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von Sam Sykes

A deal struck in a dark place set an outlaw mage on the path to revenge. And now that it’s led to places even darker, she and everyone she knows may pay the price for her bargain in the final novel of “an unforgettable epic fantasy” trilogy (Publisher’s Weekly).Sal the Cacophony has made few friends, but many enemies. Many, many enemies. When her magic was taken from her, she cried out for revenge. And a power she never understood promised her vengeance. A deal for a bloody price was made.And now the bill has come due.In one of the last free cities of the burned-out ruin of the Scar, Sal’s many foes—old and new—have hunted down her and her few allies—willing and otherwise -- and all her plans to save them might not be enough.One last stand. One more story. One final blade to be drawn.For more from Sam Sykes, check out:The Grave of Empires:Seven Blades in BlackTen Arrows of IronThree Axes to FallBring Down Heaven:The City Stained RedThe Mortal TallyGod's Last BreathThe Affinity for Steel Trilogy:Tome of the UndergatesBlack HaloThe Skybound Sea

von Kevin Hearne

Atticus O’Sullivan is back in an action-packed, laugh-out-loud novella from the author of The Iron Druid Chronicles. Two-thousand-year-old Atticus may have outwitted and outfought everyone from Odin to Bacchus, but he’s about to discover that what comes around when you go around messing with gods.   Six years into the training of his beautiful apprentice, Granuaile, a large crow swoops down and transforms into none other than the Morrigan, a goddess who insists that Atticus come with her at once. He must leave his apprentice behind, along with his Irish wolfhound, Oberon—and he must also leave his sword. The Morrigan has always taken extreme pleasure in pronouncing the Druid’s mortal danger and imminent doom, so the fact that she won’t reveal the purpose of their journey makes him very nervous. Of course, any time the Celtic Chooser of the Slain drops in unannounced, it’s never good. When she does let slip that she’ll be saving his life in the near future, Atticus is left to wonder . . . will he soon be giving his legions of enemies something to crow about?   Includes an excerpt from Kevin Hearne’s Iron Druid Chronicles novel Trapped!   Praise for Kevin Hearne and The Iron Druid Chronicles   “Celtic mythology and an ancient Druid with modern attitude mix it up in the Arizona desert in this witty new fantasy series.”—Kelly Meding, author of Three Days to Dead   “[Atticus is] a strong modern hero with a long history and the wit to survive in the twenty-first century. . . . A snappy narrative voice . . . a savvy urban fantasy adventure.”—Library Journal, on Hounded

von Joe Abercrombie

The New York Times bestselling finale to the Age of Madness trilogyfinds the world in an unstoppable revolution where heroes have nothing left to lose as darkness and destruction overtake everything. Chaos. Fury. Destruction. The Great Change is upon us . . . Some say that to change the world you must first burn it down. Now that belief will be tested in the crucible of revolution: the Breakers and Burners have seized the levers of power, the smoke of riots has replaced the smog of industry, and all must submit to the wisdom of crowds. With nothing left to lose, Citizen Brock is determined to become a new hero for the new age, while Citizeness Savine must turn her talents from profit to survival before she can claw her way to redemption. Orso will find that when the world is turned upside down, no one is lower than a monarch. And in the bloody North, Rikke and her fragile Protectorate are running out of allies . . . while Black Calder gathers his forces and plots his vengeance. The banks have fallen, the sun of the Union has been torn down, and in the darkness behind the scenes, the threads of the Weaver's ruthless plan are slowly being drawn together . . . "No one writes with the seismic scope or primal intensity of Joe Abercrombie." —Pierce Brown For more from Joe Abercrombie, check out: The Age of Madness A Little Hatred The Trouble With Peace The Wisdom of Crowds The First Law Trilogy The Blade Itself Before They Are Hanged Last Argument of Kings Best Served Cold The Heroes Red Country The Shattered Sea Trilogy Half a King Half a World Half a War

von Fonda Lee

The Kaul siblings' battle with rival clans reaches new heights in the heart-pounding continuation of the Green Bone Saga, an epic trilogy about family, honor, and those who live and die by the ancient laws of blood and jade.On the island of Kekon, the Kaul family is locked in a violent feud for control of the capital city and the supply of magical jade that endows trained Green Bone warriors with supernatural powers they alone have possessed for hundreds of years.Beyond Kekon's borders, war is brewing. Powerful foreign governments and mercenary criminal kingpins alike turn their eyes on the island nation. Jade, Kekon's most prized resource, could make them rich - or give them the edge they'd need to topple their rivals.Faced with threats on all sides, the Kaul family is forced to form new and dangerous alliances, confront enemies in the darkest streets and the tallest office towers, and put honor aside in order to do whatever it takes to ensure their own survival—and that of all the Green Bones of Kekon.Praise for the Green Bone Saga:"A beautifully realized setting, a great cast of characters, and dramatic action scenes. What a fun, gripping read!" —Ann Leckie, Hugo, Nebula, and Arthur C. Clarke Award-winning author"Lee has upped her game in this novel, with deeper, more nail-biting intrigue and stunning, heart-pumping action scenes. Her character development is pitch-perfect."―Booklist"An instantly absorbing tale of blood, honor, family, and magic, spiced with unexpectedly tender character beats." —NPRThe Green Bone SagaJade CityJade WarJade Legacy

von Joseph Delaney

The second book in a new trilogy from Joseph Delaney, the author of the internationally best-selling Last Apprentice series.  Tom Ward is now spook of the county, and with his apprentice, Jenny, he continues the fight against boggarts, witches, and terrifying new creatures of the dark. Together with the witch assassin, Grimalkin, Tom and Jenny lead an army into battle against a dangerous enemy—but it all goes catastrophically wrong. The situation seems hopeless until Alice—Tom’s lost love and a powerful witch—appears. But Alice had turned to the dark: can Tom trust her now?  Joseph Delaney’s deliciously scary imagination continues Tom’s saga, introducing new readers to the struggle against the encroaching dark and taking longtime fans back to familiar settings, where they will find old friends—and old enemies. Perfect for every reader who loves thrills, chills, action, and adventure—no prior knowledge of the Last Apprentice series is necessary!

von David Gemmell

“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R.A. Salvatore, New York Times bestselling author Chaos and terror stalked the realm. The king had been slain by traitors, and the sword of power had been lost beyond the Circle of Mist. Armies of Saxons, Angles, Jutes, and Brigantes cut a gory swath across the land, led by puppets of the ruthless Witch Queen—whose minions included dark, bloodthirsty creatures and a savage, undead warrior. All hope lay with young Thuro—in whose veins flowed the blood of kings. He would have to defeat the Witch Queen’s monsters and travel to the land of the Mist, there to seek a ghostly army. And the only one who could prepare Thuro to achieve his birthright was the mountain warrior Culain, the one man who knew the queen’s deadly secret . . . The legend of the mystic Stones of Power begins with a tale of blood and glory, of love and betrayal, as a boy must come of age amidst the seemingly impossible quest to become the High King.

von RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

von Naomi Novik

With the acclaimed Temeraire novels, New York Times bestselling author Naomi Novik has created a fantasy series like no other, combining the high-flying appeal of Anne McCaffrey’s Pern saga and the swashbuckling derring-do of Patrick O’Brian’s historical seafaring adventures. Now, with League of Dragons, Novik brings the imaginative tour de force that has captivated millions to an unforgettable finish.Napoleon’s invasion of Russia has been roundly thwarted. But even as Capt. William Laurence and the dragon Temeraire pursue the retreating enemy through an unforgiving winter, Napoleon is raising a new force, and he’ll soon have enough men and dragons to resume the offensive. While the emperor regroups, the allies have an opportunity to strike first and defeat him once and for all—if internal struggles and petty squabbles don’t tear them apart.Aware of his weakened position, Napoleon has promised the dragons of every country—and the ferals, loyal only to themselves—vast new rights and powers if they fight under his banner. It is an offer eagerly embraced from Asia to Africa—and even by England, whose dragons have long rankled at their disrespectful treatment.But Laurence and his faithful dragon soon discover that the wily Napoleon has one more gambit at the ready—one that that may win him the war, and the world.Praise for League of Dragons“Novik has accomplished something singular with her Temeraire series. It’s long. It’s sumptuous. . . . It’s a story about friendship that transcends not only time and class, but species. . . . League of Dragons masterfully wraps up so many plot threads and loose ends that had built up throughout the previous eight books [but] Novik never forgets that, as complex as her ideas and plot may get, the very simple notions of friendship and loyalty lie at the heart of the series.”—NPR“A satisfying conclusion to a remarkable series.”—Kirkus Reviews (starred review)“Thrilling scenes of aerial combat are interspersed with detailed character work, moral complexities, and political maneuvering. Novik expertly balances a myriad of plotlines and characters and offers an extremely satisfying resolution.”—Booklist (starred review)“This thrilling installment is packed with action and excitement, drawing the series to a delightful and satisfying close with plenty of twists, misadventures, and aerial combat along the way.”—Publishers Weekly (starred review)“Novik’s fans won’t be disappointed.”—Library Journal“League of Dragons is an ending to the series, it is a definitive one, and it is a satisfying one. Go read it.”—Tordotcom

von RJ Barker

Twenty years ago, Girton began his journey to become the Tired Land's finest assassin and now he'll face his greatest challenge yet in the riveting conclusion to RJ Barker's debut epic fantasy trilogy. Assassin Girton Club-Foot has lived in relative peace for many years, but now his king, Rufra ap Vthyr, eyes the vacant High-King's throne and will take his court to the capital. In a viper's nest of intrigue, the endgame of twenty years of politics and murder will be played out in the bid to become the King of all Kings. Friends become enemies, enemies become friends, and the god of death stands closer than ever, casting his shadow over everyone Girton holds dear. It's assassin versus assassin for the fate of a kingdom... Praise for The Wounded Kingdom:  "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships

von Robin Hobb

A small and sadly untried coterie - the old assassin Chade, the serving-boy Thick, Prince Dutiful, and his reluctant Skillmaster, Fitz - sail towards the distant island of Aslevjal. There they must fulfil the Narcheska's challenge to her betrothed: to lay the head of the dragon Icefyre, whom legends tell is buried there deep beneath the ice, upon her hearth. Only with the completion of this quest can the marriage proceed, and the resulting alliance signal an end to war between the two kingdoms. It is not a happy ship: tensions between the folk of the Six Duchies and their traditional enemies, the Outislanders, lie just beneath the surface. Thick is constantly ill, and his random but powerful Skilling has taken on a dark and menacing tone, while Chade's fascination with the Skill is growing to the point of obsession. Having ensured that his beloved friend the Fool is safely left behind in Buckkeep, Fitz is guilt-stricken; but he is determined to keep his fate at bay, since prophecy foretells the Fool's death if he ever sets foot on the isle of the black dragon. But as their ship draws in towards Aslevjal a lone figure awaits them...