Empfehlungen basierend auf "Pluto and Charon: Ice Worlds on the Ragged Edge of the Solar System, 2nd Edition"

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von Becky Chambers

National Bestseller!A Hugo and Locus Award Nominee!“Extraordinary . . . A future sci-fi masterwork in a new and welcome tradition.” -- Joanne Harris, author if ChocolatA stand-alone science fiction novella from the award-winning, bestselling, critically-acclaimed author of the Wayfarers series.At the turn of the twenty-second century, scientists make a breakthrough in human spaceflight. Through a revolutionary method known as somaforming, astronauts can survive in hostile environments off Earth using synthetic biological supplementations. They can produce antifreeze in subzero temperatures, absorb radiation and convert it for food, and conveniently adjust to the pull of different gravitational forces. With the fragility of the body no longer a limiting factor, human beings are at last able to journey to neighboring exoplanets long known to harbor life.A team of these explorers, Ariadne O’Neill and her three crewmates, are hard at work in a planetary system fifteen light-years from Sol, on a mission to ecologically survey four habitable worlds. But as Ariadne shifts through both form and time, the culture back on Earth has also been transformed. Faced with the possibility of returning to a planet that has forgotten those who have left, Ariadne begins to chronicle the story of the wonders and dangers of her mission, in the hope that someone back home might still be listening.

von Moon is a harhs mistress

Robert A. Heinlein was the most influential science fiction writer of his era, an influence so large that, as Samuel R. Delany notes, "modern critics attempting to wrestle with that influence find themselves dealing with an object rather like the sky or an ocean." He won the Hugo Award for best novel four times, a record that still stands. The Moon is a Harsh Mistress was the last of these Hugo-winning novels, and it is widely considered his finest work.It is a tale of revolution, of the rebellion of the former Lunar penal colony against the Lunar Authority that controls it from Earth. It is the tale of the disparate people--a computer technician, a vigorous young female agitator, and an elderly academic--who become the rebel movement's leaders. And it is the story of Mike, the supercomputer whose sentience is known only to this inner circle, and who for reasons of his own is committed to the revolution's ultimate success.The Moon is a Harsh Mistress is one of the high points of modern science fiction, a novel bursting with politics, humanity, passion, innovative technical speculation, and a firm belief in the pursuit of human freedom.The Moon is a Harsh Mistress is the winner of the 1967 Hugo Award for Best Novel.

von Alastair Reynolds

A stellar new science fiction adventure from the author who redefined space opera, set in his bestselling Revelation Space universe. For thirty years a tiny band of humans has been sheltering in the caverns of an airless, crater-pocked world called Michaelmas. Beyond their solar system lie the ruins of human interstellar civilization, stalked by a ruthless, infinitely patient cybernetic entity determined to root out the last few bands of survivors. One man has guided the people of Michaelmas through the hardest of times, and given them hope against the wolves: Miguel de Ruyter. When a lone human ship blunders into their system, and threatens to lead the wolves to Michaelmas, de Ruyter embarks on a desperate, near-suicide mission to prevent catastrophe. But an encounter with a refugee from the ship--the enigmatic woman who calls herself only Glass--leads to de Ruyter's world being turned upside down.

von Marina J. Lostetter

Travel to the remotest reaches of deep space in this wondrous follow-up to the acclaimed Noumenon—a tale of exploration, adventure, science, and humanity with the sweep and intelligence of the works of Arthur C. Clarke, Neal Stephenson, and Octavia Butler. Generations ago, Convoy Seven and I.C.C. left Earth on a mission that would take them far beyond the solar system. Launched by the Planet United Consortium, a global group formed to pursue cooperative Earth-wide interests in deep space, nine ships headed into the unknown to explore a distant star called LQ Pyx. Eons later, the convoy has returned to LQ Pyx to begin work on the Web, the alien megastructure that covers the star. Is it a Dyson Sphere, designed to power a civilization as everyone believes—or something far more sinister? Meanwhile, Planet United’s littlest convoy, long thought to be lost, reemerges in a different sector of deep space. What they discover holds the answers to unlocking the Web’s greater purpose. Each convoy possesses a piece of the Web’s puzzle . . . but they may not be able to bring those pieces together and uncover the structure’s true nature before it’s too late.

von Jack Campbell (Naval officer)

The New York Times bestselling author of The Lost Fleet returns to the "strong saga"* of a rebellion against a totalitarian regime and the determination of two people to create a better future in the farthest reaches of the colonized galaxy... The Syndicate Worlds continue to splinter as more star systems pledge allegiance to President Gwen Iceni, General Artur Drakon, and the new government they're establishing at Midway. But the toxic legacy of Syndicate rule continues to undermine their efforts as the rebels encounter difficulty trusting one another and believing their new leaders' promises of freedom from tyranny. Before Iceni and Drakon can put their house in order, they must deal with an even greater threat. An enigma warship has appeared and vanished near a Syndic colony. If the aliens are capable of jumping into other human-occupied star systems, then billions of people could be vulnerable to a hostile invasion fleet anywhere they choose to strike. But an even greater vulnerability lies with Iceni and Drakon, as a once-trusted adviser-turned-saboteur plans revenge... *Genre Go Round Reviews

von Richard Garriott, David Fisher

The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.

von Mike Brown

The solar system most of us grew up with included nine planets, with Mercury closest to the sun and Pluto at the outer edge. Then, in 2005, astronomer Mike Brown made the discovery of a lifetime: a tenth planet, Eris, slightly bigger than Pluto. But instead of adding one more planet to our solar system, Brown’s find ignited a firestorm of controversy that culminated in the demotion of Pluto from real planet to the newly coined category of “dwarf” planet. Suddenly Brown was receiving hate mail from schoolchildren and being bombarded by TV reporters—all because of the discovery he had spent years searching for and a lifetime dreaming about.A heartfelt and personal journey filled with both humor and drama, How I Killed Pluto and Why It Had It Coming is the book for anyone, young or old, who has ever imagined exploring the universe—and who among us hasn’t?

von K. B. Wagers

The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?

von Anne McCaffrey

“Few are better at mixing elements of high fantasy and hard science fiction.”—The New York Times Book Review The crew of shipbred technicians sent to the planet Ireta were prepared for a routine mission to catalog flora and fauna and search for new energy sources. Kai and his beautiful co-leader, Varian, the best xenob-vet in the business, followed all the standard procedures, but the result of their investigations was totally unexpected.  When their rescue ship mysteriously disappears, they suddenly find themselves surrounded by giant swamp creatures, deadly predators, and terrifying dinosaurs. And a curious change begins to come over many of the crew members—a mutinous change that will lead all of them, in one way or another, into the primitive darkness of a future world that holds many mysteries yet to be revealed. . . .

von Arthur C. Clarke

Astronauts explore an alien spacecraft hurtling toward the sun in this Hugo and Nebula Award-winning novel --"a stone-cold classic" of hard sci-fi (The Guardian). An enormous cylindrical object has entered Earth's solar system on a collision course with the sun. A team of astronauts are sent to explore the mysterious craft, which the denizens of the solar system name Rama. What they find is astonishing evidence of a civilization far more advanced than ours. They find an interior stretching over fifty kilometers; a forbidding cylindrical sea; mysterious and inaccessible buildings; and strange machine-animal hybrids, or "biots," that inhabit the ship. But what they don't find is an alien presence. So who--and where--are the Ramans? Often listed as one of Clarke's finest novels, Rendezvous with Rama won numerous awards, including the Hugo, the Nebula, the Jupiter, and the British Science Fiction Awards. A fast-paced and compelling story of an enigmatic encounter with alien technology, Rendezvous with Rama offers both answers and unsolved mysteries that will continue to fascinate readers for generations. "Mr. Clarke is splendid . . . We experience that chilling touch of the alien, the not-quite-knowable, that distinguishes SF at its most technically imaginative." --The New York Times