Empfehlungen basierend auf "Beyond the Edge of the Map"
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von Derek Landy
The End of the World (Skulduggery Pleasant) Landy, Derek
von Philip Reeve
The fourth and final book in Philip Reeve's Mortal Engines Quartet.The great Traction City of London now lies in ruins. Once, not so long ago, it hunted other cities across the vast wastes of a devastated land. Now it is a poisonous, lifeless wreck - until Tom Natsworthy and his daughter, Wren, uncover the secret hidden in its dark heart. It's a secret that could bring an end to the war once and for all. But as Tom and Wren risk their lives, time is running out. Far away, a dangerous child with a deadly secret of his own is making a journey that may lead to the destruction of the entire human race.
von Nick Harkaway
A post-apocalyptic feast of words that is completely unique - a shoot-from-the-hip comparison would involve Lord of Light, Mad Max and Alice in Wonderland - for grownups, and with ninjas.
von Simon R. Green
“Simon Green’s Nightside is a macabre and thoroughly entertaining world.”—#1 New York Times bestselling author Jim ButcherJohn Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…
von Margaret Weis, Tracy Hickman
From his army of the undead, Xar, Lord of the Nexus, learns of the existence of the mysterious Seventh Gate. It is said that this gate grants whoever enters it the power to create worlds—or destroy them. Only Haplo knows its location—but he doesn't know he knows it. Now an ex-lover has been sent to betray Haplo and bring back his corpse. Meanwhile, the assassin Hugh the Hand is also after Haplo, wielding the Accursed Blade. With his old companion Alfred, Haplo must seek sanctuary in the Labyrinth—a deadly prison maze whose inhabitants are condemned to death. Millennia ago a battle raged between the Sartan and the Patryn, and the Sartan sundered the world into four realms—air, fire, stone, and water—and then vanished. But now the two races have rediscovered each other through the magic of the Death Gate—and war is about to erupt anew.
von Max Brallier
The highly-anticipated eighth book in the #1 New York Times, Wall Street Journal, and USA Today bestselling series, with over 10 million copies in print!Picking up after Quint and Dirk's Hero Quest, the Last Kids are happily reunited—but quickly faced with a monstrous new mission. Inside an other-dimensional fortress, the evil Thrull, alongside a vile new villain, is carrying out a sinister plan. Jack, Quint, June and Dirk must make their own plans to infiltrate the stronghold before Thrull gets any closer to completing the mysterious Tower, a structure that could ultimately spell doom for this dimension.
von Adam Blade
New Beasts. Old Magic. Everyone in Avantia knows the terrors of the jungle: creatures that pluck men from the ground and eat them whole; plants whose rich scents could overwhelm a person at twenty paces. Few dare to enter--and fewer still return. But Tom has no choice. The next stage of his journey lies at the very heart of the jungle, where a terrible creature resides, evil as the wizard who created him.
von Mark Anthony
From a brilliant fantasy master comes a tale of astounding magic, unrelenting evil, and redemptive courage. Travis Wilder and Grace Beckett have returned to modern Earth to get medical help for Beltan, a knight from the otherworld of Eldh. But as Beltan lies unconscious in the ICU of a Denver hospital, a shadowy organization plots to kidnap him, and sinister forces of dark magic cross the boundary from Eldh in a murderous search for Travis and Grace. Meanwhile, in Eldh, a young baroness, her witch companion, and their mortal and immortal friends journey to a dying city, there to confront a nameless evil that has begun to annihilate the very gods. Somehow Travis and Grace must save Beltan and themselves, then make their way back to Eldh. For only there can they hope to defeat a demonic enemy that can shatter time, devour space, and turn existence into nothingness.
von Patrick Carman
The second book in an epic fantasy sequence from New York Times bestselling author Patrick CarmanThe Highlands, the center of Atherton, is sinking; Samuel and Isabel are trying to sneak into The House of Power to restore water to the world of Atherton; and Dr. Kincaid, Vincent and Edgar make their way towards the edge of the Highlands, intent on entering the secret underground refuge of Mead's Hollow and finding the key to unlocking Dr. Harding's brain. They must discover the solution to overcoming the threat of the deadly Cleaners, creatures now unleashed on the flattened land, before it's too late. But Mead's Hollow holds more secrets than any of them had ever imagined.
von S. J. Kincaid
The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom and his friends are midlevel cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom's loyalties are again put to the test.Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process.Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone—that matters to him?Filled with action and intelligence, camaraderie and humor, the second book in S. J. Kincaid's futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.