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von Matt Dinniman

Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.Welcome, Crawlers. Welcome to the fourth floor of the dungeon.Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

von Derek Landy

The End of the World (Skulduggery Pleasant) Landy, Derek

von Robert Jackson Bennett

Revenge. It’s something Sigrud je Harkvaldsson is very, very good at. Maybe the only thing. So when he learns that his oldest friend and ally, former Prime Minister Shara Komayd, has been assassinated, he knows exactly what to do—and that no mortal force can stop him from meting out the suffering Shara’s killers deserve. Yet as Sigrud pursues his quarry with his customary terrifying efficiency, he begins to fear that this battle is an unwinnable one. Because discovering the truth behind Shara’s death will require him to take up arms in a secret, decades-long war, face down an angry young god, and unravel the last mysteries of Bulikov, the city of miracles itself. And—perhaps most daunting of all—finally face the truth about his own cursed existence.

von Harkaway Nick

The Jorgmund Pipe is the backbone of the world, and it's on fire. Gonzo Lubitsch, professional hero and troubleshooter, is hired to put it out - but there's more to the fire, and the Pipe itself, than meets the eye. The job will take Gonzo and his best friend, our narrator, back to their own beginnings and into the dark heart of the Jorgmund Company itself.Equal parts raucous adventure, comic odyssey and Romantic Epic, The Gone-Away World is a story of - among other things - love and loss; of ninjas, pirates, politics; of curious heroism in strange and dangerous places; and of a friendship stretched beyond its limits. But it also the story of a world, not unlike our own, in desperate need of heroes - however unlikely they may seem.

von Terry Pratchett

FOR USE IN SCHOOLS AND LIBRARIES ONLY. When the mortals come up with the perfect strategy for destroying the immortals, all that stands between the immortals and a certain doom is the last surviving truthspeaker.

von Jeff Somers

The world is dying. With avatars replacing humans and the birth rate non-existent, the human race is almost extinct. In the end, it comes down to Canny Orel; Avery's long sought after nemesis -- transformed now into something other than human.Orel might hold the secret to humanity's salvation, if he can be convinced -- or forced -- to relinquish it. And when Cates chances on a way to trick his old master, he suddenly has a choice to make: get his long-delayed revenge, or save the world.

von Mark Anthony

The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?

von Mark Anthony

From a brilliant fantasy master comes a tale of astounding magic, unrelenting evil, and redemptive courage. Travis Wilder and Grace Beckett have returned to modern Earth to get medical help for Beltan, a knight from the otherworld of Eldh. But as Beltan lies unconscious in the ICU of a Denver hospital, a shadowy organization plots to kidnap him, and sinister forces of dark magic cross the boundary from Eldh in a murderous search for Travis and Grace. Meanwhile, in Eldh, a young baroness, her witch companion, and their mortal and immortal friends journey to a dying city, there to confront a nameless evil that has begun to annihilate the very gods. Somehow Travis and Grace must save Beltan and themselves, then make their way back to Eldh. For only there can they hope to defeat a demonic enemy that can shatter time, devour space, and turn existence into nothingness.

von Ken Scholes

Ken Scholes's debut novel, Lamentation, was an event in fantasy. Heralded as a "mesmerizing debut novel" by Publishers Weekly, and a "vividly imagined SF-fantasy hybrid set in a distant, postapocalyptic future" by Booklist, the series gained many fans. It was followed by Canticle and Antiphon. Now comes the fourth book in The Psalms of Isaak, Requiem.Who is the Crimson Empress, and what does her conquest of the Named Lands really mean? Who holds the keys to the Moon Wizard's Tower?The plots within plots are expanding as the characters seek their way out of the maze of intrigue. The world is expanding as they discover lands beyond their previous carefully controlled knowledge. Hidden truths reveal even deeper truths, and nothing is as it seemed to be.The Psalms of Isaak#1 Lamentation#2 Canticle#3 Antiphon#4 Requiem#5 Hymn

von Tom Clancy, Bill McCay, Steve R. Pieczenik

A member of Megan's fencing group invites her and her fellow Net Force Explorers to experience a virtual pre-World War I adventure. But suspicious of the prejudices programmed into the software, the Explorers find out that Megan's friend really wants to become the supreme ruler of the virtual nation of Latvinia. And if they don't act fast, they'll become prisoners of a virtual world.