Empfehlungen basierend auf "The Other Normals"

Based on your reading history, we think you will also enjoy the following books.

von Nick Harkaway

A post-apocalyptic feast of words that is completely unique - a shoot-from-the-hip comparison would involve Lord of Light, Mad Max and Alice in Wonderland - for grownups, and with ninjas.

von Michael R Fletcher

Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?

von Liam O'Donnell

An Ancient Evil Wakes. Friend Becomes Foe. Herobrine’s Invasion Draws Near. Twelve Year-old Hamid Thought He Could Handle Any Minecraft Challenge. But When A Diseased Magma Cube Infects His Best Friend And His School Principal Teams Up With Ultimate Force Of Darkness, Hamid Is Ready To Say Game Over. But The Nightmare Has Just Begun. Trapped In Minecraft And Running Out Of Time, Hamid, Jaina And Their Video Game Allies Must Race Across The Nether To Cure Ant, Catch Principal Whiner And Defeat Herobrine Before His Army Of Monsters Invades The Real World. Grab Your Pickaxe, The Battle Of The Blocks Continues . . .

von Henry H. Neff

Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.

von Brandon Sanderson

From the author of the Mistborn series anda master of contemporary fantasy comesa collection of his four-bookAlcatraz series, the tale of a small group of freedom fighters operating against the cult of Evil Librarians On his 13th birthday, Alcatraz, a foster child, gets a bag of sand in the mail that purports to be his "inheritance" sent from his father and mother. The Librarians, of course, immediately steal the bag of sand from him. This sparks a chain of events that leads Alcatraz to realize that his family is part of a group of freedom fighters who resist the Evil Librarians the secret cult who actually rule the world. Alcatraz's grandfather shows up and tows him off to infiltrate the downtown library to steal back the mystical bag of sand. The ensuing story involves talking dinosaurs, sentient romance novels, and a dungeon-like labyrinth hiding beneath the innocent-looking downtown library. With a seductive mix of offbeat humor, high adventure, and endearing characterization, this is a fantasy that will appeal to all lovers of the fantastical. It includes "Alcatraz Versus the Evil Librarians," "Alcatraz Versus the Scrivener's Bones," "Alcatraz Versus the Knights of Crystallia," and "Alcatraz Versus the Shattered Lens.""

von Max Gladstone

"Sharp, original, passionate." —NPRMax Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world.As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel.Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.For more from Max Gladstone, check out:The Craft SequenceThree Parts DeadTwo Serpents RiseFull Fathom FiveLast First SnowFour Roads Cross

von D Rus

cation Date: July 18, 2014 A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! And still they're the lucky ones compared to those burning alive eternally within the scorched hulls of tank simulators. But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs. Once a seasoned gamer and now a terminal cancer patient, Max grasps at this final chance to preserve his life and identity. So he goes for it - goes for the promise of immortality shared with a few trusty friends and the woman he loves. Together they roam the roads of AlterWorld and sample its agony and ecstasy born of absolute freedom.

von S. J. Kincaid

The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom and his friends are midlevel cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom's loyalties are again put to the test.Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process.Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone—that matters to him?Filled with action and intelligence, camaraderie and humor, the second book in S. J. Kincaid's futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.

von Gordon Korman

An explosive new series from the bestselling 39 Clues franchise - the adventure is just beginning! The Clue hunt is over, but Amy and Dan's adventures have just begun. Cahills across the globe have been kidnapped by a new enemy, the Vespers, and it's up to Amy and Dan to perform a dangerous ransom-a race that will take them from the hidden tunnels of the Roman Coliseum to the ancient city of Timbuktu. If Amy and Dan can't stop the Vespers...the whole world will pay. With more than 9 million copies in print and 1.3 million online users, The 39 Clues is a global phenomenon. The adventure continues in The 39 Clues: Cahills vs. Vespers, with six books, two card packs, and a powerhouse lineup of authors. The enemy is coming. Are you ready to save the world? After the mysterious Vespers kidnap a number of Cahills, they order Amy and Dan to steal a priceless painting in exchange for the hostages. The siblings then rush to Italy where they arrange a heist that rivals the most famous art thefts in history. There's just one problem-the painting they steal is a fake. With the clock ticking, Amy and Dan have to track down the real painting before one of the Cahill hostages is lost forever.

von Robert Elmer

This is the story of Oriannon, a very human-looking girl with an extraordinary gift: the ability to record what she sees and experiences like the hard drive of a computer. When the mysterious Jesmet, thought to be a Magician in the Old Order, begins to connect with Oriannon, he is banished to Corista's Shadowside. On another planet, the new faith of its first Believers is tested in the shadow of evil In book two, readers can contemplate how biblical truths translate in another world. The planet of Corista has been thrown off its axis, and the bright side has been plunged into perpetual darkness. Are the Owling people of Shadowside to blame? With both sides of the planet in chaos, the world becomes even more confusing for 15-year-old Oriannon when her former music mentor Jesmet miraculously returns from the dead and promises his followers a special power called the Wind. But his is not the only offer of hope. Sola, Corista's charismatic head of Security, proposes the 'ultimate solution' for peace, and she recruits Oriannon to help her carry out a seemingly perfect plan. But Oriannon's closest friends are skeptical and try to convince her that the plan involves evil acts against the Owling. Should Oriannon trust the feelings of her friends? Will she embrace Sola's solution as the answer to the world's dilemma? Or will she believe the promise of an Owling holy man before she can no longer discern between light and darkness?