Empfehlungen basierend auf "Darksword Adventures"
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von T. A. Barron
Racing against time, three companions embark on separate, far-reaching quests. Elli must outwit a wrathful dragon and a deadly assassin on her search for a powerful crystal; Scree must confront the darkest secrets of his own past; and Tamwyn must journey into the heartwood of Avalon itself to discover the path to the highest branches—a path leading all the way to the stars.To succeed, they will need to solve Avalon’s most elusive mysteries. And they will need to travel vast distances—both in their world and in their hearts.
von Margaret Weis, Tracy Hickman, Michael Williams
The first and best Dragonlance trilogy, set in the magical, adventurous world of Krynn.Once merely creatures of legend, the dragons have returned - but with their arrival comes the departure of the old gods - and all healing magic. As war threatens to engulf the land, lifelong friends reunite for an adventure that will change their lives and shape their world forever . . . Meet Sturm the Solamnic knight, Tanis Half-Elf, Tasslehoff Burrfoot the irrepressible Kender, Flint the Dwarf, Caramon the warrior and his twin brother, Raistlin the red-robed mage - former comrades together again after five years apart, and looking for adventure. They find it when they see a woman use a blue crystal staff to heal a villager. Wondering if it's a sign the gods have not abandoned them after all, they investigate and swiftly find themselves in deep trouble. The Seekers, a new religious order, wants the artefact for their own ends, believing it will help them replace the gods and win the continent of Ansalon. Now these old comrades in `arms must fight again to prevent the staff from falling into the hands of darkness . . . The Dragonlance Chronicles features the three novels Dragons of Autumn Twilight, Dragons of Winter Night and Dragons of Spring Dawning.
von John Flanagan
The international bestselling series with over 5 million copies sold in the U.S. alone!Still far from their homeland after escaping slavery in the icebound land of Skandia, Will and Evanlyn's plans to return to Araluen are spoiled when Evanlyn is taken captive by a Temujai warrior. Though still weakened by the warmweed's toxic effects, Will employs his Ranger training to locate his friend, but an enemy scouting party has him fatally outnumbered. Will is certain death is close at hand, until Halt and Horace make a daring, last-minute rescue. The reunion is cut short, however, when Halt makes a horrifying discovery: Skandia's borders have been breached by the entire Temujai army. And Araluen is next in their sights. If two kingdoms are to be saved, an unlikely union must be made. Will it hold long enough to vanquish a ruthless new enemy? Or will past tensions spell doom for all?The battles and drama are nonstop in Book Four of this hugely popular epic. Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series, and George R. R. Martin’s Game of Thrones/A Song of Ice and Fire series.
von Diane Walker
Get your game on in the second installment of the Dungeons & Dragons Harper Chapters series! This 96-page early chapter book features full-color art throughout. When it comes to every monster's favorite game, Goreball, Zelli and the Danger Club are no match against the undefeated Waterdeep dragons. When all hope seems lost for the gang of misfits, an unlikely new friend steps up to teach them how to unlock their hidden talents. Zelli and her friends will need to trust their new coach's advice if they plan to defeat the fearsome Waterdeep team. But it won't be easy--especially since their new coach is a dragon!
von David Gemmell
Over and again, the aged seeress Tamis scried all the possible tomorrows. In every one, dark forces threatened Greece; terrible evil was poised to reenter the world. The future held only one hope: a half-caste Spartan boy, Parmenion. So Tamis made it her mission to see that Parmenion would before the deadliest warrior in the world -- no matter what the cost.Raised to manhood in Sparta, bullied and forced to fight for his life every day, Parmenion had no notion of the unseen dimensions of magic and mystery that shaped his fate. He grew in strength and cunning. His military genius earned him the title Strategos in Sparta. His triumphs for the city of Thebes made him a hero. And finally his fate led him to the service of Philip of Macedon.As Tamis had foreseen, Parmenion's destiny was tied to the Dark God, to Philip, and to the yet-unborn Alexander. All too soon the future was upon them. Parmenion stood poised to defeat evil -- or to open the gate for the Dark God to reenter the world.
von David Gemmell
“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R.A. Salvatore, New York Times bestselling authorChaos and terror stalked the realm. The king had been slain by traitors, and the sword of power had been lost beyond the Circle of Mist. Armies of Saxons, Angles, Jutes, and Brigantes cut a gory swath across the land, led by puppets of the ruthless Witch Queen—whose minions included dark, bloodthirsty creatures and a savage, undead warrior.All hope lay with young Thuro—in whose veins flowed the blood of kings. He would have to defeat the Witch Queen’s monsters and travel to the land of the Mist, there to seek a ghostly army. And the only one who could prepare Thuro to achieve his birthright was the mountain warrior Culain, the one man who knew the queen’s deadly secret . . .The legend of the mystic Stones of Power begins with a tale of blood and glory, of love and betrayal, as a boy must come of age amidst the seemingly impossible quest to become the High King.
von Terry Brooks
A city besieged by a powerful warlock seeks salvation from a fabled warrior in the second of three gripping new stand-alone eBook short stories set in the world of the fantasy-fiction phenomenon that is Shannara—by beloved New York Times bestselling author Terry Brooks. His extraordinary—and deadly—skills have earned Garet Jax renown and infamy as the man called the Weapons Master. Rootless, solitary, and endlessly sought after, he roams the Four Lands, loyal to none but himself . . . and whomever can afford his services as warrior, assassin, and avenger for hire. But Lyriana is unlike any who have come to him before: as beautiful as she is bold, as enigmatic as the distant city she is desperate to save, and possessed of an intangible, irresistible allure that entices even the hardened Garet Jax more than any amount of gold or silver ever could. But the challenge she comes bearing may give even the celebrated Weapons Master pause. The remote city of Tajarin, Lyriana’s home, is being laid to waste by an immensely powerful and boundlessly evil warlock of the deadliest order. With the populace enslaved and no champion to stand against the invader, Tajarin will soon be wiped from the map—perhaps only the first city to fall. Whatever hope exists rests in the deft hands, lethal blades, and unerring instincts of Garet Jax. With righteous fury in his blood, and feelings he has never before known in his heart, he will face the most dire of enemies, and dare the blackest of fates, for the mysterious woman at his side—whose deepest secrets have yet to be revealed. PRAISE FOR TERRY BROOKS “A great storyteller, Terry Brooks creates rich epics filled with mystery, magic, and memorable characters. If you haven’t read Terry Brooks, you haven’t read fantasy.”—Christopher Paolini, author of Eragon and Brisingr “Terry’s place is at the head of the fantasy world.”—Philip Pullman, author of The Golden Compass BONUS: This edition includes an excerpt from Terry Brooks's Bloodfire Quest.
von Fritz Leiber
Fahrd and the Gray Mouser, master swordsmen, are determined to climb to the summit of Stardock, a dangerously steep mountain, in search of treasure
von R. A. Salvatore
For over thirty years, Drizzt Do'Urden has been one of the most important characters in fantasy literature. Throughout his novels, Drizzt has written down his thoughts about life and love, the nature of good and evil, the joys (and frustrations) of family, and so much more. Bound together for the first time, the collected wisdom and philosophy of Drizzt will be a beautifully-packaged gift book--complete with an introduction by bestselling fantasy author Evan Winter--for his biggest fans and readers wanting to learn about this iconic figure. Growing up in the chaos of Menzoberranzan, one young drow elf tries to make sense of the conflict between the traditions he must serve and the protestations of his own conscience. To lay bare the injustices he sees and to strengthen his own resolve to follow the ethical call of his heart, Drizzt Do'Urden is both an agent of action and self-reflection. These, his writings, become critical to his salvation, the way in which he makes sense of a world that to him makes little sense at all. The power of his writings, of his meditation, of his inward determination will carry him forward, forcing upon him decisions that others would consider noble, perhaps, but surely foolhardy...impossible even. But to Drizzt, the choices are true and right, so there can be no other course. These journal entries, then, show the struggle between tradition and truth, where the courage to choose right over wrong climbs the many obstacles of societal expectations and entrenched power--if nowhere else, then in the heart of an idealist. They were written to help Drizzt understand himself. But the universal truths will resonate with readers throughout the Realms.
von Nils Johnson-Shelton
Across both worlds are seven legendary blades. Some have been uncovered, Some forgotten, Others secreted away. Very soon all must be united. Spending the summer fighting dragons, rescuing wizards, and leaping through portals into the Otherworld was only the beginning for Artie and Kay Kingfisher. The two worlds remain divided, Merlin is missing, and worst of all, Qwon Onakea, their kidnapped friend, may be lost to the Otherworld forever. It seems the only way to save both worlds—and to save his friends—is for Artie to claim his throne as King Arthur reborn.To do this, Artie must gather his knights so they can venture forth and recover each of the Seven Swords. Finding them all is Artie's only hope for victory.But all the video games in the world haven't prepared Artie for the battles to come against giants, dragons, ogres, and sorcerers. Nor is he ready for the unexpected threat of the Peace Sword, a mysterious weapon used by the treacherous Mordred to kill the original King Arthur more than a thousand years ago. . . .