Empfehlungen basierend auf "The Players of Null-A"

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von Peter F. Hamilton

All the best in humanity rises to meet a powerful alien threat in the sequel to Salvation—part of an all-new trilogy from “the owner of the most powerful imagination in science fiction” (Ken Follett).   The comparative utopia of twenty-third-century Earth is about to go dreadfully awry when a seemingly benign alien race is abruptly revealed to be one of the worst threats humanity has ever faced. Driven by an intense religious extremism, the Olyix are determined to bring everyone to their version of God as they see it. But they may have met their match in humanity, who are not about to go gently into that good night or spend the rest of their days cowering in hiding. As human ingenuity and determination rise to the challenge, collective humanity has only one goal—to wipe this apparently undefeatable enemy from the face of creation. Even if it means playing a ridiculously long game indeed. But in a chaotic universe, it is hard to plan for every eventuality, and it is always darkest before the dawn.

von Becky Chambers

National Bestseller! Return to the sprawling, Hugo Award-winning universe of the Galactic Commons to explore another corner of the cosmos—one often mentioned, but not yet explored—in this absorbing entry in the Wayfarers series, which blends heart-warming characters and imaginative adventure. With no water, no air, and no native life, the planet Gora is unremarkable. The only thing it has going for it is a chance proximity to more popular worlds, making it a decent stopover for ships traveling between the wormholes that keep the Galactic Commons connected. If deep space is a highway, Gora is just your average truck stop. At the Five-Hop One-Stop, long-haul spacers can stretch their legs (if they have legs, that is), and get fuel, transit permits, and assorted supplies. The Five-Hop is run by an enterprising alien and her sometimes helpful child, who work hard to provide a little piece of home to everyone passing through. When a freak technological failure halts all traffic to and from Gora, three strangers—all different species with different aims—are thrown together at the Five-Hop. Grounded, with nothing to do but wait, the trio—an exiled artist with an appointment to keep, a cargo runner at a personal crossroads, and a mysterious individual doing her best to help those on the fringes—are compelled to confront where they’ve been, where they might go, and what they are, or could be, to each other.

von Isaac Asimov

Isaac Asimov’s ROBOT series – from the iconic collection I, ROBOT to four classic novels – contains some of the most influential works in the history of science fiction. Establishing and testing the THREE LAWS OF ROBOTICS, they continue to shape the understanding and design of artificial intelligence to this day.In the vast, domed cities of Earth, artificial intelligence is strictly controlled; in the distant Outer Worlds, colonists and robots live side by side.A Spacer ambassador is found dead and detective Elijah Baley is assigned to find the killer. But with relations between the two cultures in the balance, the Spacers insist that he work with a partner of their choosing – a robot partner, R. Daneel Olivaw.Baley has never seen a robot like Daneel before – almost indistinguishable from a human – and soon, though the Three Laws of Robotics should render the crime impossible, Baley’s partner becomes his prime suspect.

von Adrian Tchaikovsky

"A staggering, alien vision of deepest solidarity." - Esquire, Best of the Year. From Arthur C. Clarke Award-winning author Adrian Tchaikovsky comes a far-future epic that confirms his place as a modern master of science fiction, in which a political prisoner must unlock the secrets of a strange and dangerous planet. The planet of Kiln is where the tyrannical Mandate keeps its prison colony, and for inmates, the journey there is always a one-way trip. One such prisoner is Professor Arton Daghdev, xeno-ecologist and political dissident. Soon after arrival, he discovers that Kiln has a secret. Humanity is not the first intelligent life to set foot there. In the midst of a ravenous, chaotic ecosystem are the ruins of a civilization, but who were the vanished builders and where did they go? If he can survive both the harsh rule of the camp commandant and the alien horrors of the world around him, then Arton has a chance at making a discovery that might just transform not only Kiln, but distant Earth as well.

von Becky Chambers

The acclaimed modern science fiction masterpiece, included on Library Journal's Best SFF of 2016, the Barnes & Nobles Sci-Fi Fantasy Blog Best Books of 2015, the Tor.com Best Books of 2015, Reader’s Choice, as well as nominated for the Arthur C. Clarke Award, the Kitschie, and the Bailey's Women's Prize.Follow a motley crew on an exciting journey through space—and one adventurous young explorer who discovers the meaning of family in the far reaches of the universe—in this light-hearted debut space opera from a rising sci-fi star.Rosemary Harper doesn’t expect much when she joins the crew of the aging Wayfarer. While the patched-up ship has seen better days, it offers her a bed, a chance to explore the far-off corners of the galaxy, and most importantly, some distance from her past. An introspective young woman who learned early to keep to herself, she’s never met anyone remotely like the ship’s diverse crew, including Sissix, the exotic reptilian pilot, chatty engineers Kizzy and Jenks who keep the ship running, and Ashby, their noble captain.Life aboard the Wayfarer is chaotic and crazy—exactly what Rosemary wants. It’s also about to get extremely dangerous when the crew is offered the job of a lifetime. Tunneling wormholes through space to a distant planet is definitely lucrative and will keep them comfortable for years. But risking her life wasn’t part of the plan. In the far reaches of deep space, the tiny Wayfarer crew will confront a host of unexpected mishaps and thrilling adventures that force them to depend on each other. To survive, Rosemary’s got to learn how to rely on this assortment of oddballs—an experience that teaches her about love and trust, and that having a family isn’t necessarily the worst thing in the universe.

von Deborah Chester

Here is an epic set in a far distant universe--a saga of faraway planets and of races strange and more fantastic than an ever seen on our world. Yet their struggles are universal: for justice, for freedom, for peace. "Lucasfilm's Alien Chronicles" is a sweeping adventure that will transport you to another time, and to another place, where a legend is about to be born.

von Jeanne DuPrau

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers' fifth stop is Planet Tundra and it may look like a giant marshmallow, but this is no winter wonderland--it's a winter nightmare! This frozen landscape is the deadliest the Voyagers have encountered yet. Then, when the Omega team finds themselves in trouble, only Team Alpha can save them. But if the tables were turned, would the Omegas do the same? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

von Roger MacBride Allen

In a universe protected by the Three Laws of Robotics, humans are safe. The Third Law states, A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. The world of Inferno is dying. A world where Spacers work with Settlers, where standard Three-Law robots exist alongside the controversial New-Law robots. A world that will be uninhabitable in a few decades. Their only hope comes from a plan some call insane, and some call visionary: drop a comet on the planet. The impact could create new rivers that would save the planet but it could also destroy Inferno completely! Now the Spacers of Inferno must take a risk. A risk that their robots, pledged to protect humans from any harm, real or imagined, may not let them take...

von Peter F. Hamilton

Humanity is in incredible peril. The minds of those long dead are taking over the bodies of the living, in increasingly alarming numbers. Joshua Calvert is desperately trying to recover a "doomsday weapon", an instrument that might blast the dead back into oblivion--but in the wrong hands, it could mean the end of the human race.

von Richard Garriott, David Fisher

The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.