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von Andrew Klavan

Andrew Klavan’s MindWar Trilogy—now available in one volume. In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. MindWar When Rick lost the ability to run, he came one step closer to becoming a hero. Hostage Run Rick is faced with an impossible choice: save the life of his best friend Molly . . . Or save the free world. Game Over Rick emerged victorious from The Realm twice. Is his luck about to run out?

von D. J. MacHale

Bobby Pendragon is a seemingly normal fourteen-year-old boy. But there is something very special about Bobby-- he is going to save the world. Join Bobby on his first two adventures to the alternate dimension of Denduron and the underwater territory of Cloral. His mission-- to save the world from ultimate evil. Given what the consequences would be, failure is not an option.

von Max Brallier

The highly-anticipated eighth book in the #1 New York Times, Wall Street Journal, and USA Today bestselling series, with over 10 million copies in print!Picking up after Quint and Dirk's Hero Quest, the Last Kids are happily reunited—but quickly faced with a monstrous new mission. Inside an other-dimensional fortress, the evil Thrull, alongside a vile new villain, is carrying out a sinister plan. Jack, Quint, June and Dirk must make their own plans to infiltrate the stronghold before Thrull gets any closer to completing the mysterious Tower, a structure that could ultimately spell doom for this dimension.

von Adam Blade

New Beasts. Old Magic. Tom is going home. Throughout his quest, he's imagined the day he'd finally get to return to Errinel, safe in the knowledge that he'd kept the kingdom safe. But Malvel has other ideas. Eager for revenge, the Dark Wizard has unleashed his latest Beast, Soltra the Stone Charmer, into the marshes that border Tom's own village. And as he races forward to meet the next Beast, all Tom can think about is his family--which is exactly what Malvel wants . . .

von Brandon Sanderson

From the author of the Mistborn series anda master of contemporary fantasy comesa collection of his four-bookAlcatraz series, the tale of a small group of freedom fighters operating against the cult of Evil Librarians On his 13th birthday, Alcatraz, a foster child, gets a bag of sand in the mail that purports to be his "inheritance" sent from his father and mother. The Librarians, of course, immediately steal the bag of sand from him. This sparks a chain of events that leads Alcatraz to realize that his family is part of a group of freedom fighters who resist the Evil Librarians the secret cult who actually rule the world. Alcatraz's grandfather shows up and tows him off to infiltrate the downtown library to steal back the mystical bag of sand. The ensuing story involves talking dinosaurs, sentient romance novels, and a dungeon-like labyrinth hiding beneath the innocent-looking downtown library. With a seductive mix of offbeat humor, high adventure, and endearing characterization, this is a fantasy that will appeal to all lovers of the fantastical. It includes "Alcatraz Versus the Evil Librarians," "Alcatraz Versus the Scrivener's Bones," "Alcatraz Versus the Knights of Crystallia," and "Alcatraz Versus the Shattered Lens.""

von Trent Reedy

In a YA trilogy like no other, Trent Reedy has raised the most primal questions of our national existence: Do we owe our greatest loyalty to our friends? Our state? Our country? Our party? How do we reconcile our individual rights and common needs? What keeps us all united -- and what happens if we fall apart? Now, in this third book, the Second Civil War has come to an end in Idaho. The Feds have taken the fight to other fronts, and Danny and his friends are free of US dominance. But that freedom comes with considerable costs, from Danny's disturbing flashbacks to the war, to the Brotherhood of the White Eagle, whose "security" for Freedom Lake looks more like outright thuggery. After Danny makes a shocking discovery about the Brotherhood's final aims, he and his friends lead a group of townspeople on a dangerous journey across a ravaged Idaho, hoping to build a better society of their own, and fulfill the dreams they had in what once was the United States.

von D. Dalton

Derora, Alluvius and Goldie fall into the Battle of the Bridge... two thousand years in the past... and then things go downhill from there. Der gets separated from the others when a teleporting demon snatches her out from falling into the Abyss... Derora finds herself rescued from the ocean by two bullied brothers, Rory and Conor, in a place where a stone knife is cutting edge technology. She's lost her powers, and is near death... The dog king is coming to destroy their home and their lives, and Der is too weak to fight back - even though that doesn't stop her from trying. As she slowly recovers, she learns that this island is the place where the Blackhound will come - and maybe she can find him first... and stop everything from happening, the fall of Pallens and the rise of Soschen who will unmake the world. But is she truly willing to do it, even at the cost of her very existence? Will Alluvius and Goldie find her before it's too late? Will Rory, Der and Conor find the Blackhound before he finds his destiny? Der will also have to contend with a mighty Pallens sorceress, a new dark paladin and Tom's dad - who is already in deep trouble with the law.

von Ian Irvine

The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

von Jon Steele

The highly anticipated final book in Jon Steele's thrilling cosmic Angelus trilogy, The Way of Sorrows counts down the dwindling hours between humanity and the apocalypse. Steele again sets the stage for an epic battle, played out in Alaska, Russia, Switzerland, and ultimately Jerusalem, pitting the protectors of paradise--the eternal angels--against the "goons" of timeless evil. As the forces engage, we find the former escort Katherine Taylor having somehow survived the hideous scorched-earth attack on her Pacific Northwest home, but with no other signs of life in sight. Katherine soon realizes that her memory has been wiped clean, with few clues whether her toddler, Max, the child of prophecy who will guide creation through the next stage of evolution, has been killed or captured. Meanwhile, Detective Jay Harper is once again at Lausanne Cathedral, where he is following a new directive from his immortal, heavenly central command: rescue both Katherine and Max before the goons eliminate all trace of goodness from the world at midnight. What unfolds is a thrill-packed, action-filled journey that spans the globe--and the heavens. Combining science, religion, and fantasy, The Way of Sorrows is a wildly imaginative, inventive, one-of-a-kind finale to Jon Steele's monumental trilogy.

von Richard Austin

Two months after the one-day war, America still in the grip of anarchy. The cities are in ruin and the countryside belongs to the scavengers and cannibals. The job of the Guardians, the crack four-man team armed with space-age weaponry, is to put into action the Blueprint for Renewal, the top-secret contingency plan devised before the holocaust. But the Blueprint has vanished with the President, with only parts of it known to key experts.