Empfehlungen basierend auf "Bloodmage"
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von Derek Landy
The sixth instalment in the historic, hysterical and horrific Skulduggery Pleasant series. Think you’ve seen anything yet? You haven’t. Because the Death Bringer is about to rise…Meet Skulduggery Pleasant: detective, sorcerer, warrior.Oh yes. And dead.The Necromancers no longer need Valkyrie to be their Death Bringer, and that’s a Good Thing.There’s just one catch. There’s a reason the Necromancers don’t need her any more. And that’s because they’ve found their Death Bringer already, the person who will dissolve the doors between life and death.And that’s a very, very Bad Thing…
von Simon R. Green
“Simon Green’s Nightside is a macabre and thoroughly entertaining world.”—#1 New York Times bestselling author Jim ButcherJohn Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…
von Jim Butcher
In Furies of Calderon, #1 New York Times bestselling author Jim Butcher introduced readers to a world where the forces of nature take physical form. But now, it is human nature that threatens to throw the realm into chaos…For centuries, the people of Alera have harnessed the furies—elementals of earth, air, fire, water, wood, and metal—to protect their land from aggressors. But no fury can save them from the dangers they face within. A mysterious attack from across the sea has weakened the First Lord. Should he fall, a bloody civil war is inevitable. The responsibility of fending off assassination attempts and treachery within the First Lord’s circle of spies falls on Tavi, the one man with no fury to call...
von Brent Weeks
In the stunning conclusion to the epic, New York Times bestselling Lightbringer series by Brent Weeks, kingdoms clash as Kip must finally escape his family's shadow in order to protect the land and people he loves.Gavin Guile, once the most powerful man the world had ever seen, has been laid low. He's lost his magic, and now he is on a suicide mission. Failure will condemn the woman he loves. Success will condemn his entire empire.As the White King springs his great traps and the Chromeria itself is threatened by treason and siege, Kip Guile must gather his forces, rally his allies, and scramble to return for one impossible final stand.The long-awaited epic conclusion of Brent Weeks's New York Times bestselling Lightbringer series.LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorThe Burning WhiteFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsThe Night Angel Trilogy: 10th Anniversary EditionNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel NovellaThe Way of Shadows: The Graphic Novel
von Will Hill
When Jamie Carpenter's mother is kidnapped by strange creatures, he finds himself dragged into Department 19, the government's most secret agency. Fortunately for Jamie, Department 19 can provide the tools he needs to find his mother and to kill the vampires who want him dead. But unfortunately something much older is stirring.
von Peter Lerangis
Percy Jackson meets Indiana Jones in the New York Times bestselling epic adventure Seven Wonders! Lost in Babylon is the second book in a seven-book series by master storyteller Peter Lerangis. This sequel to the bestselling The Colossus Rises chronicles Jack McKinley and his friends as they carry on their mission to save their lives—and the world—by locating seven magic orbs called Loculi, which are hidden in the Seven Wonders of the Ancient World. After defeating the Colossus of Rhodes and capturing the first of the Loculi, their friend Marco has disappeared. With no leads, no clues, and no one else to turn to, the kids have no choice but to trust Professor Bhegad and the Karai Institute again as they head off to Babylon. Rick Riordan, author of the Percy Jackson series, praised Seven Wonders Book 1: The Colossus Rises as "a high-octane mix of modern adventure and ancient secrets. Young readers will love this story. I can't wait to see what's next in the Seven Wonders series!"
von Adam Blade
New Beasts. Old Magic. Setting out on the next stage of the Quest is harder than ever-it means leaving home. Tom successfully defended his village, but an even more sinister Beast waits on the horizon: Vipero. Tom has no choice but to leave his family once again, bound for the desert and its untold dangers.
von Henry H. Neff
The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!
von William Sarabande
Dark forces are at work within the realms of earth and sky, and a savage new dance of life and death is about to begin....the internationally acclaimed saga of the First Americans continues in this long-awaited novel from bestseller William Sarabande.As the Ice Age draws to a close, the men and women living on the northeast coast of the North American continent struggle to adapt to their rapidly changing environment. Ancient cultures clash as warriors battle for vital hunting territories. When a mammoth is seen in a forest, the shaman, who is also brother to the headman, conjures wondrous and terrifying visions for his imperiled band as he goads them to hunt a beast that may be the last of its kind. Although an ancient legend promises death for the People on the day that the last mammoth dies, the shaman counters with a legendary promise of his own--that those who dare hunt, kill, and consume the flesh of the mammoth will be made invincible in battle. The hunt is successful but the headman is killed--and the shaman comes to power and takes possession of his brother's woman and daughter. Although he has no suspicion of his uncle's treachery, the eldest son of the former headman must live with the fear of the charging mammoth that caused him to feign injury rather than risk his own life to save his father's. Now, as the last mammoth walks the land, a young warrior who has lost nearly everything to his enemies must learn new ways, or die in a world where men, women, and even children dare not be less than heroes.
von Mark Anthony
From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?