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von S. Green

Book 3 in the «Half Life Trilogy». Nathan Byrn is running again. The Alliance of Free Witches has been all but destroyed. Scattered and demoralised, constantly pursued by the Council's Hunters, only a bold new strategy can save the rebels from total defeat... They need the missing half of Gabriel's amulet - an ancient artifact with the power to render its bearer invincible in battle. But the amulet's guardian - the reclusive and awesomely powerful witch Ledger - has her own agenda. To win her trust, Nathan must travel to America and persuade her to give him the amulet. Combined with his own Gifts, the amulet might just be enough to turn the tide for the Alliance and end the bloody civil war between Black and White witches once and for all....

von Matt Dinniman

Join Carl and his ex-girlfriend’s cat, Princess Donut, as they fight fantastical creatures and deadly mobs to make it to the next level and build the kind of fan following the dungeon masters can’t ignore in the second book in the smash-hit Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.“Greetings, Crawlers! The training levels have concluded. Now the games may truly begin.”The aliens have come, and they’ve transformed Earth into a multilevel, video game–like dungeon. It’s the newest season of the galaxy’s most watched game show, Dungeon Crawler World. Now on the third floor, Carl and Donut have to fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the charts. Viewers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with: Quests.They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered women rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Can Carl and Donut solve the mystery in time?And can Carl finally find some pants?Includes part two of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

von Django Wexler

The hilarious sequel to How to Become the Dark Lord and Die Trying by Django Wexler! Dark Lord Davi rules the kingdom, but she must now break the time loop that binds her in this hilariously bloody conclusion to the Dark Lord Davi duology. Davi has left the horde behind her, hoping to find a peaceful solution to keep the Kingdom from being destroyed this time. But her plan to guide the Kingdom to peaceful prosperity is thwarted when she finds her usual love interest, Prince Johann, already married and the bloodthirsty Duke Aster running the government. Johann's new husband is everything Davi is not, but he holds a key to the one mystery she can't solve - the origins of the time loop that has entrapped her. With restless armies at her doorstep, Duke Aster reaching for power, and an ancient magician hounding her every turn, Davi must scheme her way to peace and uncover the truth behind her curse if she is to break the spell that binds her once and for all. Praise for How to Become the Dark Lord and Die Trying 'A darkly comic delight of a novel' Anthony Ryan 'Twisty, pacey and full of reverent irreverence for fantasy. I can't get enough' Max Gladstone 'A brash swords-and-satire romp that draws you into its rollicking adventure even as it pokes fun at the whole genre. Gamers in particular will appreciate the irreverent upending of classic roleplaying tropes' James L. Sutter Takes the old saying 'If you can't beat 'em, join 'em,' to the next level. A sarcastic, action-packed, intrigue-filled (mis)adventure. One of the funniest books I've read in a long time' Matt Dinniman 'Lord of the Rings crossed with Groundhog Day, narrated by a gender-flipped Deadpool' Mike Brooks

von Karen Traviss

A New York Times bestseller! In the first of three official tie-in novels to the hugely successful videogame from Microsoft and Epic Games, the last human survivors of a vicious alien attack fight a pivotal battle for the fate of mankind.As kids, the three of them were inseparable; as soldiers, they would be torn apart. Marcus Fenix and Dominic Santiago fought alongside Dom’s elder brother Carlos at Aspho Fields in the epic battle that changed the course of the Pendulum Wars. There’s a new war to fight now, a war for mankind’s very survival. But while the last human stronghold on Sera braces itself for another onslaught from the Locust Horde, ghosts come back to haunt Marcus and Dom. For Marcus—decorated war hero, convicted traitor—the return of an old comrade threatens to dredge up an agonizing secret he’s sworn to keep.As the beleaguered Gears of the Coalition of Ordered Governments take a last stand to save mankind from extermination, the harrowing decisions made at Aspho Fields have to be relived and made again. Marcus and Dom can take anything the Locust Horde throws at them—but will their friendship survive the truth about Carlos Santiago?

von Henry H. Neff

The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!

von David L. Golemon

Reminiscent of the works of James Rollins and Matthew Reilly comes the latest in an action-packed series about the nation’s most secret agency---the Event GroupTen thousand years before the Roman Empire marched great legions across the known world, there was a civilization dedicated to the sciences of earth, sea, and sky. In the City of Light lived people who made dark plans to lay waste to their uncivilized neighbors using the very power of the planet itself. As the great science of their time was brought to bear on the invading hordes, hell was set loose on Earth. And the civilization of Atlantis disappeared in a suicidal storm of fire and water.Now history threatens to repeat itself. The great weapon of the Ancients has been uncovered in the South Pacific, and it is being deciphered by men of hatred---by an evil once thought banished from history. Again, the black swastika of hate is rising. Their plan is to attempt to control and direct the most destructive force this world has yet to see, a weapon that would make nuclear arms pale in comparison. The world starts to tremble under the power of the ancient science. The seas rise, the earth cracks, and entire cities crumble to dust as the evil plan mapped out thousands of years before takes shape.The Event Group, the most secret department of the United States government, staffed by the most brilliant men and women of science, philosophy, and the military, must take the lead and try to stop the power of the Ancients. With a presidential mandate to discover the truth behind the myths and legends of history, the Event Group fights to ensure that mistakes from the past are never repeated. Headed by Colonel Jack Collins, the Group must face its most dangerous assignment ever: to find the lost trail of the Ancients and unearth the missing key before the new Reich. Can the most secret federal service of the United States track down the lost trail that will lead them to the lair of this secret power? Or will the world explode in a chain reaction that began more than eleven thousand years ago? The Event Group is the world's only hope as they search and battle for the lost power of the Ancients.Heart-pounding action combines with historical adventure as the Event Group discovers that some myths never die. . . .

von Tim Probert

The Lights have gone dark in Irpa. Danger lurks as the air grows colder and threats lie in the shadows at every turn. While the rest of their fellowship seeks safety, Bea and Cad team up with a small group of survivors to travel to the Citadel of Knowledge, pursuing answers to their world's darkest mysteries. But their journey reveals even more secrets. Until an unexpected ally shines a light in the darkness, providing a clue to a mystery from long ago...and a beacon of hope for the future. Praise for Lightfall: The Girl and the Galdurian Harvey Awards Book of the Year Nominee Kirkus Best Books of 2020 Fall 2020 Indie Next List Junior Library Guild Selection 2021 Texas Library Association's Little Maverick Graphic Novels Reading List Selection Nominated for the Russ Manning Promising Newcomer Award

von James Axler

BATTLEFIELD EARTH Far in the future, mankind endures the relentless onslaught of alien oppressors, an ancient battle whose tide has begun to turn through the efforts of the Cerberus rebels. This remarkable band of warriors fights an elusive enemy, traveling through dangerous portals of time and space, where reality and un-reality collide in stunning, deadly purpose... LIGHT OF THE DAMNED The diamond mines of the Congo are ground zero for a calculated new power grab by an ancient Mesopotamian god. Darkened and depraved, Nergal intends to harness the power of light to lock humanity in the blackness of eternal damnation. But Nergal's ability to blind his opponents is only the beginning. The Cerberus rebels will have to find the human who's pulling Nergal's strings...which means venturing into the gaping mouth of hell itself.

von Richard Austin

The Guardians have pushed back invading forces far enough for Washington to retain its power. But a new menace appears on the post-nuclear horizon--a racist warlord possessed by his own mad visions of apocalypse--and the Guardians must make certain he does not succeed.

von Dianne Lynn Gardner

The first book of a trilogy, Deception Peak is a young adult adventure fantasy about a teenager, Ian Wilson, who follows his father through a portal that magically appears on their computer screen. They travel into a deceptively beautiful Realm, where horses run free, the wind sings prophetic melodies, and their computer avatars come to life. But when the two are separated, Ian is abducted by a tribe of dragon worshipers and is forced to find his courage. As he struggles for his freedom and embarks on a perilous search to find his father, Ian meets the true peacekeepers of the Realm. It's then that he learns there is a greater purpose for being in there.