Empfehlungen basierend auf "The Rule of Three"

Based on your reading history, we think you will also enjoy the following books.

von Mira Grant

Collected here for the first time is every piece of short fiction from New York Times Bestseller Mira Grant's acclaimed Newsflesh series, with two new never-before-published novellas and all eight short works available for the first time in print. We had cured cancer. We had beaten the common cold. But in doing so we created something new, something terrible that no one could stop. The infection spread, a man-made virus taking over bodies and minds, filling them with one, unstoppable command...FEED.Mira Grant creates a chilling portrait of an America paralyzed with fear. No one leaves their houses and entire swaths of the country have been abandoned. And only the brave, the determined, or the very stupid, venture out into the wild.

von C. A. Fletcher

A "suspenseful, atmospheric tale. . .punctured by a gut-punch twist" (Entertainment Weekly), A Boy and His Dog at the End of the World is a story of survival, courage and hope amid the ruins of our world.My name's Griz. I've never been to school, I've never had friends, and in my whole life I've not met enough people to play a game of football. My parents told me how crowded the world used to be, before all the people went away. But we were never lonely on our remote island. We had each other, and our dogs.Then the thief came."This unputdownable story has everything -- a well-imagined post-apocalyptic world, great characters, incredible suspense, and, of course, the fierce love of some very good dogs." -- Kirkus (starred review)

von Margaret Atwood

A stunning and provocative new novel by the internationally celebrated author of The Blind Assassin, winner of the Booker PrizeMargaret Atwood’s new novel is so utterly compelling, so prescient, so relevant, so terrifyingly-all-too-likely-to-be-true, that readers may find their view of the world forever changed after reading it.This is Margaret Atwood at the absolute peak of her powers. For readers of Oryx and Crake, nothing will ever look the same again.The narrator of Atwood's riveting novel calls himself Snowman. When the story opens, he is sleeping in a tree, wearing an old bedsheet, mourning the loss of his beloved Oryx and his best friend Crake, and slowly starving to death. He searches for supplies in a wasteland where insects proliferate and pigoons and wolvogs ravage the pleeblands, where ordinary people once lived, and the Compounds that sheltered the extraordinary. As he tries to piece together what has taken place, the narrative shifts to decades earlier. How did everything fall apart so quickly? Why is he left with nothing but his haunting memories? Alone except for the green-eyed Children of Crake, who think of him as a kind of monster, he explores the answers to these questions in the double journey he takes - into his own past, and back to Crake's high-tech bubble-dome, where the Paradice Project unfolded and the world came to grief.With breathtaking command of her shocking material, and with her customary sharp wit and dark humour, Atwood projects us into an outlandish yet wholly believable realm populated by characters who will continue to inhabit our dreams long after the last chapter. This is Margaret Atwood at the absolute peak of her powers.

von Margaret Atwood

A New York Times Notable BookA Washington Post Notable BookA Best Book of the Year: The Guardian, NPR, The Christian Science Monitor, The Globe and MailA GoodReads Reader's ChoiceBringing together Oryx and Crake and The Year of the Flood, this thrilling conclusion to Margaret Atwood's speculative fiction trilogy points toward the ultimate endurance of community, and love.Months after the Waterless Flood pandemic has wiped out most of humanity, Toby and Ren have rescued their friend Amanda from the vicious Painballers. They return to the MaddAddamite cob house, newly fortified against man and giant pigoon alike. Accompanying them are the Crakers, the gentle, quasi-human species engineered by the brilliant but deceased Crake. Their reluctant prophet, Snowman-the-Jimmy, is recovering from a debilitating fever, so it's left to Toby to preach the Craker theology, with Crake as Creator. She must also deal with cultural misunderstandings, terrible coffee, and her jealousy over her lover, Zeb.Zeb has been searching for Adam One, founder of the God's Gardeners, the pacifist green religion from which Zeb broke years ago to lead the MaddAddamites in active resistance against the destructive CorpSeCorps. But now, under threat of a Painballer attack, the MaddAddamites must fight back with the aid of their newfound allies, some of whom have four trotters. At the center of MaddAddam is the story of Zeb's dark and twisted past, which contains a lost brother, a hidden murder, a bear, and a bizarre act of revenge.Combining adventure, humor, romance, superb storytelling, and an imagination at once dazzlingly inventive and grounded in a recognizable world, MaddAddam is vintage Margaret Atwood—a moving and dramatic conclusion to her internationally celebrated dystopian trilogy.

von Richard Bachman

In the America of the not-too-distant future, authority wears a uniform and stands above the law.The nation's top sports event is a 450-mile marathon walk, a gruelling road race for the fittest young men in the land, a terror trek where a single wrong step is probably the last.Victory means fortune and fame. There's only one winner and there are no losers.Tomorrow's world is a place where failure is against the rules...

von Max Brooks

NEW YORK TIMES BESTSELLER • The first official Minecraft novel! The author of World War Z tells the story of a hero—stranded in the world of Minecraft—who must unravel the secrets of a mysterious island in order to survive.“A rollicking adventure yarn; Robinson Crusoe for the digital age.”—NPRWashed up on a beach, the lone castaway looks around the shore. Where am I? Who am I? And why is everything made of blocks? But there isn’t much time to soak up the sun. It’s getting dark, and there’s a strange new world to explore!The top priority is finding food. The next is not becoming food. Because there are others out there on the island . . .  like the horde of zombies that appears after nightfall. Crafting a way out of this mess is a challenge like no other. Who could build a home while running from exploding creepers, armed skeletons, and an unstoppable tide of hot lava? Especially with no help except for a few makeshift tools and sage advice from an unlikely friend: a cow. In this world, the rules don’t always make sense, but courage and creativity go a long way. There are forests to explore, hidden underground tunnels to loot, and undead mobs to defeat. Only then will the secrets of the island be revealed.Collect all of the official Minecraft books:Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors’ Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let’s Build! Theme Park AdventureMinecraft for Beginners

von Michael Grant

It's been three months since everyone under the age of fifteen became trapped in the bubble known as the FAYZ. Three months since all the adults disappeared. Gone. Food ran out weeks ago. Everyone is starving, but no one wants to figure out a solution. And each day, more and more kids are evolving, developing supernatural abilities that set them apart from the kids without powers. Tension rises and chaos is descending upon the town. It's the normal kids against the mutants. Each kid is out for himself, and even the good ones turn murderous. But a larger problem looms. The Darkness, a sinister creature that has lived buried deep in the hills, begins calling to some of the teens in the FAYZ. Calling to them, guiding them, manipulating them. The Darkness has awakened. And it is hungry.

von Dan Wells

New York Times BestsellerKira, Samm, and Marcus fight to prevent a final war between Partials and humans in the gripping final installment in the Partials Sequence, a series that combines the thrilling action of The Hunger Games with the provocative themes of Blade Runner and The Stand.There is no avoiding it—the war to decide the fate of both humans and Partials is at hand. Both sides hold in their possession a weapon that could destroy the other, and Kira Walker has precious little time to prevent that from happening. She has one chance to save both species and the world with them, but it will only come at great personal cost.

von James Rollins

In a breathtaking blend of scientific intrigue and historical mystery,  #1 New York Times bestselling mastermind James Rollins reveals an ancient threat hidden within the pages of the Bible, one that threatens the modern world in The Seventh Plague If the biblical plagues of Egypt truly happened—could they happen again—on a global scale?Two years after vanishing into the Sudanese desert, the leader of a British archeological expedition, Professor Harold McCabe, comes stumbling out of the sands, frantic and delirious, but he dies before he can tell his story. The mystery deepens when an autopsy uncovers a bizarre corruption: someone had begun to mummify the professor’s body—while he was still alive.His strange remains are returned to London for further study, when alarming news arrives from Egypt. The medical team who had performed the man’s autopsy has fallen ill with an unknown disease, one that is quickly spreading throughout Cairo. Fearing the worst, a colleague of the professor reaches out to a longtime friend: Painter Crowe, the director of Sigma Force.  The call is urgent, for Professor McCabe had vanished into the desert while searching for proof of the ten plagues of Moses. As the pandemic grows, a disturbing question arises. Are those plagues starting again?Before Director Crowe can investigate, a mysterious group of assassins leaves behind a fiery wake of destruction and death, erasing all evidence. With the professor’s body incinerated, his home firebombed, Sigma Force must turn to the archaeologist’s only daughter, Jane McCabe, for help. While sifting through what’s left of her father’s work, she discovers a puzzling connection tying the current threat to a shocking historical mystery, one involving the travels of Mark Twain, the genius of Nikola Tesla, and the adventures of famous explorer Henry Morgan Stanley. To unravel a secret going back millennia, Director Crowe and Commander Grayson Pierce will be thrust to opposite sides of the globe. One will search for the truth, traveling from the plague-ridden streets of Cairo to a vast ancient tomb buried under the burning sands of the Sudan; the other will struggle to stop a mad genius locked within a remote Arctic engineering complex, risking the lives of all those he holds dear. As the global crisis grows ever larger, Sigma Force will confront a threat born of the ancient past and made real by the latest science—a danger that will unleash a cascading series of plagues, culminating in a scourge that could kill all of the world’s children . . . decimating humankind forever.

von Eric Walters

Here is the gripping conclusion to an acclaimed trilogy about one suburban neighborhood's existence after a global blackout. Teenager Adam Daley has killed again. It had to be done, part of him knows that, but murder changes a person. It can certainly change a kid who's already grown up too quickly, too harshly, in the wake of the catastrophic global shutdown four months ago. In the name of safety and survival, Adam and his neighbors have turned their middle American community into a fortress, defending against countless enemies. But what's lurking in the dark is a greater danger than ever before: somebody who wants to destroy the neighborhood and Adam at any cost. Soon, the hunted will have to become the hunter . . . and Adam hates himself for what he will have to do. Because sometimes even the dark is not cover enough for things that would never happen in the light.