Empfehlungen basierend auf "Immortal Game"

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von Derek Landy

It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!

von Kevin Hearne

NEW YORK TIMES BESTSELLER • In the fourth novel of the Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan must pay his debts to cunning trickster god Coyote, a task that includes battling undead creatures of the night as well as a relentless hound of Hel and the goddess of death who commands it.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldCutting a deal with a trickster god rarely goes well for any human brave or foolish enough to try it, but Atticus doesn’t feel like he has a choice. With members of the Norse pantheon out for his blood, he can’t train his apprentice in peace, so he asks Coyote to help him fake his own death. The cost, however, might wind up being every bit as high as if he’d made no deal at all.There are things hiding in the Arizona desert that don’t want any company, and Coyote makes sure they know Atticus has arrived. And then there's the hound of Hel, Garm, who’s terribly difficult to shake and not at all convinced that Atticus is dead.Being tricked by a trickster is par for the course. But it’s the betrayal from someone he thought was a friend that shakes Atticus to the core and places his life in jeopardy. The real trick, he discovers, might be surviving his own faked death.Includes Kevin Hearne’s novella “Two Ravens and One Crow”Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED

von Harkaway Nick

The Jorgmund Pipe is the backbone of the world, and it's on fire. Gonzo Lubitsch, professional hero and troubleshooter, is hired to put it out - but there's more to the fire, and the Pipe itself, than meets the eye. The job will take Gonzo and his best friend, our narrator, back to their own beginnings and into the dark heart of the Jorgmund Company itself.Equal parts raucous adventure, comic odyssey and Romantic Epic, The Gone-Away World is a story of - among other things - love and loss; of ninjas, pirates, politics; of curious heroism in strange and dangerous places; and of a friendship stretched beyond its limits. But it also the story of a world, not unlike our own, in desperate need of heroes - however unlikely they may seem.

von Joe Dever

Lone Wolf has returned from Daziarn to discover all his mortal enemies are poised to conquer Magnamund. His mission is to travel to the underworld of Helegedad to confront Darklord Gnagg. That is the scene, and it is up to the readers to supply the end, for only they can determine Lone Wolf's destiny.

von James Frey

This second thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 2: Descendant follows Baitsakhan, Maccabee, Shari, and Aisling, as they prepare for the apocalyptic game they may or may not be chosen to take part in. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.

von Garth Nix

The fantastic conclusion to Garth Nix's NEW YORK TIMES bestselling series! Seven days. Seven keys. Seven virtues. Seven sins. In this thrilling conclusion to Garth Nix's Keys to the Kingdom series, Arthur Penhaligon must complete his quest to save the Kingdom he is heir to...and Arthur's world.

von John William

Imlod Nir is a young man caught up in a resurging conflict between primordial forces. Apprenticed to his sister¿the self-styled Queen of Earth¿in the dark art of necromancy, he hunts the wilds beyond the city of Ramfiram for those who would deny her rule. But with each passing day he becomes less sure of his role and more unable to cope with his past deeds. Is he destined to play the pawn in his sister's game until the end, or does fate have something else in store?Dragan Saedus is a bastard prince who cares nothing for thrones, desiring only glorious battle. As a peerless warrior and famed slayer of supernatural foes, he laughs at danger and answers to no one except his mother: a fanatical witch plotting to crush the West beneath her heel. Yet as the cost of retaining his dreadful power grows steeper than ever before, the DoomBringer has a decision to make. Will he stay on the path that shaped him into a living legend, or might he be drawn to another calling?

von Patrick Carman

The second book in an epic fantasy sequence from New York Times bestselling author Patrick CarmanThe Highlands, the center of Atherton, is sinking; Samuel and Isabel are trying to sneak into The House of Power to restore water to the world of Atherton; and Dr. Kincaid, Vincent and Edgar make their way towards the edge of the Highlands, intent on entering the secret underground refuge of Mead's Hollow and finding the key to unlocking Dr. Harding's brain. They must discover the solution to overcoming the threat of the deadly Cleaners, creatures now unleashed on the flattened land, before it's too late. But Mead's Hollow holds more secrets than any of them had ever imagined.

von Ian Irvine

The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

von Janet Morris

"In the thrilling sequel to 'Beyond Sanctuary', Tempus leads his Stepsons on a deadly journey into the heart of evil, to combat an unholy alliance of magic led by Roxane and her tame demons. The battle will be met in the witch-plagued city of Tyse, darker and more dangerous than Sanctuary itself, and heroes are welcome there only if they are able to face the horrifying unknown beyond Wizardwall... Now, in the second full-length novel inspired by 'Thieves' World', author Janet Morris takes her character Tempus beyond Sanctuary, beyond the darkest shadows of imagination... Beyond the Veil"--Publisher.