Empfehlungen basierend auf "Reincarnated as a Sword (Manga) Vol. 3"
Based on your reading history, we think you will also enjoy the following books.
von Rumiko Takahashi
Rumiko Takahashi’s epic in a large prestige format including bonus color pages!Kagome is an ordinary modern schoolgirl living an ordinary life. Who would have thought the dried-up old well on the site of her family's shrine would be a gateway to Japan's ancient past? Drawn through the gate against her will, Kagome finds herself battling demons for control of what she thought was a worthless trinket but is actually a powerful magical gem, the Shikon Jewel! Together with an unlikely ally, the half demon Inuyasha, Kagome begins a quest to recover the shards of the Shikon Jewel and learn more about her link to the past.Uneasy AlliancesTo get the drop on Naraku, Kohaku hides the fact that he has recovered his memory. But can he handle the knowledge of the evil he has committed while in Naraku’s thrall...?When Inuyasha and his allies become locked in combat with Hakudoshi, their erstwhile enemy Kagura fights by Inuyasha’s side. Can she be trusted...?Then, while Naraku and Midoriko seek to capture Koga and Kohaku and rip the Shikon Jewel shards out of their bodies, Inuyasha and the gang stumble across a sword with intriguing powers. Could this new weapon be the key to a definitive victory...?
von Reki Kawahara
In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "Game Over" means certain death - both virtual and real...
von Takehiko Inoue
Eisner-award nominated creator Takehiko Inoue’s critically acclaimed take on the life of Miyamoto Mushashi. Transcends the potential of what manga can be.Striving for enlightenment by way of the sword, Miyamoto Musashi is prepared to cut down anyone who stands in his way. Vagabond is an action-packed portrayal of the life and times of the quintessential warrior-philosopher--the most celebrated samurai of all time!Legendary sword-saint Miyamota Musashi was one of the most renowned samurai of all time. But the path to greatness is filled with difficulty--Musashi is divided between his aspiration to be the greatest swordman in the land and his growing feelings of love for his friend from childhood, Otsu. As Musashi struggles to deal with these issues, he heads to Hozoin Temple, to challenge the practitioners of its famous spear fighting technique.
von Akira Himekawa
The manga adapation of the legendary video game series, now available in English for the first time! Become part of the Legend – The Legend of Zelda!Link, now a Hylian Knight, serves Princess Zelda at Hyrule Castle. When Shadow Link kidnaps Princess Zelda, Link once again must prepare himself to defeat the forces of evil. To do so, he needs the legendary Four Sword, but getting it means releasing and then battling the ancient evil power Vaati. The Four Sword also splits Link into four different versions of himself, and these new Links aren't team players! Rescuing Zelda, beating Vaati, and getting his wild alter-egos under control isn't going to be easy!Link, now a Hylian Knight, serves Princess Zelda at Hyrule Castle. When Shadow Link kidnaps Princess Zelda, Link once again must prepare himself to defeat the forces of evil. To do so, he needs the legendary Four Sword, but getting it means releasing and then battling the ancient evil power Vaati. The Four Sword also splits Link into four dif
von Reki Kawahara
READ THE NOVEL THAT IGNITED THE PHENOMENON! Kirito reenters the world of VRMMOs, this time logging in to Gun Gale Online in order to investigate the Death Gun, an in-game item rumored to be responsible for real-world deaths. He immediately runs into trouble when, after transferring his old avatar into the new game, he discovers that he looks a bit more feminine than he'd anticipated! With the help of Sinon the sniper, he enters the Bullet of Bullets tournament and tries to adapt his old skills to the new gun-based combat of Gun Gale Online. He'll need every friend he can get and every trick in the book, though, to learn the truth about the Death Gun!
von Hiroshi Shiibashi
A supernatural saga of a 13-year-old by day, and a leader of a demon clan by night—straight from the pages of Weekly Shonen Jump!While the day belongs to humans, the night belongs to yokai, supernatural creatures that thrive on human fear. Caught between these worlds is Rikuo Nura. He's three-quarters human, but his grandfather is none other than Nurarihyon, the supreme commander of the Nura clan, a powerful yokai consortium. So, Rikuo is an ordinary teenager three quarters of the time, until his yokai blood awakens. Then Rikuo transforms into the future leader of the Nura clan, leading a hundred demons.The battle against Nue heats up as Rikuo and members of the opposing clans move to Mt. Osore, a holy mountain where spirits of the dead are called into battle. Will a reforged Nenekirimaru, the renowned yokai-killing blade, work to defeat the legions of the undead?
von Nobuhiro Watsuki
Change your perspective: get BIGPacked with action, romance and historical intrigue, Rurouni Kenshin is one of the most beloved and popular manga series worldwide. Set against the backdrop of the Meiji Restoration, it tells the saga of Himura Kenshin, once an assassin of ferocious power, now a humble rurouni, a wandering swordsman fighting to protect the honor of those in need.A Collection of Volumes 7 - 9!Kyoto: The ancient capital of Japan. It was during the chaos of the Bakumatsu that this shining jewel of a city was plunged into violence and bloodshed. The Shinsengumi, an elite corps of deadly warriors, crossed swords with Kenshin more than once in those days, but what has become of their legacy in the new Meiji Era? An old foe, Saitō-Hajime of the Shinsengumi, comes to pay a call at the Kamiya Dojo, but is his visit purely for revenge or a harbinger of much darker schemes to come?Then, on May 14th in the 11th year of Meiji, tragedy strikes. Ōkubo Toshimichi, chief of the Department of Internal Affairs and one of the most powerful men in Japan, is assassinated in broad daylight, but who could be behind such a fiendish plot? It appears that the ghosts of Meiji's bloody past are threatening to wreak havoc on this new age of "culture and enlightenment"--personified by Shishio Makoto, the man who took Kenshin's position when he ceased to be Hitokiri Battōsai. Though Kenshin has foresworn the taking of lives, he heeds the call and departs for Kyoto, knowing all too well that Shishio anxiously awaits his arrival!
von Nobuyuki Anzai
Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ARMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!
von Nobuyuki Anzai
A junior high loser enters the vivid world of his dreams where, at last, he is a hero!Ginta Toramizu is a 14-year-old kid in junior high school who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, he's not good at sports, and to top it off-he's short! But Ginta is a dreamer and has had the same dream 102 times: it's always in the same fantasy world where he is a hero blessed with all the special abilities he lacks in real life.Then one day a supernatural figure appears at his school and summons him-to the world of his dreams! In this strange universe filled with magic and wonder, he is strong, tough, agile-and he can see without his glasses! Thus, Ginta begins a quest in search for the magical items known as Arms, one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo", which everybody wants but, it seems, only Ginta can possess!
von Nick Lake
Now that the vile Lord Oda is dead, Taro and his friends are safe in the mountain lair of the ninjas. Or so they think. When a homing pigeon arrives with news of Taro's mother's whereabouts, Taro sets out for the Tendai monastery - without stopping to consider why the pigeon, which was given to his mother months ago, took so long to arrive. Soon, Taro, Hana and Hiro find themselves in a trap, as strange new creatures invade their lives and familiar enemies surround them – and the most deadly enemy of all is their old friend Yukiko. In the end, despite his vampire abilities, Taro is helpless to prevent the death of his mother. Furious and grief stricken, haunted by her mute and beseeching ghost, he determines to recover the object which Lord Oda was so desperate to procure before he died: the Buddha Ball, source of limitless power. There are just two problems: first, Lord Oda is not dead. And second, the Buddha Ball is not where Taro thought. If Taro is to fulfill his destiny, he must face his arch enemy on an equal battlefield - for Lord Oda is a vampire now too. And then, to make peace with his mother, and recover the Buddha ball, Taro must go to hell and back...