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von Robin Hobb

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.

von Lynn Flewelling

With the Leran threat laid to rest, Alec and Seregil are now able to turn their attention to the ancient evil which threatens their land. The Plenimarans, at war with Skalans, have decided to defeat their ancient enemy by raising up the Dead God, Seriamaius. The early attempts at this reincarnation--masterminded by the sinister Duke Mardus and his sorcerous minion Vargul Ashnazai--once left Seregil in a sorcerous coma. Now, an ancient prophecy points to his continuing role in the quest to stop Mardus in his dread purpose.Seregil's friend and Mentor, the wizard Nysander, has long been the guardian of a deadly secret. In a secret, silver-lined room hidden well beneath the Oreska, he has served for most of his 300 years as the keeper of a nondescript clay cup. But this cup, combined with a crystal crown and some wooden disks, forms the Helm of Seriamaius, and any mortal donning the reconstructed Helm will become the incarnation of the god on earth.Nysander holds the cup and Mardus the wooden disks--one of which was responsible for Seregil's coma--but the crown must still be located. Threatened under pain of death by Nysander to keep his quest a secret even from his loyal companion, Alec, Seregil is dispatched to find the last missing piece of the Helm so that he and Nysander can destroy it. But this is only the beginning of one of his deadliest journeys ever, for the prophecy also holds that four will come together in a time of darkness, and gradually all that Seregil values is placed at risk as he, Alec, Nysander and Micum are drawn into a deadly web of terror and intrigue.

von RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

von Brent Weeks

Logan Gyre is king of Cenaria, a country under siege, with a threadbare army and little hope. He has one chance- a desperate gamble, and one that could destroy his kingdom. In the north, a new godking has a plan. If it comes to fruition, no one will have the power to stop him. Kylar Stern has no choice. To save his friends- and perhaps his enemies- he must accomplish the impossible: assassinate a goddess.

von David Eddings

In this second book of The Malloreon, Garion and Ce'nedra continue the quest begun in Guardians of the West. In their party travel the immortal Belgarath the Sorcerer, his daughter Polgara the Sorceress, and the little Drasnian, Silk. Garion knows that it is the mysterious figure Zandramas who is responsible for the abduction of his infant son, and he and his companions journey many miles and encounter many strange beings in their search for him. Their way leads through the foul swamps of Nyissa, ruled over by the Snake-Queen, and on into the dark kingdom of the Murgos, where human sacrifices are still made to the dead god Torak. Further on, however, even beyond those forbidding lands, they must face the ultimate danger - not only to themselves but to all mankind... THUS CONTINUES BOOK TWO OF THE MALLOREON

von Patricia Briggs

From #1 New York Times bestselling author Patricia Briggs comes the first “thrilling”* novel in the Hurog duology.Most everyone thinks Ward of Hurog is a simple-minded fool—and that’s just fine by him. But few people know that his foolishness is (very convincingly) feigned. And that it’s the only thing that’s saved him from death.   When his abusive father dies, Ward becomes the new lord of Hurog...until a nobleman declares that he is too dim-witted to rule. Ward knows he cannot play the fool any longer. To regain his kingdom, he must prove himself worthy—and quickly.   Riding into a war that’s heating up on the border, Ward is sure he’s on the fast track to glory. But soon his mission takes a deadly serious turn. For he has seen a pile of magical dragon bones hidden deep beneath Hurog Keep. The bones can be dangerous in the wrong hands, and Ward is certain his enemies will stop at nothing to possess them...

von David Zindell

From the author of Neverness comes a powerful new epic fantasy series. The Ea Cycle is as rich as Tolkien and as magical as the Arthurian myths. The world of Ea is an ancient world settled in eons past by the Star People. However, their ancestors floundered, in their purpose to create a great stellar civilisation on the new planet: they fell into moral decay.Now a champion has been born who will lead them back to greatness, by means of a spiritual – and adventurous – quest for Ea’s Grail: the Lightstone.His name is Valashu Elahad, and he is destined to become King. Blessed (or cursed?) with an empathy for all living things, he will lead his people into the lands of Morjin, into the heart of darkness, wielding a magical sword called Alkadadur, there to recover the mythical Lightstone and return in triumph with his prize. But Morjin is not to be vanquished so easily...

von John Anthony Flanagan

From John Flanagan, author of the worldwide bestselling Ranger's Apprentice--the first in a new prequel series featuring one of our favorite Rangers, Halt! When Halt and Crowley discover that the ambitious Morgarath has been infiltrating the Rangers in order to corrupt the Corps, the young Rangers travel north to find Prince Duncan, seeking a royal warrant to stop Morgarath before it is too late. By weakening the Rangers, the most powerful force in support of the King, Morgarath plans to steal the throne. Yet when Halt and Crowley arrive in Gorlan, they discover just how close Morgarath's scheme is to success. Morgarath has a plan to discredit the Prince and alienate him from his father. At the same time, the Baron of Gorlan has been conspiring to win the trust and admiration of the Council of Barons to further his plan. If the young Rangers are to prevent the coup from succeeding, they will have to tread a dangerous path, which leads them to a thrilling climax at the annual tournament at Gorlan, where a series of bitter duels must be fought and won. This origin story brings readers to a time before Will was an apprentice, and lays the groundwork for the epic battles that will culminate with The Ruins of Gorlan and The Burning Bridge--Books 1 and 2 of the Ranger's Apprentice series. Praise for the New York Times bestselling Tournament at Gorlan * "Action and intrigue, great characters, and a properly scary villain make this book an absolute necessity for any library. With appeal for both boys and girls, libraries can anticipate a waiting list for this title and great anticipation for the sequel."-School Library Connection, starred review "Flanagan's familiar mix of action, humor, and cliff-hanger endings will have fans and newbies hooked."-School Library Journal

von David Gemmell

“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R.A. Salvatore, New York Times bestselling authorChaos and terror stalked the realm. The king had been slain by traitors, and the sword of power had been lost beyond the Circle of Mist. Armies of Saxons, Angles, Jutes, and Brigantes cut a gory swath across the land, led by puppets of the ruthless Witch Queen—whose minions included dark, bloodthirsty creatures and a savage, undead warrior.All hope lay with young Thuro—in whose veins flowed the blood of kings. He would have to defeat the Witch Queen’s monsters and travel to the land of the Mist, there to seek a ghostly army. And the only one who could prepare Thuro to achieve his birthright was the mountain warrior Culain, the one man who knew the queen’s deadly secret . . .The legend of the mystic Stones of Power begins with a tale of blood and glory, of love and betrayal, as a boy must come of age amidst the seemingly impossible quest to become the High King.

von Adrian Tchaikovsky

The vampiric sorcerer Uctebri has at last got his hands on the Shadow Box and can finally begin his dark ritual - a ritual that the Wasp-kinden Emperor believes will grant him immortality - but Uctebri has his own plans both for the Emperor and the Empire. The massed Wasp armies are on the march, and the spymaster Stenwold must see which of his allies will stand now that the war has finally arrived. This time the Empire will not stop until a black and gold flag waves over Stenwold's own home city of Collegium. Tisamon the Weaponsmaster is faced with a terrible choice: a path that could lead him to abandon his friends and his daughter, to face degradation and loss, but that might possibly bring him before the Wasp Emperor with a blade in his hand - but is he being driven by Mantis-kinden honour, or manipulated by something more sinister?