Empfehlungen basierend auf "Guardians of the Flame To Home and Ehvenor"

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von Derek Landy

It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!

von S. Green

Book 3 in the «Half Life Trilogy». Nathan Byrn is running again. The Alliance of Free Witches has been all but destroyed. Scattered and demoralised, constantly pursued by the Council's Hunters, only a bold new strategy can save the rebels from total defeat... They need the missing half of Gabriel's amulet - an ancient artifact with the power to render its bearer invincible in battle. But the amulet's guardian - the reclusive and awesomely powerful witch Ledger - has her own agenda. To win her trust, Nathan must travel to America and persuade her to give him the amulet. Combined with his own Gifts, the amulet might just be enough to turn the tide for the Alliance and end the bloody civil war between Black and White witches once and for all....

von Peter Lerangis

Percy Jackson meets Indiana Jones in the final installment of the New York Times bestselling epic adventure Seven Wonders! Jack, Marco, Cass, and Aly’s quest to find the seven magic orbs buried beneath each of the Seven Wonders of the Ancient World has hit a perilous snag. King Uhla’ar has kidnapped Aly and taken her and an orb back through a rift in time. A giant, merciless behemoth guards the opening, and so Jack and his friends realize that their only hope to rescue Aly is to rush to find the rest of the lost Loculi. This mission takes them around the world—to the Temple of Artemis to fend off a mighty army and then to the Lighthouse of Alexandria, where they wind up swallowed in the belly of a beast. But before all is said and done, they must return to where it all began, to Atlantis, to save Aly, themselves…and the world. Don’t miss The Legend of the Rift, the epic finale to Peter Lerangis’s earth-shattering, New York Times bestselling adventure series, Seven Wonders.

von Kevin Hearne

In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED

von Adam Blade

New Beasts. Old Magic. Tom is going home. Throughout his quest, he's imagined the day he'd finally get to return to Errinel, safe in the knowledge that he'd kept the kingdom safe. But Malvel has other ideas. Eager for revenge, the Dark Wizard has unleashed his latest Beast, Soltra the Stone Charmer, into the marshes that border Tom's own village. And as he races forward to meet the next Beast, all Tom can think about is his family--which is exactly what Malvel wants . . .

von Henry H. Neff

The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!

von James Frey

This third thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 3: Existence follows Sarah, Jago, An, and Hilal, as they prepare for the apocalyptic game that may or may not occur. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.

von Mark Anthony

From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?

von Jason Lethcoe

For the first time in his life, Edward Macleod has a purpose. He’s sprouted wings and finally found confirmation that he is indeed one of the magical Guardians of the Afterlife. Now Edward must rescue his mother and all his new friends from the Jackal. But time is quickly running out and he needs to master his Guardian powers first. Without them, he doesn’t stand a chance in the ultimate battle— and the souls of those closest to him will be lost forever.

von Scott Mariani

Some wars are destined to be fought forever... They call it ‘The Graveyard of Empires’ for good reason. For thousands of years, Afghanistan has been the rock that generations of would-be conquerors have perished on. What chance does one man stand in this place? So when ex-SAS major Ben Hope hears former bounty-hunter, Madison Cahill, needs his help he knows it will test him to his limits – and beyond. As the borders slam shut, he must trace his friend before the new regime does. His only lead? An ancient lost city founded by Alexander the Great and rediscovered by Madison’s archaeologist father. The mission will take Ben back to a place he thought was firmly in his past, back to someone he can never leave behind – and back to some old comrades. Among these is SAS man turned assassin, Jaden Wolf. Wolf has come to Afghanistan with his own agenda and knows as well as Ben that the conditions they face may prove as lethal as their enemies. As they uncover old secrets, they find modern ones are just as dangerous. Who is the mysterious ‘Spartan’ that the British officials are so desperate to extract from behind enemy lines? And outnumbered and outgunned at every turn, is the pressure of being the last hope of the innocent too much to bear when surviving past sundown seems impossible?