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von James Islington
It has been twenty years since the end of the war. The dictatorial Augurs - once thought of almost as gods - were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets. A representation of these laws is now written into the flesh of any who use the Gift, forcing those so marked into absolute obedience.As a student of the Gifted, Davian suffers the consequences of a war fought – and lost – before he was born. Despised by most beyond the school walls, he and those around him are all but prisoners as they attempt to learn control of the Gift. Worse, as Davian struggles with his lessons, he knows that there is further to fall if he cannot pass his final tests.But when Davian discovers he has the ability to wield the forbidden power of the Augurs, he sets into motion a chain of events that will change everything. To the north, an ancient enemy long thought defeated begins to stir. And to the west, a young man whose fate is intertwined with Davian’s wakes up in the forest, covered in blood and with no memory of who he is…
von Derek Landy
The sixth instalment in the historic, hysterical and horrific Skulduggery Pleasant series. Think you’ve seen anything yet? You haven’t. Because the Death Bringer is about to rise…Meet Skulduggery Pleasant: detective, sorcerer, warrior.Oh yes. And dead.The Necromancers no longer need Valkyrie to be their Death Bringer, and that’s a Good Thing.There’s just one catch. There’s a reason the Necromancers don’t need her any more. And that’s because they’ve found their Death Bringer already, the person who will dissolve the doors between life and death.And that’s a very, very Bad Thing…
von Derek Landy
It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!
von B. B. Alston
The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.War has come to the supernatural world, and Amari’s two worst enemies are leading the charge.Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians—and Amari’s former partner—is after a destructive new power that would not only ensure the magicians’ victory . . . it would make him invincible.With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she’s willing to sacrifice . . . because the Despicable Wonders will demand everything.
von Eoin Colfer, Giovanni Rigano, Paolo Lamanna, Andrew Donkin
Now In E-book Form For The First Time: A Stunning Graphic-novel Adaptation Of The Megaselling Artemis Fowl And The Eternity Code! This Adaptation Of His Genre-busting, Award-winning Artemis Fowl Series Has Been A Labour Of Love For Lifelong Graphic Novel Fan Eoin Colfer, And Andrew Donkin. Art By Giovanni Rigano And Colour By Paolo Lamanna. Thirteen-year-old Criminal Mastermind Artemis Fowl Has Constructed A Supercomputer From Stolen Fairy Technology. In The Wrong Hands It Could Be Fatal For Humans And Fairies Alike. But No Need To Worry, Artemis Has A Brilliant Plan. He's Not Going To Use The Computer; He's Just Going To Show It To A Ruthless American Businessman With Mafia Connections. His Bodyguard, Butler, Will Be With Him. What Could Possibly Go Wrong . . . ? 'reads Like The Fastest, Punchiest Comic Strip You've Ever Come Across' - Daily Telegraph 'artemis Is A Brilliant Creation' - Anthony Horowitz 'fast-paced, Tongue-in-cheek, With Some Laugh-out-loud Jokes. Smart And Page-turning' - The Sunday Times
von Simon R. Green
Just another success from the New York Times bestselling authorGod's own enforcer, the righteous engine of destruction known as the Walking Man, has come to the Nightside. His sole purpose is the elimination of the wicked and the guilty, which means no one will be left in the Nightside once he gets started. So the Authorities have hired P.I. John Taylor to stop him. Legend has it that he can't be killed. Taylor is very much hoping that the legend isn't true.
von Kevin Hearne
In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
von Sam Copeland
The hilarious new fantasy adventure from the author of Charlie Changes Into a Chicken. Alex is a normal, everyday kid, living in a normal, everyday city. Axel is a monster-slaying hero, living in a world of magic. Unfortunately, when the two boys mysteriously swap places, each of them ends up being mistaken for the other. With zero experience of heroism, Alex is thrust into an epic quest to defeat the evil Felonius Gloam, who has stolen the Book of Lifetales and is using it to unravel the very fabric of the world of Aërth. Meanwhile, Axel is faced with double maths, a gran who's six months behind on the rent, and a crucial chess tournament he's got to win – when he doesn't even know how to play. Can the two boys complete their Impossible Quests and find a way back to their own lives, or will they both discover they don't have a life to come back to . . . ?
von Steven Brust
Steven Brust’s first three novels featuring assassin Vlad Taltos and his jhereg companion were collected in one volume as The Book of Jhereg. The Book of Taltos continues the adventure with books four and five in the series—Taltos and Phoenix.Vlad Taltos is an assassin unlike no other. Not only is he quick with a sword, but he also possesses a gift for witchcraft conjuring. The latest addition to his already formidable arsenal is a leathery-winged jhereg who shares a telepathic link with Vlad—making him twice as deadly…The adventures chronicled in Taltos and Phoenix find Vlad accepting a job in the Land of the Dead, but a living human being cannot walk the paths of the dead and return, alive, to the land of men. Fortunately (or unfortunately, depending on your point of view), the Demon Goddess is willing to rescue him—if Vlad is willing to grant her a favor in return…
von James Rollins
To save the world and our future, Sigma Force must embark on a dangerous odyssey into an ancient past whose horrors are all too present in this page-turning thriller from #1 New York Times bestselling author James Rollins that combines cutting-edge science, historical mystery, mythology, and pulse-pounding action. For eons, the city of Troy—whose legendary fall was detailed in Homer’s Iliad—was believed to be myth, until archaeologists in the nineteenth century uncovered its ancient walls buried beneath the sands. If Troy was real, how much of Homer’s twin tales of gods and monsters, curses and miracles—The Iliad and The Odyssey—could also be true and awaiting discovery? In the frozen tundra of Greenland, a group of modern-day researchers stumble on a shocking find: a medieval ship buried a half-mile below the ice. The ship’s hold contains a collection of even older artifacts—tools of war—dating back to the Bronze Age. Inside the captain’s cabin is a magnificent treasure that is as priceless as it is miraculous: a clockwork gold map imbedded with an intricate silver astrolabe. The mechanism was crafted by a group of Muslim inventors—the Banū Mūsā brothers—considered by many to be the Da Vincis of the Arab world—brilliant scientists who inspired Leonardo’s own work. Once activated, the moving map traces the path of Odysseus’s famous ship as it sailed away from Troy. But the route detours as the map opens to reveal a fiery river leading to a hidden realm underneath the Mediterranean Sea. It is the subterranean world of Tartarus, the Greek name for Hell. In mythology, Tartarus was where the wicked were punished and the monstrous Titans of old, imprisoned. When word of Tartarus spreads—and of the cache of miraculous weapons said to be hidden there—tensions explode in this volatile region where Turks battle Kurds, terrorists wage war, and civilians suffer untold horrors. The phantasmagoric horrors found in Homer’s tales are all too real—and could be unleashed upon the world. Whoever possesses them can use their awesome power to control the future of humanity. Now, Sigma Force must go where humans fear to tread. To prevent a tyrant from igniting a global war, they must cross the very gates of Hell.