Empfehlungen basierend auf "Battlecry"
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von Michael Mammay
In this thrilling, action-packed fourth installment in the Planetside series from acclaimed science fiction author Michael Mammay, retired Colonel Carl Butler gears up for another military investigation, full of danger, corporate intrigue, and tech people would kill for—perfect for fans of John Scalzi and Craig Alanson. Colonel Butler has paid his dues and just wants to enjoy his retirement on a remote planet. But the galaxy has had other plans. He has been roped into searching for a politician’s missing son and an industry magnate’s missing daughter. He has been kidnapped, violated numerous laws, and caused the destruction of colonial facilities. He’s famous—or infamous, depending on who you ask—praised and reviled in equal measure across the galaxy for his exploits. And he is determined to never let the government drag him into another investigation. But when a runaway twelve-year-old girl whose father has gone missing asks him for help, well…it’s a lot harder to say no. The girl’s father, Jorge Ramiro, was supposed to have been on Taug, a moon orbiting the gas giant Ridia 5, working on a dig with a famous archaeologist. But now there’s no sign of him and no record of him being there. Mining operations on the moon are run by two different consortiums, Caliber and Omicron—both of which have tried to kill Butler in the past. Butler doesn’t believe in coincidence. Landing on Taug with his right-hand man Mac, computer genius Ganos, and an elite security squad, Butler soon finds that they’ve charged back into the crosshairs—because Ramiro is not the only who has disappeared, and the perpetual darkside of this moon is hiding more than the truth about a missing archeologist…
von Peter F. Hamilton
Critics have compared the engrossing space operas of Peter F. Hamilton to the classic sagas of such sf giants as Isaac Asimov and Frank Herbert. But Hamilton’s bestselling fiction—powered by a fearless imagination and world-class storytelling skills—has also earned him comparison to Tolstoy and Dickens. Hugely ambitious, wildly entertaining, philosophically stimulating: the novels of Peter F. Hamilton will change the way you think about science fiction. Now, with Pandora’s Star, he begins a new multivolume adventure, one that promises to be his most mind-blowing yet.The year is 2380. The Intersolar Commonwealth, a sphere of stars some four hundred light-years in diameter, contains more than six hundred worlds, interconnected by a web of transport “tunnels” known as wormholes. At the farthest edge of the Commonwealth, astronomer Dudley Bose observes the impossible: Over one thousand light-years away, a star . . . vanishes. It does not go supernova. It does not collapse into a black hole. It simply disappears. Since the location is too distant to reach by wormhole, a faster-than-light starship, the Second Chance, is dispatched to learn what has occurred and whether it represents a threat. In command is Wilson Kime, a five-time rejuvenated ex-NASA pilot whose glory days are centuries behind him.Opposed to the mission are the Guardians of Selfhood, a cult that believes the human race is being manipulated by an alien entity they call the Starflyer. Bradley Johansson, leader of the Guardians, warns of sabotage, fearing the Starflyer means to use the starship’s mission for its own ends,.Pursued by a Commonwealth special agent convinced the Guardians are crazy but dangerous, Johansson flees. But the danger is not averted. Aboard the Second Chance, Kime wonders if his crew has been infiltrated. Soon enough, he will have other worries. A thousand light-years away, something truly incredible is waiting: a deadly discovery whose unleashing will threaten to destroy the Commonwealth . . . and humanity itself.Could it be that Johansson was right?
von James S. A. Corey
The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
von Kenneth Oppel
An exhilarating journey to the stars--or a heartbreaking battle for survival?Pilot-in-training Matt Cruse and his love interest, Kate de Vries, an expert on high-altitude life-forms, are invited aboard the Starclimber, a vessel that literally climbs its way into the cosmos. Matt secretly plans on asking Kate to marry him, but before they even set foot aboard the ship, Kate announces her engagement--to someone else.Despite this bombshell, and Matt's anguish, they embark on their journey into space, but soon the ship is surrounded by strange and unsettling life-forms, and the crew is forced to combat devastating mechanical failure. For Matt, Kate, and the entire crew of the Starclimber, what began as an exciting race to the stars has now turned into a battle to save their lives.
von Alastair Reynolds
Elysium Fire is a smoldering tale of murderers, secret cultists, tampered memories, and unthinkable power, of bottomless corruption and overpowering idealism from the king of modern space opera. Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants. And these "melters" leave no clues behind as to the cause of their deaths. . . As panic rises in the populace, a charismatic figure is sowing insurrection, convincing a small but growing number of habitats to break away from the Glitter Band and form their own independent colonies.
von Arthur C. Clarke
The inhabitants of the Earth are battered into submission by a powerful, alien race, but their appearance is deceptive since the aliens rule with wisdom not force. This new edition contains a new foreword and a rewritten first chapter. The author is best known for 2001.
von John Scalzi
They are the special wing of the Colonial Defence Forces, elite troops created from DNA of the dead and turned into the perfect soldiers for the CDF’s toughest operations. The universe is a dangerous place for humanity, as three hostile races combine to halt our further expansion into space. Their linchpin is a turncoat scientist, Charles Boutin, who unfortunately knows the CDF’s biggest military secrets. And to prevail against this alliance, they must find out why Boutin did what he did. Jared Dirac is the only human able to provide answers, being a superhuman hybrid created form Boutin’s own DNA. Jared’s brain should therefore be able to access Boutin’s electronic memories . . . but when that appears to fail, Jared is instead passed on to the Ghost Brigades. Then, just as time is running out, Boutin’s memories slowly begin to surface within him . . . but all this while the enemy is planning something much worse for mankind than just military defeat. Praise for Old Man’s War: ‘Clever dialogue, fast-paced story and strong characters.’ The Times ‘An original idea, which is brilliantly executed’ Sc-Fi Now
von Patrick Carman
In the dazzling conclusion to the epic story of Atherton, Patrick Carman takes readers on the most rewarding journey of all, to the perilous realm of The Dark Planet: Earth.When Edgar discovers a way to leave the mysterious satellite world of Atherton, he couldn't have imagined the gloom that awaited him on the dark planet, where the oceans are toxic, the forests are full of mutant monsters, and children toil in darkness, controlled by ruthless maniacs. Max Harding, an orphan of the Silo, the maker of Atherton, and the last hope of a dying world, left this place behind, and now Edgar is determined to complete the mad scientist's spectacular plan, revealing Atherton's true purpose.Edgar's quest to discover Earth's dark secret leads to an out of this world adventure in the final book of the Atherton trilogy.
von K. B. Wagers
The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?