Empfehlungen basierend auf "The Mysterious Tower"

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von Matthew J. Kirby

Fix the past. Save the future.Europe is in the grip of the Dark Ages, but there is a light in the dark: Baghdad. The great city has become a center of learning, populated by scholars, merchants, and explorers from all across the known world. But danger lurks in the desert... and Dak, Sera, and Riq must act fast to save the world's greatest library from utter destruction.

von Christopher Ruocchio

The sixth and penultimate novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fireAmbitious universe-building combines with intimate character portraits for storytelling on a truly epic scale—for fans of Orson Scott Card, Adrian Tchaikovsky, Patrick Rothfuss and Jack CampbellThe end is nigh.It has been nearly two hundred years since Hadrian Marlowe assaulted the person of the Emperor and walked away from war. From his Empire. His duty. From the will and service of the eldritch being known only as the Quiet. The galaxy lies in the grip of a terrible plague, and worse, the Cielcin have overrun the realms of men.A messenger has come to Jadd, bearing a summons from the Sollan Emperor for the one-time hero. A summons, a pardon, and a plea. HAPSIS, the Emperor’s secret first-contact intelligence organization, has located one of the dreadful Watchers, the immense, powerful beings worshipped by the Pale Cielcin.Called out of retirement and exile, the old hero—accompanied by his daughter, Cassandra—must race across the galaxy and against time to accomplish one last, impossible task:To kill a god.

von Margaret Weis, Tracy Hickman

From his army of the undead, Xar, Lord of the Nexus, learns of the existence of the mysterious Seventh Gate. It is said that this gate grants whoever enters it the power to create worlds—or destroy them. Only Haplo knows its location—but he doesn't know he knows it. Now an ex-lover has been sent to betray Haplo and bring back his corpse. Meanwhile, the assassin Hugh the Hand is also after Haplo, wielding the Accursed Blade. With his old companion Alfred, Haplo must seek sanctuary in the Labyrinth—a deadly prison maze whose inhabitants are condemned to death.  Millennia ago a battle raged between the Sartan and the Patryn, and the Sartan sundered the world into four realms—air, fire, stone, and water—and then vanished. But now the two races have rediscovered each other through the magic of the Death Gate—and war is about to erupt anew.

von Dungeons & Dragons

An epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.First major D&D adventure book within Critical Role’s world of Exandria, taking players from levels 3–12Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep oceanBursting with lore and all new art depicting ExandriaIncludes a poster map of Ank’HarelAdds magic items, creatures, and introduces rival NPCs

von Matt Forbeck

The mythic past of Minecraft Legends returns to threaten the Overworld in this official novel! Farnum dreams of running a famous zoo. But though the mobs he keeps are adorable, none of them draws anything close to a crowd. Farnum needs something strange and new—but he’s the furthest thing from an adventurer. It takes a lot of convincing from his friends, but Farnum finally takes a chance and goes with them to explore a lush new biome . . . which is how he ends up falling down a waterfall and washing up in front of a mysterious purple portal.   Kritten has advised many powerful piglins. Few have been as fearsome or demanding as the Great Bungus. If Kritten wants their head to stay on their shoulders, the pint-sized piglin advisor is going to need to find their clan more land. And fast. At their most desperate point, they discover a cavern filled with ancient piglin carvings, depicting a legend that may have all the answers they’re looking for. Once upon a time, three fabled piglin hordes left the Nether behind and made war on the Overworld. And Kritten thinks they might just have a way to do the same now. All they need is the help of someone in the Overworld foolish enough to trust them . . . someone like Farnum.   Together, zookeeper and piglin are about to carve out a legend of their own. And the Overworld may never be the same!

von Paul Stewart, Chris Riddell

If he didn't get out of the city now, he was as good as dead. Cade has never met his uncle, the infamous "descender" Nate Quarter, who years ago committed heresy by lowering himself over the cliff-face of the Edge. But Nate has returned, and the Academy of Flight are looking for revenge against all of his supporters—including Cade. So now he has to run. With no money and nowhere else to go, Cade’s only option is to stow away aboard the Xanth Filatine—a mighty sky-ship bound for the city of Hive. But getting onto the ship is only the beginning of his troubles as he runs afoul of thieving goblins, brutal skymarshals, and the unpleasant-sounding threat of "skyfiring". . . Return to the world of the Edge Chronicles with the first in a brand new series of adventures starring Cade Quarter. Welcome to a world like no other. Welcome to the Edge.

von James Frey

The Fugitive Archives comes to an explosive finale in this ninth digital original novella in the Endgame world, which follows a forbidden love that threatens Endgame in post-World War II Germany. Humanity rests on the shoulders of twelve Players. But when the lives of a Cahokian Player and a Minoan Player intertwine over the search for an ancient weapon in post-World War II Berlin, the last thing they expect is to let their guard down and fall in love. Now Boone and Ariadne must journey deep into the ancient buried cities of Cappadocia, to find the remaining pieces of the weapon—before it's too late. But this is Endgame. And only one can win. This heart-stopping novella arc takes place prior to the events in the New York Times bestseller Endgame: The Calling.

von Mark Anthony

From a brilliant fantasy master comes a tale of astounding magic, unrelenting evil, and redemptive courage. Travis Wilder and Grace Beckett have returned to modern Earth to get medical help for Beltan, a knight from the otherworld of Eldh. But as Beltan lies unconscious in the ICU of a Denver hospital, a shadowy organization plots to kidnap him, and sinister forces of dark magic cross the boundary from Eldh in a murderous search for Travis and Grace. Meanwhile, in Eldh, a young baroness, her witch companion, and their mortal and immortal friends journey to a dying city, there to confront a nameless evil that has begun to annihilate the very gods. Somehow Travis and Grace must save Beltan and themselves, then make their way back to Eldh. For only there can they hope to defeat a demonic enemy that can shatter time, devour space, and turn existence into nothingness.

von Max Gladstone

From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Gods and lawyers battle for the soul of the world in the action-packed second volume of Max Gladstone's Craft Wars, an epic fantasy like no other.A deadly force has been unleashed into the world. With apocalypse on the horizon, a girl and a god have joined in order to turn back the coming end. Young, brash, and desperate, they are willing to destroy anything and everything that stands between them and their goals. The structures of the Craft are theirs to overturn, with billions of lives in the balance. And it is all Tara Abernathy’s fault.The battle for the world of the Craft is heating up. A dead god will rise. A mountain will fall. Ancient fire will be stolen. And while Tara races to stop Dawn’s plans, the end draws ever closer, skittering across the stars to swallow the world. The Craft Wars enter their second stage in Wicked Problems.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)

von C. J. Carella, Kevin Siembieda

Thousands (perhaps tens of thousands) of people have discovered another fabric of reality concealed between the shadows of the world they once knew. A terrifying world of the supernatural of which they are charter members — they are the Nightbane.Highlights * More information about the shadow world of the Nightbane. * More details about the Nightbane and Nightlands. * Discover the Astral Plane and the Dreamstream. * Spook Squad described in full detail. * New Nightbane Talents, Morphus shapes and data. * New character classes like the Astral Mage. * New psionic abilities and campaign ideas. * Cover by Martin McKenna.