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von Becky Chambers
National Bestseller! Return to the sprawling, Hugo Award-winning universe of the Galactic Commons to explore another corner of the cosmos—one often mentioned, but not yet explored—in this absorbing entry in the Wayfarers series, which blends heart-warming characters and imaginative adventure. With no water, no air, and no native life, the planet Gora is unremarkable. The only thing it has going for it is a chance proximity to more popular worlds, making it a decent stopover for ships traveling between the wormholes that keep the Galactic Commons connected. If deep space is a highway, Gora is just your average truck stop. At the Five-Hop One-Stop, long-haul spacers can stretch their legs (if they have legs, that is), and get fuel, transit permits, and assorted supplies. The Five-Hop is run by an enterprising alien and her sometimes helpful child, who work hard to provide a little piece of home to everyone passing through. When a freak technological failure halts all traffic to and from Gora, three strangers—all different species with different aims—are thrown together at the Five-Hop. Grounded, with nothing to do but wait, the trio—an exiled artist with an appointment to keep, a cargo runner at a personal crossroads, and a mysterious individual doing her best to help those on the fringes—are compelled to confront where they’ve been, where they might go, and what they are, or could be, to each other.
von Peter F. Hamilton
In the far future, humanity has divided into two diametrically opposed groups. The Edenists are genetically engineered space-dwellers with telepathic affinity for their biotechnological homes and ships. The Adamists, effectively the Luddites of the future, are willing to pioneer new worlds, much as their ancestors did hundreds of years ago. The two groups, peopled by fascinating characters, clash on a primitive world called Lalonde, setting in motion a tale of adventure unparalleled in this universe.
von Michael Mammay
From the author of Planetside, a Best Book of 2018 (Library Journal) A military legend is caught in the web between alien intrigue and human subterfuge… Following his mission on Cappa, Colonel Carl Butler returns to a mixed reception. To some he is a do-or-die war hero. To the other half of the galaxy he’s a pariah. Forced into retirement, he has resettled on Talca Four where he’s now Deputy VP of Corporate Security, protecting a high-tech military company on the corporate battlefield—at least, that’s what the job description says. Really, he’s just there to impress clients and investors. It’s all relatively low risk—until he’s entrusted with new orders. A breach of a competitor’s computer network has Butler’s superiors feeling every bit as vulnerable. They need Butler to find who did it, how, and why no one’s taken credit for the ingenious attack. As accustomed as Butler is to the reality of wargames—virtual and otherwise—this one screams something louder than a simple hack. Because no sooner does he start digging when his first contact is murdered, the death somehow kept secret from the media. As a prime suspect, he can’t shake the sensation he’s being watched…or finally succumbing to the stress of his past. Paranoid delusion or dangerous reality, Butler might be onto something much deeper than anyone imagined. But that’s where Butler thrives. If he hasn’t signed his own death warrant.
von S. K. Dunstall
First in a brand new thought-provoking science fiction series.The lines. No ship can traverse the void without them. Only linesmen can work with them. But only Ean Lambert hears their song. And everyone thinks he’s crazy…Most slum kids never go far, certainly not becoming a level-ten linesman like Ean. Even if he’s part of a small, and unethical, cartel, and the other linesmen disdain his self-taught methods, he’s certified and working.Then a mysterious alien ship is discovered at the edges of the galaxy. Each of the major galactic powers is desperate to be the first to uncover the ship’s secrets, but all they’ve learned is that it has the familiar lines of energy—and a defense system that, once triggered, annihilates everything in a 200 kilometer radius.The vessel threatens any linesman who dares to approach it, except Ean. His unique talents may be the key to understanding this alarming new force—and reconfiguring the relationship between humans and the ships that serve them, forever.
von Judith Reeves-Stevens
The Star Trek: Signature Edition series continues with this thrilling adventure featuring Commander Spock, Captain Kirk, and the U.S.S. Enterprise. Of all the experiences shared by Captain Kirk and the crew of the Starship Enterprise™ during their first five-year mission, two were among the most perilous: a journey to the nonphysical realm of Transition where the massive computer known as Memory Prime was situated, and the nightmarish mission to Talin IV, a world poised on the brink of destruction that Kirk was forbidden to save. In the twenty-third century, a hundred years before a sentient artificial life-form would be allowed to earn a Starfleet commission, the Federation considers the use of self-aware artificial intelligences to be little more than slavery, except for the immense computer system of Memory Prime—the key hub in the Federation's vast network of interstellar library planets. There, the A.I.s known as Pathfinders inhabit Transition—a virtual world so different from our universe that the A.I.s themselves debate whether or not the physical universe is real. But when an ancient enemy reaches out from the shadows of Vulcan's darkest history and threatens to destroy the Federation, Spock must risk his career, and his life, to enter the Pathfinders' realm. Technologically and politically, Talin IV is little different from late-twentieth century Earth. But as a series of mysterious events pushes that world closer to self-annihilation, the Prime Directive prevents Captain Kirk and his crew from doing anything to prevent it. When the worst appears to happen and Kirk takes desperate action to give the Talin a chance to step back from the nuclear abyss, Talin IV is consumed by radioactive fire. Now, with a world destroyed and the Enterprise dead in space, the careers of Kirk and his crew are over. Disgraced and despised, Kirk has only one chance to redeem himself and his crew: Somehow, he must make his way back to Talin IV and discover what really happened, even if it means proving that a world died because he broke Starfleet's most sacred law.
von John Christopher
Three stories recount a gripping science fiction saga of alien invaders on Earth, describing the earthlings' battle to save their own precious freedom.
von James White
Senior Physician Conway, the human doctor commanding the Ambulance Ship "Rhabwar," takes on a challenging and dangerous new assignment among a strange race of aliens
von Timothy Zahn
From Timothy Zahn, Hugo Award winner and New York Times bestselling author of two landmark Star Wars® series, comes an original new tale featuring a renegade space pilot, his unusual alien partner, and an unknown cargo that can change the course of galactic history.Jordan McKell has a problem with authority. Unfortunately for him, the iron-fisted authority of the powerful Patthaaunutth controls virtually every aspect of galactic shipping. In order to survive, Jordan ekes out a living dabbling in interstellar smuggling for outlaw concerns that represent the last vestiges of free trade in the galaxy. So when Jordan and his partner, Ixil--an alien with two ferret-like "outhunters" linked to his neural system--are hired by a mysterious gentleman to fly a ship and its special cargo to Earth, they jump at the job.Caution has never been one of Jordan's strong suits. But this time he may have taken on more than even he can handle. The ship, Icarus, turns out to be a ramshackle hulk, the ragtag crew literally picked up off the street, and the cargo so secret, it's sealed in a special container that takes up most of the cramped and ill-designed ship. As if that weren't bad enough, it looks like the authorities already suspect something is afoot, there's a saboteur aboard, and the Icarus appears to be shaking apart at the seams.It doesn't seem as if things could get any worse. That is, until a beautiful crew member helps McKell uncover the true nature of the cargo he's carrying. With his enemies closing in on the lumbering Icarus, the unknown saboteur still aboard, and authorities on Earth pressured to turn them in, McKell and Ixil become fugitives. Their only chance is to stay one step ahead of their pursuers as they try to make it home.A bold and epic novel filled with unrelenting action and a good dose of humor, The Icarus Hunt is a wild hyperspace romp through the galaxy.
von S. K. Dunstall
The crew of Another Road are back, closer than ever to the biggest score in the galaxy. . . if they can stay a step ahead of the Justice Department agents and Company men tracking them.An engineer with a fondness for weapons. A captain with no memory. An obsessive genemodder who loves to tinker. Meet the crew of Another Road.Josune, Roystan, and Nika have escaped the company thugs trying to kill them. They've gotten a new spaceship to replace The Road (after it was blown up underneath them). And their new ship is armed to the teeth with dangerous weapons, courtesy of Josune. All that's left to do before they head out to find the legendary lode of transurides is to restore Roystan's memory. To do that, they need to collect the genemod machine Nika has ordered.But first, they have to shake off the Justice Department agent and the Companies tracking them. It should be easy. They've done it before. What could possibly go wrong?
von Jamie Simons, E. W. Scollon
The debut of an exciting and hilarious new science fiction series for middle-grade readers, in which four galactic adventurers deal with the strange customs on Planet RU1:2, better known to its residents as Earth.Xela, Arms Akimbo, Rubidoux, and Gogol are students on Planetoid Roma. They discover a wormhole leading to Planet RU1:2 (known to its inhabitants as Earth). To their surprise, it's a fascinating place with strange customs. Long ago, RU1:2 was the target of a secret diplomatic mission, but something went wrong, and now the specialists have disappeared, scattered through time all over the planet. They're Goners -- and it's up to four galactic travelers to find them again.