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von Luke Arnold
Welcome back to the streets of Sunder City, a darkly imagined world perfect for readers of Ben Aaronovitch and Jim Butcher.In a city that lost its magic, an angel falls in a downtown street. His wings are feathered, whole—undeniably magical—the man clearly flew, because he left one hell of a mess when he plummeted into the sidewalk.But what sent him up? What brought him down? And will the answers help Fetch bring the magic back for good?Working alongside necromancers, genies, and shadowy secret societies, through the wildest forests and dingiest dive bars, this case will leave its mark on Fetch's body, his soul, and the fate of the world.Praise for the Fetch Phillips novels:"Superb... With a lead who would be at home in the pages of a Raymond Chandler or James Ellory novel and a nicely twisty plot, this installment makes a strong case for Arnold's series to enjoy a long run." ―Publishers Weekly"Arnold's universe has everything, including the angst of being human. The perfect story for adult fantasy fans—a tough PI and a murder mystery wrapped around the mysticism of Hogwarts, sprinkled with faerie dust." ―Library Journal (starred review)Fetch Phillips NovelsThe Last Smile in Sunder CityDead Man in a DitchOne Foot in the Fade
von Robin Jarvis
The second novel in the extraordinary, ground-breaking, genre-busting new trilogy from master of fantasy Robin Jarvis Five months have passed since the publication of the devilish book discovered in Dancing Jax. It is on its ninth reprint and tens of millions of copies have been sold in the UK. The entire country is now under its evil spell. Yet a tiny percentage of the population have proven to be immune to the words of Austerly Fellows. The number of unaffected children between the ages of 7 and 15 is only 49. With the critical eyes of the rest of the world turned towards Britain, the Ismus decides to send the children for an intensive holiday camp, where they will study the sacred text and learn to embrace it. But after the holiday is over, the children are told their stay has been extended. A barbed wire fence is put up around the site. And it soon becomes apparent that the place is not a camp and the children are not guests. They are prisoners of war...
von Henry H. Neff
The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!
von Stephen Blackmoore
Stephen Blackmoore's dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.Sister murdered, best friend dead, married to the patron saint of death, Santa Muerte. Necromancer Eric Carter's return to Los Angeles hasn't gone well, and it's about to get even worse. His link to the Aztec death goddess is changing his powers, changing him, and he's not sure how far it will go. He's starting to question his own sanity, wonder if he's losing his mind. No mean feat for a guy who talks to the dead on a regular basis. While searching for a way to break Santa Muerte's hold over him, Carter finds himself the target of a psychopath who can steal anyone's form, powers, and memories. Identity theft is one thing, but this guy does it by killing his victims and wearing their skins like a suit. He can be anyone. He can be anywhere. Now Carter has to change the game -- go from hunted to hunter. All he has for help is a Skid Row bruja and a ghost who's either his dead friend Alex or the manifestation of Carter's own guilt-fueled psychotic break. Everything is trying to kill him. Nothing is as it seems. If all his plans go perfectly, he might survive the week. He's hoping that's a good thing.
von Jason Lethcoe
For the first time in his life, Edward Macleod has a purpose. He’s sprouted wings and finally found confirmation that he is indeed one of the magical Guardians of the Afterlife. Now Edward must rescue his mother and all his new friends from the Jackal. But time is quickly running out and he needs to master his Guardian powers first. Without them, he doesn’t stand a chance in the ultimate battle— and the souls of those closest to him will be lost forever.
von Max Gladstone
"Sharp, original, passionate." —NPRMax Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world.As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel.Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.For more from Max Gladstone, check out:The Craft SequenceThree Parts DeadTwo Serpents RiseFull Fathom FiveLast First SnowFour Roads Cross
von A. J. Dalton
The gods will see you brought down ... The spirits of your ancestors will have their revenge upon you ... The Saviours will drain you of your very soul. In claiming a place in the world, mortals have won many enemies for themselves. The ancient gods are jealous and conspire against them. The King of the Dead looks to lead his armies into the land of the living. In their own realm, the mighty Declension watches and waits, as events begin to unfold precisely as they had always planned. Jillan and his companions are beset on all sides, yet are plagued by self-doubt and internal division. When the final battle for survival begins, both they and their gods face extinction. They are easy prey for the warriors of the Declension, who are intent upon stripping Jillan of his magic and raising up their empire once more. His friends and beloved Hella taken from him, Jillan is captured and tortured. He is ultimately broken and condemned to work in a mine, to see out his days labouring in misery for the enemy he has fought against his entire life. He is a man without hope.
von R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
von Robert Rankin
Amazing, but true- Brentford Town Council, in an act of supreme public-spiritedness (and a great big wodge of folding stuff from a mysterious benefactor) has agreed to host the next Olympic Games. The plans have been drawn up, contracts, money and promises are changing hands. Norman's designed some stunning kit for the home team, and even the Flying Swan's been threatened with a major refit (gasp!). But something is very wrong...primeval forces are stirring in ancient places...dark magic is afoot in Brentford and someone must save the world from overpowering evil... ...Jim Pooley and John Omally, come on down! This must be the daring duo's toughest assignment yet. No longer can they weigh up the situation over a pint of large at random moments during the day. No, this time, to save the world as we know it, the lads must contemplate - nay, undertake - the most horrible, the most terrifying, the heretofore untried - REGULAR EMPLOYMENT!!!
von Pamela Freeman
Saker's ghost army is slaughtering those of the new blood, fueled by an ancient wrong. But while he'd thought revenge would be simple, he's now plagued by voices foreshadowing a calamity beyond his comprehension.Ash and Bramble raise the warrior spirit of Acton, mighty in life and powerful in death. Only he can stop Saker's rampage. But is Acton, Lord of War, murderer or savior? And why would he help strangers protect a world he's never known?Bramble has been marked as Saker's nemesis, but will be challenged by deeper powers than Saker can command - as well as by her own feelings for Acton. As the living fight the dead, strange forces will shape an uncertain future from pain and suffering.