Empfehlungen basierend auf "Forsaken house"
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von Derek Landy
The sixth instalment in the historic, hysterical and horrific Skulduggery Pleasant series. Think you’ve seen anything yet? You haven’t. Because the Death Bringer is about to rise…Meet Skulduggery Pleasant: detective, sorcerer, warrior.Oh yes. And dead.The Necromancers no longer need Valkyrie to be their Death Bringer, and that’s a Good Thing.There’s just one catch. There’s a reason the Necromancers don’t need her any more. And that’s because they’ve found their Death Bringer already, the person who will dissolve the doors between life and death.And that’s a very, very Bad Thing…
von Michael R Fletcher
Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?
von Darren Shan
Darren Shan is going home--and his world is going to hell. Old enemies await. Scores must be settled. Destiny looks certain to destroy him, and the world is doomed to fall to the Ruler of the Night.
von Adam Blade
New Beasts. Old Magic. Tom is going home. Throughout his quest, he's imagined the day he'd finally get to return to Errinel, safe in the knowledge that he'd kept the kingdom safe. But Malvel has other ideas. Eager for revenge, the Dark Wizard has unleashed his latest Beast, Soltra the Stone Charmer, into the marshes that border Tom's own village. And as he races forward to meet the next Beast, all Tom can think about is his family--which is exactly what Malvel wants . . .
von Scott Mariani
Some wars are destined to be fought forever... They call it ‘The Graveyard of Empires’ for good reason. For thousands of years, Afghanistan has been the rock that generations of would-be conquerors have perished on. What chance does one man stand in this place? So when ex-SAS major Ben Hope hears former bounty-hunter, Madison Cahill, needs his help he knows it will test him to his limits – and beyond. As the borders slam shut, he must trace his friend before the new regime does. His only lead? An ancient lost city founded by Alexander the Great and rediscovered by Madison’s archaeologist father. The mission will take Ben back to a place he thought was firmly in his past, back to someone he can never leave behind – and back to some old comrades. Among these is SAS man turned assassin, Jaden Wolf. Wolf has come to Afghanistan with his own agenda and knows as well as Ben that the conditions they face may prove as lethal as their enemies. As they uncover old secrets, they find modern ones are just as dangerous. Who is the mysterious ‘Spartan’ that the British officials are so desperate to extract from behind enemy lines? And outnumbered and outgunned at every turn, is the pressure of being the last hope of the innocent too much to bear when surviving past sundown seems impossible?
von R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
von Janet Morris
"In the thrilling sequel to 'Beyond Sanctuary', Tempus leads his Stepsons on a deadly journey into the heart of evil, to combat an unholy alliance of magic led by Roxane and her tame demons. The battle will be met in the witch-plagued city of Tyse, darker and more dangerous than Sanctuary itself, and heroes are welcome there only if they are able to face the horrifying unknown beyond Wizardwall... Now, in the second full-length novel inspired by 'Thieves' World', author Janet Morris takes her character Tempus beyond Sanctuary, beyond the darkest shadows of imagination... Beyond the Veil"--Publisher.
von Clive Bailey, Ian Bailey
Enter a new dimension in adventure gamebooks when you step through the Forbidden Gateway. Nothing before has prepared you for this.A desperate letter summons you to a remote Welsh valley — a place which defies the light of sanity and science. Here the dead hunt the living. Strange and evil beasts roam the underground tunnels. Dark forces warp the minds and bodies of men. Ancient and dire prophecies are on the brink of fulfilment.Have you the courage and resolution to step where the shadows stalk and defend the future of mankind?In this battle with the forces of the Outer Darkness you will need luck, skill and determination. Equip yourself with two dice, a pencil and an eraser, and you are ready...
von Pamela Freeman
Saker's ghost army is slaughtering those of the new blood, fueled by an ancient wrong. But while he'd thought revenge would be simple, he's now plagued by voices foreshadowing a calamity beyond his comprehension.Ash and Bramble raise the warrior spirit of Acton, mighty in life and powerful in death. Only he can stop Saker's rampage. But is Acton, Lord of War, murderer or savior? And why would he help strangers protect a world he's never known?Bramble has been marked as Saker's nemesis, but will be challenged by deeper powers than Saker can command - as well as by her own feelings for Acton. As the living fight the dead, strange forces will shape an uncertain future from pain and suffering.
von Jamie Littler
Nevermoor meets How to Train Your Dragon in the thrilling conclusion to the Frostheart trilogy!After escaping the towering city of Aurora and fighting for the safety of Solstice--the secret sanctuary of misunderstood Song Weavers--Ash has the battle of a lifetime ahead of him. A battle for his freedom. For the freedom of Song Weavers in every Stronghold. And even for the leviathans, the giant beasts that lurk under the snow, but who may be just as poorly understood as the Song Weavers who can communicate with them. But a battle is the last thing Ash wants ever since he's come face to face with the person he has been tirelessly searching for: his mother. And yet the two of them are up against a common enemy, the largest, most ferocious ancient leviathan called the Devourer, known by local legend as the World Eater for the way it consumes anything and everything in its path. In a fight that will take the pathfinders, yeti, Song Weavers, and even leviathans working together, how can Ash get them all on the same side when he and his mother can't even agree on how to defeat this beast? If Ash and his ragtag crew of friends aboard the Frostheart can't stop the Devourer, Ash's family reunion will be short-lived.