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von Derek Landy
It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!
von Peter F. Hamilton
The Confederation is starting to collapse politically and economically, allowing the 'possessed' to infiltrate more worlds. Quinn Dexter is loose on Earth, destroying the giant arcologies one at a time. As Louise Kavanagh tries to track him down, she manages to acquire some strange and powerful allies whose goal doesn't quite match her own. The campaign to liberate Mortonridge from the possessed degenerates into a horrendous land battle, the kind which hasn't been seen by humankind for six hundred years; then some of the protagonists escape in a very unexpected direction.Joshua Calvert and Syrinx fly their starships on a mission to find the Sleeping God - which an alien race believes holds the key to overthrowing the possessed.
von James Rollins
To save the world and our future, Sigma Force must embark on a dangerous odyssey into an ancient past whose horrors are all too present in this page-turning thriller from #1 New York Times bestselling author James Rollins that combines cutting-edge science, historical mystery, mythology, and pulse-pounding action. For eons, the city of Troy—whose legendary fall was detailed in Homer’s Iliad—was believed to be myth, until archaeologists in the nineteenth century uncovered its ancient walls buried beneath the sands. If Troy was real, how much of Homer’s twin tales of gods and monsters, curses and miracles—The Iliad and The Odyssey—could also be true and awaiting discovery? In the frozen tundra of Greenland, a group of modern-day researchers stumble on a shocking find: a medieval ship buried a half-mile below the ice. The ship’s hold contains a collection of even older artifacts—tools of war—dating back to the Bronze Age. Inside the captain’s cabin is a magnificent treasure that is as priceless as it is miraculous: a clockwork gold map imbedded with an intricate silver astrolabe. The mechanism was crafted by a group of Muslim inventors—the Banū Mūsā brothers—considered by many to be the Da Vincis of the Arab world—brilliant scientists who inspired Leonardo’s own work. Once activated, the moving map traces the path of Odysseus’s famous ship as it sailed away from Troy. But the route detours as the map opens to reveal a fiery river leading to a hidden realm underneath the Mediterranean Sea. It is the subterranean world of Tartarus, the Greek name for Hell. In mythology, Tartarus was where the wicked were punished and the monstrous Titans of old, imprisoned. When word of Tartarus spreads—and of the cache of miraculous weapons said to be hidden there—tensions explode in this volatile region where Turks battle Kurds, terrorists wage war, and civilians suffer untold horrors. The phantasmagoric horrors found in Homer’s tales are all too real—and could be unleashed upon the world. Whoever possesses them can use their awesome power to control the future of humanity. Now, Sigma Force must go where humans fear to tread. To prevent a tyrant from igniting a global war, they must cross the very gates of Hell.
von Delilah S. Dawson
The Mob Squad enters a whole new dimension of danger in this official Minecraft novel! Things are changing in the town of Cornucopia. The mighty wall that kept the townsfolk sealed off from the outside world is wide open, and the world beyond beckons with the promise of new adventures. The Mob Squad were heroes not so long ago, but the adults are still in charge, and to them, even the most heroic kid is still just a kid. The Mob Squad’s leader, Mal, is still milking cows and dreaming of the next adventure. Their sharp-eyed archer Lenna is learning everything she can about the Overworld, but the horizon is still far away. Fearless warrior Chug is running a store with his brother, but his reputation for breaking stuff has some folks still calling him a bad apple. And his inventive brother, Tok . . . Wait, where did Tok go?! When the fourth member of the Mob Squad vanishes in the night, along with most of the town’s potions, Cornucopia’s elders think they’re dealing with a runaway thief. But Tok wouldn’t just leave without saying anything. And there’s no way he’s a potion thief! There’s something far more dangerous going on here. And if they’re going to stop it, Mal, Lenna, and Chug are on their own. Except, that is, for the one Cornucopian they least want to bring along: Jarro, the worst bully in the Overworld. But if they’re going to find Tok, they can’t just be three best friends and one total jerk. They’re going to need to learn how to work together all over again—because this is an adventure that can be accomplished only by the Mob Squad!
von Neal Shusterman
Teens fight for their humanity in this thrilling third book in the "New York Times" bestselling Unwind dystology by Neal Shusterman. Connor and Lev are on the run after the destruction of the Graveyard, the last safe haven for AWOL Unwinds. But for the first time, they're not just running away from something. This time, they're running towards answers, in the form of a woman Proactive Citizenry has tried to erase from history itself. If they can find her, and learn why the shadowy figures behind unwinding are so afraid of her, they may discover the key to bringing down unwinding forever. Cam, the rewound boy, is plotting to take down the organization that created him. He knows that if he can bring Proactive Citizenry to its knees, it will show Risa how he truly feels about her. And without Risa, Cam is having trouble remembering what it feels like to be human. With the Juvenile Authority and vindictive parts pirates hunting them, their paths will converge explosively--and everyone will be changed. Neal Shusterman continues the adventure that VOYA called "poignant, compelling, and ultimately terrifying."
von Paolo Bacigalupi
Set in a dark future devastated by climate change, Tool of War is the third book in a major adventure series by a bestselling and award-winning science fiction author and starring the most provocative character from the acclaimed novels Ship Breaker and The Drowned Cities.In this gripping, eerily prescient sci-fi thriller that Kirkus described as "masterful," Tool--a half-man/half-beast designed for combat--proves himself capable of so much more than his creators had ever dreamed. He has gone rogue from his pack of bioengineered "augments" and emerged a victorious leader of a pack of human soldier boys. But he is hunted relentlessly by someone determined to destroy him, who knows an alarming secret: Tool has found the way to resist his genetically ingrained impulses of submission and loyalty toward his masters... The time is coming when Tool will embark on an all-out war against those who have enslaved him. From one of science fiction's undisputed masters comes a riveting and all-too-timely page-turner that explores the intricate relationships connecting hunter and prey, master and enslaved, human and monster."Suzanne Collins may have put dystopian literature on the YA map with 'The Hunger Games'...but Bacigalupi is one of the genre's masters, employing inventively terrifying details in equally imaginative story lines." --Los Angeles Times
von Jason Lethcoe
The action-packed conclusion to the Mysterious Mr. Spines trilogy! Edward McLeod is almost at the end of his journey. He has battled his way through the afterlife, mastered his Guardian powers, and even learned how to fly. Now he must take on the Jackal and fight for all of the trapped souls in the Woodbine. But the Jackal and his formidable army will not be easy to defeat. Is Edward really the destined "Bridge Builder" or will he too fall to the Jackal's evil forces?
von T. Ellery Hodges
At the gates between worlds... In a war outside of time... He fights for us. Reclusive college student Jonathan Tibbs wakes in a pool of blood, not a scratch on him. His life is about to undergo a massive shift. A violent and merciless otherworldly enemy unleashes slaughter in the streets, calling out in a language only he understands. And it is seeking its challenger. In order to defeat the threat, Jonathan must become a temporal weapon... while remaining completely anonymous. Unfortunately, harnessing off-world powers has its own special challenges... The Never Hero is the first installment in The Chronicles of Jonathan Tibbs -- a mind-bending, genre crossing, action-adventure trilogy. "Thought provoking, action packed, psychological and smart." Amazon Reviewer, Sam G - See full review below. "I have a feeling I will be mulling over the philosophical ideas presented in this book for a very long time. Interesting, thought provoking, inspiring. Write faster, we need more books that pull on heart strings and keep the reader totally involved." Amazon Reviewer, Laura Lee "The Never Hero is a book I wish I hadn't read -- so I could read it for the first time. Hodges has crafted a superb story about a hero who isn't. But he is. Even though he isn't. He has created a literary landscape equal to to the task; a story that comes upon you slowly, then grabs you by the throat and refuses to let go. I can highly recommend both this title and author. If you enjoy scifi, this will thrill you. If you enjoy being surprised, this will catch you completely off guard. I was upset it was over. I want more!" Amazon Reviewer, Joe "Say Joss Whedon's Buffy The Vampire Slayer got together with Christopher Nolan's Inception and made a baby. Then, M. Night Shyamalan's Unbreakable got together with Orson Scott Card's Ender's Game and made a baby. Then those two babies grew up, eloped and had a love child, who they put up for adoption, and was raised by the surrogate parent's of Sylvester Stallone's Rocky and the Wachowski Brother's Matrix, but had a crazy Uncle they all called The Karate Kid... Then you might get something as awesome as The Never Hero." Amazon Reviewer, Scott Baker "I think it's only a matter of time before 'The Never Hero' becomes a sci-fi bestseller and a blockbusting movie. The story is more than gripping, it's throat clutching." Amazon Reviewer, Maria Stoica Get your copy and start reading today!
von Mark Walden
Pupils and staff at H.I.V.E. are horrified to discover that Dr Nero has been captured by the forces of HOPE, the Hostile Operative Prosecution Executive, the world's newest and most ruthlessly efficient security force. Three months pass without any news of his fate, and Number One has decided to appoint a sinister new headmistress for the school, somebody that the pupils and staff had thought that they'd seen the last of. Meanwhile Otto is also struggling to cope with new abilities that are starting to manifest themselves. Can he really be unconsciously interfacing with computers without physical contact? And if he is, what exactly do these new powers really mean? The only way to find Nero and the truth behind the lies is to escape H.I.V.E. Otto must get out, and take the risks which come with being a rogue agent. Then he just has to break into MI6 ...
von Ian Irvine
The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser