams is the brightest and best of the fantasists.” ―Neil Gaiman, author of American GodsOtherland. In many ways it is humankind's most stunning achievement: a private, multidimensional universe built over two generations by the greatest minds of the twenty-first century. But this most exclusive of places is also one of the world's best kept secrets, created and controlled by an organization made up of the world's most powerful and ruthless individuals, a private cartel known—to those who know of their existence at all—as The Grail Brotherhood.Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever.And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland. But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world.And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows—in one form or another—through all the worlds.But the odds seem to be completely against them as they—and the one outsider with whom they might join forces—become hopelessly lost in realms where an Ice Age tribe's fears can only be quenched in blood...where insects are as large and deadly as dinosaurs...where they are caught in the war between a man made of straw and one made of tin...where cartoon ads take on a life of their own...where humans strive to survive in the aftermath of an alien invasion...and where one among their party is actually The Grail Brotherhood's most terrifying weapon—a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth...
von David Wragg
Rejoin fantasy’s most deadly and dysfunctional mercenaries in the sequel to debut sensation THE BLACK HAWKS.
von Django Wexler
The hilarious sequel to How to Become the Dark Lord and Die Trying by Django Wexler! Dark Lord Davi rules the kingdom, but she must now break the time loop that binds her in this hilariously bloody conclusion to the Dark Lord Davi duology. Davi has left the horde behind her, hoping to find a peaceful solution to keep the Kingdom from being destroyed this time. But her plan to guide the Kingdom to peaceful prosperity is thwarted when she finds her usual love interest, Prince Johann, already married and the bloodthirsty Duke Aster running the government. Johann's new husband is everything Davi is not, but he holds a key to the one mystery she can't solve - the origins of the time loop that has entrapped her. With restless armies at her doorstep, Duke Aster reaching for power, and an ancient magician hounding her every turn, Davi must scheme her way to peace and uncover the truth behind her curse if she is to break the spell that binds her once and for all. Praise for How to Become the Dark Lord and Die Trying 'A darkly comic delight of a novel' Anthony Ryan 'Twisty, pacey and full of reverent irreverence for fantasy. I can't get enough' Max Gladstone 'A brash swords-and-satire romp that draws you into its rollicking adventure even as it pokes fun at the whole genre. Gamers in particular will appreciate the irreverent upending of classic roleplaying tropes' James L. Sutter Takes the old saying 'If you can't beat 'em, join 'em,' to the next level. A sarcastic, action-packed, intrigue-filled (mis)adventure. One of the funniest books I've read in a long time' Matt Dinniman 'Lord of the Rings crossed with Groundhog Day, narrated by a gender-flipped Deadpool' Mike Brooks
von Eden Robinson
The third and final book of the brilliant and captivating Trickster Trilogy, from the bestselling author of the Scotiabank Giller-prize finalist Son of a Trickster and Trickster Drift. The powerful resolution of a story that has already sparked the new CBC-TV series Trickster and inspired the debaters on Canada ReadsJared, teenaged trouble magnet, wakes up in a hospital bed feeling like hell. Not for the first time.Some of the people he loves--the ones who are deaf to the magic that swirls around him--assume he fell off the wagon after a tough year of sobriety. They think that's why movers found him naked, dangerously dehydrated and confused in the basement of his mom's old house in Kitimat. The truth for Jared is so much worse. He finally knows for sure that he has no hope of ever being normal because he really is the son of Wee'git, a Trickster, and he's won the magic lottery--he is the only one of Wee'git's 535 children who is a Trickster too. He is actually in such bad shape because he was forced into mortal combat with his father's sister, Aunt Georgina, a maniacal ogress hungry for his power. In the struggle, he transported her and her posse of shape-shifting coy wolves to another dimension where the coy wolves all died. Now Georgina doesn't only want to turn him into her slave, she wants revenge on his whole family.There's more bad news: the only person in his life who is happy that he's a Trickster is his ex, Sarah. Everyone else he loves is either pissed with him or in danger from the dark forces he's accidentally unleashed in their world. His mother Maggie, a hard-partying, gun-toting, tough-as-nails witch, resents like hell that Jared has taken after his father, but she is also determined that no one is going to hurt her boy. For Maggie it's simple--Kill or be killed, bucko--and soon Jared is at the centre of an all-out war. A horrible place to be for the sweetest Trickster there's ever been, one whose first instinct is not mischief and mind games but to make the world around him a kinder, safer, place.
von Jennifer Fallon
How do you go about killing yourself when you are an immortal? Is it even possible? Jennifer Fallon explores this tantalizing puzzle in The Gods of Amyrantha, the second in her Tide Lords series. The Tide is turning and the Tide Lords’ powers are returning with it. Cayal, the Immortal Prince, hero of legend, was thought to be only a fictional character. Cayal sure wishes that he was a piece of fiction—anything that would help him shuffle off this mortal coil. But even though he longs for a final death, things in the world keep pulling him back. Such as Arkady Desean, an expert on the legends of the Tide Lords who has discovered the truth about Cayal…and captured his heart. Yes, the Tide Lords will walk upon the earth once more and, with the power that surges through the cosmos, stand poised to wreak havoc on all that humans hold dear. Cayal will have to decide if he wants to go on living just a little longer and if he is willing to risk his fellow immortals’ wrath in order to save the world.
von Christopher Ruocchio
**Special deluxe edition with sprayed edges, premium cover effects, map, new foreword, bonus content, and the short story "The Pits of Emesh"** Hadrian Marlowe, a man revered as a hero and despised as a murderer, chronicles his tale in the galaxy-spanning debut of the Sun Eater series, merging the best of space opera and epic fantasy. Ambitious universe-building combines with intimate character portraits for storytelling on a truly epic scale—for fans of Orson Scott Card, Adrian Tchaikovsky, Patrick Rothfuss and Jack CampbellIt was not his war.On the wrong planet, at the right time, for the best reasons, Hadrian Marlowe started down a path that could only end in fire. The galaxy remembers him as a hero: the man who burned every last alien Cielcin from the sky. They remember him as a monster: the devil who destroyed a sun, casually annihilating four billion human lives--even the Emperor himself--against Imperial orders.But Hadrian was not a hero. He was not a monster. He was not even a soldier.Fleeing his father and a future as a torturer, Hadrian finds himself stranded on a strange, backwater world. Forced to fight as a gladiator and into the intrigues of a foreign planetary court, he will find himself fight a war he did not start, for an Empire he does not love, against an enemy he will never understand.
von Stephen King, Robin Furth, Peter David
Roland, Alain, and Cuthbert return safely to their home in Gilead, but all is not well--Roland has kept the evil Maerlyn's Grapefruit and is obsessed with peering into its pinkish depths, and what the young gunslinger sees brings him the darkest of nightmares.
von Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
von Joel Rosenberg
When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .
von Jack L. Chalker
The rift in the fabric of space was fast approaching the Well World, and time was running out. Troops all over the planet were gathering for the final battle.Nathan Brazil and Mavra Chang somehow had to reach the Well of Souls in time to save the universe and before any of the hostile natives managed to kill them.At best, a difficult mission. At worst, impossible -- especially since there was a price on Brazil's head and many would-be claimants! For Brazil, the difficult was but the work of a moment -- the impossible would take a little longer!