Empfehlungen basierend auf "Dungeons and Dragons Greyhawk Adventures: The Name of the Game"

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von Gareth Brown

A debut novel full of magic, adventure, and romance, The Book of Doors opens up a thrilling world of contemporary fantasy for readers of The Midnight Library, The Invisible Life of Addie Larue, The Night Circus, and any modern story that mixes the wonder of the unknown with just a tinge of darkness.Cassie Andrews works in a New York City bookshop, shelving books, making coffee for customers, and living an unassuming, ordinary life. Until the day one of her favorite customers—a lonely yet charming old man—dies right in front of her. Cassie is devastated. She always loved his stories, and now she has nothing to remember him by. Nothing but the last book he was reading.But this is no ordinary book…It is the Book of Doors.Inscribed with enigmatic words and mysterious drawings, it promises Cassie that any door is every door. You just need to know how to open them.Then she’s approached by a gaunt stranger in a rumpled black suit with a Scottish brogue who calls himself Drummond Fox. He’s a librarian who keeps watch over a unique set of rare volumes. The tome now in Cassie’s possession is not the only book with great power, but it is the one most coveted by those who collect them.Now Cassie is being hunted by those few who know of the Special Books. With only her roommate Izzy to confide in, she has to decide if she will help the mysterious and haunted Drummond protect the Book of Doors—and the other books in his secret library’s care—from those who will do evil. Because only Drummond knows where the unique library is and only Cassie’s book can get them there.But there are those willing to kill to obtain those secrets. And a dark force—in the form of a shadowy, sadistic woman—is at the very top of that list.

von Linda Chapman

Lucy has gone on holiday with her best friend Allegra so that they can practise their magical stardust powers. Lucy's have become incredibly strong for such a young stardust spirit. But when they arrive Lucy senses something is wrong – there are dark stardust spirits at work. And Lucy's powers haven't gone unnoticed . . .

von Geronimo Stilton

Geronimo's Seventh Quest In The Kingdom Of Fantasy! I, Geronimo Stilton, Was So Excited To Find Myself In The Kingdom Of Fantasy For A Seventh Time. Blossom, Queen Of The Fairies, Needed Me To Find The Seven Enchanted Charms Before The Wizard Of The Black Pearl Could Get To Them! Seven Guardians Across The Realm Protected Each Charm. When Combined, The Charms Would Bring Enormouse Power -- Which The Evil Wizard Was After. Squeak! Could I Survive The Dangers Of New Kingdoms And Mysterious Creatures To Find The Charms And Save The Kingdom Of Fantasy? I Was Up For The Challenge!

von Ilona Andrews

Mercenary Kate Daniels must risk all to protect everything she holds dear in this epic, can't-miss entry in the thrilling #1 New York Times bestselling urban fantasy series.Kate has come a long way from her origins as a loner taking care of paranormal problems in post-Shift Atlanta. She's made friends and enemies. She's found love and started a family with Curran Lennart, the former Beast Lord. But her magic is too strong for the power players of the world to let her be.Kate and her father, Roland, currently have an uneasy truce, but when he starts testing her defenses again, she knows that sooner or later, a confrontation is inevitable. The Witch Oracle has begun seeing visions of blood, fire, and human bones. And when a mysterious box is delivered to Kate's doorstep, a threat of war from the ancient enemy who nearly destroyed her family, she knows their time is up.Kate Daniels sees no other choice but to combine forces with the unlikeliest of allies. She knows betrayal is inevitable. She knows she may not survive the coming battle. But she has to try.For her child.For Atlanta.For the world.

von Wade Albert White

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.

von Caroline Carlson

Pirates! Magic! Treasure! A gargoyle?!Caroline Carlson's funny tween novel The Very Nearly Honorable League of Pirates #1: Magic Marks the Spot is perfect for fans of Lemony Snicket's Series of Unfortunate Events and Trenton Lee Stewart's Mysterious Benedict Society.Hilary Westfield has always dreamed of being a pirate. She can tread water for thirty-seven minutes. She can tie a knot faster than a fleet of sailors, and she already owns a rather pointy sword.There's only one problem: The Very Nearly Honorable League of Pirates refuses to let any girl join their ranks of scourges and scallywags.But Hilary is not the kind of girl to take no for answer. To escape a life of petticoats and politeness at her stuffy finishing school, Hilary sets out in search of her own seaworthy adventure, where she gets swept up in a madcap quest involving a map without an X, a magical treasure that likely doesn't exist, a talking gargoyle, a crew of misfit scallywags, and the most treacherous—and unexpected—villain on the High Seas.Written with uproarious wit and an inviting storyteller tone, the first book in Caroline Carlson's quirky seafaring series is a piratical tale like no other.

von Linda Chapman, Lee Weatherly

The fourth action-packed quest in an exciting new six book character-led series for 7+ girls who love fantasy, adventure, and high-kicking heroines! Very few people ever enter the Shadow Woods, for these woods are like no others. Hidden deep within them is the Gateway to the Shadow Realm - a dark and chaotic world where all kinds of gruesome creatures live... On her tenth birthday, tomboy Sophie learns she is the Guardian of the magical gateway, and that her destiny is to protect the human world from the goblins, trolls and evil sprites that inhabit the Shadow Woods. Each book sees Sophie having to outwit weird and terrifying creatures from the Shadow Woods, and in this fourth action-packed adventure, we meet the stinky Fog Boggarts!

von Greg Bear

When Michael is released from the land of the Sidhe, all he wants is to lead a normal life in L.A. But there are hauntings in the streets, bodies in a hotel, and an ancient creature summoned from a loch. Now Michael must become a Mage to save his country.

von Diane Duane

To give Nita a vacation from magic, Nita's parents pack her off for a month-long stay with her eccentric aunt in Ireland. But Ireland is even more steeped in magical doings than the United States, and Nita soon finds herself and a host of Irish wizards battling creatures from a nightmare Ireland - a realm where humankind is the stuff of tales and storybooks, and where the legends and monsters of the country's mythology are a deadly reality.

von Tony Abbott

The secret is out--DROON is the series that kids, parents, and teachers are talking about! There are now over 9 million DROON books in print. Neal, Julie, and Keeah are on a quest to find the wizard Galen and his all-powerful Moon Medallion. But this is no ordinary mission, for the Moon Medallion is hidden in no ordinary place. It's somewhere in Ut, a magical city in a bottle that only appears once every one hundred years. Fortunately, as a genie, Neal can travel through time. But he'll need a little help from his fellow genies to find the Medallion. To prove himself, he must complete seven difficult trials. Will he pass the genies' test in time to save Galen?