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von Joe Abercrombie
The New York Times bestselling first book in Joe Abercrombie's The Age of Madness Trilogy where the age of the machine dawns, but the age of magic refuses to die.The chimneys of industry rise over Adua and the world seethes with new opportunities. But old scores run deep as ever.On the blood-soaked borders of Angland, Leo dan Brock struggles to win fame on the battlefield, and defeat the marauding armies of Stour Nightfall. He hopes for help from the crown. But King Jezal's son, the feckless Prince Orso, is a man who specializes in disappointments.Savine dan Glokta -- socialite, investor, and daughter of the most feared man in the Union -- plans to claw her way to the top of the slag-heap of society by any means necessary. But the slums boil over with a rage that all the money in the world cannot control.The age of the machine dawns, but the age of magic refuses to die. With the help of the mad hillwoman Isern-i-Phail, Rikke struggles to control the blessing, or the curse, of the Long Eye. Glimpsing the future is one thing, but with the guiding hand of the First of the Magi still pulling the strings, changing it will be quite another . . .For more from Joe Abercrombie, check out:The First Law SeriesThe Blade ItselfBefore They Are HangedLast Argument of KingsBest Served ColdThe HeroesRed CountryThe Shattered Sea TrilogyHalf a KingHalf a WorldHalf a War
von RJ Barker
A cynical assassin struggles to keep his magic a secret as he navigates a world torn apart by a war in this thrilling sequel to RJ Barker's fantasy debut, Age of Assassins In a desperate bid to escape the bounty on his head, assassin Girton Club-Foot has returned to Maniyadoc, but the kingdom he knew no longer exists. Three kings battle for supremacy in a land ravaged by war-and one of them is his old friend Rufra. With threats inside and outside the war encampment, Girton races to find the traitor behind an assassination plot. But his magic can no longer be contained and Girton may not be able to save even himself. It's assassin versus assassin for the life of a king... Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
von Bernard Cornwell
From New York Times bestselling author Bernard Cornwell, the first book in the Grail Series—the spellbinding tale of a young man, a fearless archer, who sets out wanting to avenge his family's honor and winds up on a quest for the Holy Grail.A brutal raid on the quiet coastal English village of Hookton in 1342 leaves but one survivor: a young archer named Thomas. On this terrible dawn, his purpose becomes clear—to recover a stolen sacred relic and pursue to the ends of the earth the murderous black-clad knight bearing a blue-and-yellow standard, a journey that leads him to the courageous rescue of a beautiful French woman, and sets him on his ultimate quest: the search for the Holy Grail.
von Scott Lynch
They Say That The Thorn Of Camorr Can Beat Anyone In A Fight. They Say He Steals From The Rich And Gives To The Poor. They Say He's Part Man, Part Myth, And Mostly Street-corner Rumor. And They Are Wrong On Every Count. Only Averagely Tall, Slender, And God-awful With A Sword, Locke Lamora Is The Fabled Thorn, And The Greatest Weapons At His Disposal Are His Wit And Cunning. He Steals From The Rich - They're The Only Ones Worth Stealing From - But The Poor Can Go Steal For Themselves. What Locke Cons, Wheedles And Tricks Into His Possession Is Strictly For Him And His Band Of Fellow Con-artists And Thieves: The Gentleman Bastards. Together Their Domain Is The City Of Camorr. Built Of Elderglass By A Race No-one Remembers, It's A City Of Shifting Revels, Filthy Canals, Baroque Palaces And Crowded Cemeteries. Home To Dons, Merchants, Soldiers, Beggars, Cripples, And Feral Children. And To Capa Barsavi, The Criminal Mastermind Who Runs The City. But There Are Whispers Of A Challenge To The Capa's Power. A Challenge From A Man No One Has Ever Seen, A Man No Blade Can Touch. The Grey King Is Coming. A Man Would Be Well Advised Not To Be Caught Between Capa Barsavi And The Grey King. Even Such A Master Of The Sword As The Thorn Of Camorr. As For Locke Lamora ...
von Tamora Pierce
"Protector of the Small #4" Keladry of Mindelan has finally achieved her life-long dream of being a knight. But it's not turning out as she imagined at all. With the land of Tortall at war with the Scanrans, she has been assigned to oversee a refugee camp. But Kel has had a vision in the Chamber-a vision of the man behind the horrific battle machines that her fellow knights and friends are now fighting without her. She is torn between a duty she has sworn and a quest that she feels could turn the tide of the war. . . .
von Terry Brooks
“Superior to anything being written in the genre . . . Terry Brooks is one of a handful of fantasy writers whose work consistently meets the highest literary standards.”—Rocky Mountain News Eight centuries ago the first Knight of the Word was commissioned to combat the demonic evil of the Void. Now that daunting legacy has passed to John Ross—along with powerful magic and the knowledge that his actions are all that stand between a living hell and humanity's future. Then, after decades of service to the Word, an unspeakable act of violence shatters John Ross's weary faith. Haunted by guilt, he turns his back on his dread gift, settling down to build a normal life, untroubled by demons and nightmares. But a fallen Knight makes a tempting prize for the Void, which could bend the Knight's magic to its own evil ends. And once the demons on Ross's trail track him to Seattle, neither he nor anyone close to him will be safe. His only hope is Nest Freemark, a college student who wields an extraordinary magic all her own. Five years earlier, Ross had aided Nest when the future of humanity rested upon her choice between Word and Void. Now Nest must return the favor. She must restore Ross's faith, or his life—and hers—will be forfeit . . . “[An] urban dark fantasy . . . Sharp and satisfying.”—Publishers Weekly (starred review)
von Raymond E. Feist
This Author's Preferred Edition of Raymond E. Feist's bestselling coming-of-age saga celebrates the fifteenth anniversary of its publication. Feist introduces a new generation of readers to his riveting novel of adventure and intrigue, revised and updated as he always meant it to be written. It is a work that explores strength and weakness, hope and fear, and what it means to be a man--in a kingdom where peace is the most precious commodity of all. If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh--the single most powerful ruler in the known world--at her Seventy-fifth Jubilee Anniversary. But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons' journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead--sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst toanyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother. On separate paths, the two men--one a fugitive and one a future king--make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them--and become ever more daring. "From the Hardcover edition."
von Lou Anders
For fans of Lloyd Alexander and Brandon Mull comes Book 2 in the acclaimed Thrones and Bones fantasy-adventure trilogy that began with Frostborn. Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves. Meet Desstra. She's in training to join the Underhand--the elite agents of the dark elves. When she crosses paths with Karn, she is not all that she appears to be. Everyone is chasing after the horn of Osius, an ancient artifact with the power to change the world. The lengths to which Karn will go in the name of friendship will be sorely tested. Who knew that solving a riddle could be so deadly? The novel includes instructions for playing the board game Charioteers. Visit ThronesandBones.com for additional games, maps, character profiles, and more! Praise for Nightborn "Anders presents a captivating world." --Kirkus Reviews "[A]n adventure story with good pacing, well-drawn characters, and engaging action scenes." --Booklist Praise for Frostborn "Future fans of Tolkien and George R. R. Martin can happily cut their serial-fantasy teeth on this first book of an eventual series." --Kirkus Reviews "A fun, fast-paced, and highly enjoyable tale." --Garth Nix, bestselling author of the Abhorsen trilogy "A powerful, fast-paced tale. . . . The setting is rich, the characters well-defined, and the danger ever-paramount." --Publishers Weekly, Starred "An excellent choice for readers new to the genre. The themes of staying true to oneself, teamwork, and individuality will resonate with readers." --School Library Journal "The most delightful fantasy I have read in ages. . . . Put me on the waiting list for book two!" --Amy Plum, international bestselling author of the Die for Me series
von Terry Brooks
A city besieged by a powerful warlock seeks salvation from a fabled warrior in the second of three gripping new stand-alone eBook short stories set in the world of the fantasy-fiction phenomenon that is Shannara—by beloved New York Times bestselling author Terry Brooks. His extraordinary—and deadly—skills have earned Garet Jax renown and infamy as the man called the Weapons Master. Rootless, solitary, and endlessly sought after, he roams the Four Lands, loyal to none but himself . . . and whomever can afford his services as warrior, assassin, and avenger for hire. But Lyriana is unlike any who have come to him before: as beautiful as she is bold, as enigmatic as the distant city she is desperate to save, and possessed of an intangible, irresistible allure that entices even the hardened Garet Jax more than any amount of gold or silver ever could. But the challenge she comes bearing may give even the celebrated Weapons Master pause. The remote city of Tajarin, Lyriana’s home, is being laid to waste by an immensely powerful and boundlessly evil warlock of the deadliest order. With the populace enslaved and no champion to stand against the invader, Tajarin will soon be wiped from the map—perhaps only the first city to fall. Whatever hope exists rests in the deft hands, lethal blades, and unerring instincts of Garet Jax. With righteous fury in his blood, and feelings he has never before known in his heart, he will face the most dire of enemies, and dare the blackest of fates, for the mysterious woman at his side—whose deepest secrets have yet to be revealed. PRAISE FOR TERRY BROOKS “A great storyteller, Terry Brooks creates rich epics filled with mystery, magic, and memorable characters. If you haven’t read Terry Brooks, you haven’t read fantasy.”—Christopher Paolini, author of Eragon and Brisingr “Terry’s place is at the head of the fantasy world.”—Philip Pullman, author of The Golden Compass BONUS: This edition includes an excerpt from Terry Brooks's Bloodfire Quest.
von Jeffrey Lord
MEDIEVAL WAR GAMESBlade's outer-dimensional wanderlust brings him to a strange, unpredictable land that, on first glance, seems to be operating out of the Middle Ages, dotted with feudal castles, and peopled with barons, dukes and armored knights. Also incorporated into the society, however, are monkey-like creatures, subservient to their human masters, but displaying astonishingly--sometimes alarmingly--high degrees of intelligence, and often uncertain loyalties....Quickly Blade becomes embroiled in the power struggle between the eight Lords of the Crimson River, a bloody merciless struggle. Blade sees the civilization headed for mass-destruction, but can he turn it around before it's too late?