Empfehlungen basierend auf "Depths of Vanalf: Grimnir Chronicles 1"

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von Benedict Jacka

Alex Verus faces his dark side in this return to the bestselling urban fantasy series about a London-based mage.To protect his friends, Mage Alex Verus has had to change--and embrace his dark side. But the life mage Anne has changed too, and made a bond with a dangerous power. She's going after everyone she's got a grudge against--and it's a long list.In the meantime, Alex has to deal with his arch-enemy, Levistus. The Council's death squads are hunting Alex as well as Anne, and the only way for Alex to stop them is to end his long war with Levistus and the Council, by whatever means necessary. It will take everything Alex has to stay a step ahead of the Council and stop Anne from letting the world burn.

von Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.

von Clive Barker

Clive Barker, author of The Thief of Always, delivers an epic battle filled with fantasy and adventure that readers won't want to put down!A journey beyond imagination is about to unfold...It begins in Chickentown, USA. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold.When the answer comes, it’s not one she expects.Welcome to the Abarat, a vast archipelago where every island is a different hour of the day. Candy has a place in this extraordinary land: She is here to help save the Abarat from the dark forces that are stirring at its heart—forces older than Time itself, and more evil than anything Candy has ever encountered. She’s a strange heroine, she knows. But this is a strange world.And in the Abarat, all things are possible.Don't miss this first book in Clive Barker's New York Times bestselling Abarat series.

von Edward Willett

The third book in the Worldshaper portal fantasy series by an Aurora Award-winning author, in which one woman's powers open the way to a labyrinth of new dimensions.Fresh from their adventures in a world inspired by Jules Verne, Shawna Keys and Karl Yatsar find themselves in a world that mirrors much darker tales. Beneath a full moon that hangs motionless in the sky, they’re forced to flee terrifying creatures that can only be vampires…only to run straight into a pack of werewolves.   As the lycanthropes and undead battle, Karl is spirited away to the castle of the vampire queen. Meanwhile, Shawna finds short-lived refuge in a fortified village, where she learns that something has gone horribly wrong with the world in which she finds herself. Once, werewolves, vampires, and humans lived there harmoniously. Now every group is set against every other, and entire villages are being mysteriously emptied of people.   Somehow, Karl and Shawna must reunite, discover the mysteries of the Shaping of this strange world, and escape it for the next, without being sucked dry, devoured, or—worst of all—turned into creatures of the night themselves.   Beneath the frozen, gibbous moon, allies, enemies, surprises, adventures, and unsettling revelations await.

von John William

Imlod Nir is a young man caught up in a resurging conflict between primordial forces. Apprenticed to his sister¿the self-styled Queen of Earth¿in the dark art of necromancy, he hunts the wilds beyond the city of Ramfiram for those who would deny her rule. But with each passing day he becomes less sure of his role and more unable to cope with his past deeds. Is he destined to play the pawn in his sister's game until the end, or does fate have something else in store?Dragan Saedus is a bastard prince who cares nothing for thrones, desiring only glorious battle. As a peerless warrior and famed slayer of supernatural foes, he laughs at danger and answers to no one except his mother: a fanatical witch plotting to crush the West beneath her heel. Yet as the cost of retaining his dreadful power grows steeper than ever before, the DoomBringer has a decision to make. Will he stay on the path that shaped him into a living legend, or might he be drawn to another calling?

von Patrick Carman

The thrilling prequel to the bestselling Land of Elyon trilogy -- with exciting illustrations and a whole new adventure!Before the walls went up ... there were adventures. Follow young Thomas Warvold and his brother as they journey through Elyon, discovering new mysteries, new challenges, and new magical creatures that will alter the history of the land.

von Dan Willis, Tracy Hickman

There are many stories in Krynn--and history is watching. The Journeyman is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books. He finds Bradok Axeblade. A chance meeting in a pub turns into a dire warning of impending apocalypse, and Bradok and a determined band of dwarves must brave the dark of the underworld, facing strange new dangers and horrors long hidden from the light. Hunger, fatigue, betrayal, and death await them, all in their quest to find safety in an alien environment - the surface world. Tracy Hickman Presents the Anvil of Time is the series title for the stand-alone biographies of several of the most important characters in the Dragonlance world.

von A. M. Sohma

Kit is back. And she's still stuck playing her ridiculous elf dancer character. After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn't leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.There's just one problem. Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn't ever been beaten before.Solus Miles, the best player on the server, is famous for fighting solo, but Kit's return changes that. With Kit fighting for their freedom, Solus realizes that he'll have to travel with her and her motley crew and play up the charade of their "fake" relationship as pledged players if he really wants to help her in this fight. (Besides, if he goes with her, maybe he can keep her from dying all the time, too.)When the top guilds are still skeptical of Kit's plan, she turns to those whom others overlook: the non-playable characters controlled by the game mechanics.But Retha has changed. Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit's veteran knowledge and strains her leadership like never before.Can she leverage her NPC allies and convince the other players to join her?

von Tommy Kerper, SourpatchHero

The nonstop action and antics continue--and the hero-sidekick relationship is turned on its head--in the second installment of this thrilling fantasy series. When quiet Orrin and his extroverted best friend, Daniel, were transported to a strange RPG-based world, not much changed between them. Daniel became a hero of legend, while Orrin remained his unobtrusive shadow. Only when they faced a particularly lethal foe did Orrin step out of his comfort zone and display his true worth--with powers he didn't know he had. Of course, Daniel got all the glory, but Orrin doesn't mind. He's just happy they're both still alive. However, they are given little time to celebrate before a local authority offers them the chance to explore a newly revealed dungeon. They can hardly refuse, as the adventure would bring them within spitting distance of the woodland realm of the elves, which is currently enduring an attack by the neighboring country of Odrana. So Daniel and Orrin hope to get stronger conquering the dungeon and then lend a hand in the war. And though he's not typical warrior material, Orrin has his own set of magical skills to bring to the quest. Skills he's surprised to learn shouldn't even exist. And for good reason: it seems his ever-growing abilities have the potential to elevate him far beyond his bestie the hero . . . The second volume of the hit LitRPG fantasy series--with more than 600,000 views on Royal Road--now available in paperback, ebook, and audiobook!

von pirateaba

Enter the Innverse: the massive epic fantasy world created by pirateaba that has become a LitRPG sensation, now for the first time in a physical edition! “No killing Goblins.” So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours. It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die. In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn. She’s an [Innkeeper]. Thus starts the first volume of The Wandering Inn, an epic fantasy series filled with heart and fear, magic, dragons, and monsters, adventurers and chess players…and humans pulled from the real world into a wondrous and deadly land where the game is to survive and these new pieces could decide who’s the winner.