Empfehlungen basierend auf "Forsaken"
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von Paul Stewart
For readers who love fantasy, the most spectacular Edge story yet!Nate Quarter, a young Lamplighter from the mines of the eastern woods, is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.This is the final tale in the Edge Chronicles sequence and it is a fabulous climax to the most original and dramatic fantasy series being written today. Set years into the future, this book is ideal for new readers to discover the series before going back to read the “history” of Twig, Rook and Quint.Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.From the Hardcover edition.
von Paul Stewart
The spectacular story of Nate Barkwater, part of the bestselling Edge Chronicles series.Five hundred years into the the third age of flight and mighty phraxships steam across the immensity of the Deepwoods, plying their lucrative trade between the three great cities. Nate Quarter,a young Lamplighter from the mines of the eastern woods is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.This is the final tale in the Edge Chronicles sequence and it's a fabulous climax to the most original and dramatic fantasy series being written today. Set years in the future, this book is ideal for new readers to discover the series before going back to read the 'history' of Twig, Rook and Quint.Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.
von Kevin Hearne
In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
von Chris Wooding
Once you get into the story, there's no way out. Everyone's heard the rumors. If you gather the right things and say the right words, you'll be taken to Malice, a world that exists inside a horrifying comic book. It's a world that few kids know about ... and even fewer survive. Seth and Kady think it's all a silly myth. But then their friend, Luke, disappears and suddenly the rumors don't seem silly after all. Malice is real. Malice is deadly. And Seth and Kady are about to be trapped inside it.
von Todd Mika
The sorceress Chasmira's very soul burns with the fires of Chaos. This ancient power makes her feared and hated wherever she goes, but makes her an invaluable tool for the Angelics that guide the destinies of kings and kingdoms in the world of Grimmgard.When an Angelic tries to kill her for failing a task, Chasmira decides she has had enough of being caught between the rage of warlords and the wrath of the divine. From now on, she will take her destiny into her own hands. To get what she has never had, she must do things she has never done... but is the Chaos within her destined to burn down everything she dares to hold dear?
von Kim Harrison
After a solar eclipse opens a way between our world and a paranormal realm, and the dark side of first contact emerges, one woman’s loyalties will be tested in this gripping serialized adventure from the #1 New York Times bestselling author of the Hollows series. Dr. Renee Caisson never expected that her scientific expertise would lead to a role playing interpreter between humans and the demonic-looking Neighbors. When the door between their worlds opened, she was drafted by the government to study the otherworldly beings and was able to prove her theory: the Neighbors had been to Earth before—and now they simply wanted to save their dying planet. At least, that’s the story, and everyone—both human and Neighbor—is sticking to it. The Neighbor in charge of the new portal’s operation, Noel, isn’t that sure anymore. Having succeeded in finding a new planet to inhabit, the leaders of her world have made the dark truth of their existence clear to her: the Neighbors forcibly tried to make a foothold on Earth in the past—and they can’t afford to fail again. But the Neighbors’ ability to magically teleport from place to place has convinced Major Jackson that the only way to keep control of the situation is to embrace it and tell the world of the Neighbors’ existence. Unfortunately, not everyone agrees.
von R. A. Salvatore
The quest is over. The hero returns home.A weary Cadderly makes his way back to the Edificant Library, where he can begin to rebuild his shattered life. But the Chaos Curse has one last surprise for him.If he fails to meet the challenge, his beloved Danica will be lost to him forever.
von Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
von Ben Galley
The endgame has begun. The battle for the emperor's throne grows ever fiercer. The City of Countless Souls cowers behind locked doors as the whims of the downtrodden and the powerful bring the great game of Araxes to its chaotic conclusion. With the soulblade at his hip and magic in his soul, Caltro's freedom is almost within his grasp. But as Temsa's reign of murder clashes with Widow Horix's plans, the locksmith's fate becomes all the more entwined with the needs of dead gods, vengeful royals, and the Cult. While the Core Districts descend into chaos, debts left unpaid in the desert haunt Nilith's long-awaited arrival in the city. A new foe is hunting her through the streets, an enemy with enough power to rival even that of the Cloudpiercer. Yet all their struggles pale in comparison to the dark omen that is spreading through the empire, lurking beneath their feet: The River Nyx is drying up.
von Janet Morris
Tempus, the unsleeping avatar of the war god, Vashanka, carries his anti-magical philosophy through the World of Thieves with the help of his companion, Niko, a warrior who must relive the violent moments of his past