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von Kass Morgan

No One Has Set Foot On Earth In Centuries -- Until Now. Ever Since A Devastating Nuclear War, Humanity Has Lived On Spaceships Far Above Earth's Radioactive Surface. Now, One Hundred Juvenile Delinquents -- Considered Expendable By Society -- Are Being Sent On A Dangerous Mission: To Recolonize The Planet. It Could Be Their Second Chance At Life...or It Could Be A Suicide Mission. Clarke Was Arrested For Treason, Though She's Haunted By The Memory Of What She Really Did. Wells, The Chancellor's Son, Came To Earth For The Girl He Loves -- But Will She Ever Forgive Him? Reckless Bellamy Fought His Way Onto The Transport Pod To Protect His Sister, The Other Half Of The Only Pair Of Siblings In The Universe. And Glass Managed To Escape Back Onto The Ship, Only To Find That Life There Is Just As Dangerous As She Feared It Would Be On Earth. Confronted With A Savage Land And Haunted By Secrets From Their Pasts, The Hundred Must Fight To Survive. They Were Never Meant To Be Heroes, But They May Be Mankind's Last Hope.

von Michael Mammay

From the author of Planetside, a Best Book of 2018 (Library Journal) A military legend is caught in the web between alien intrigue and human subterfuge… Following his mission on Cappa, Colonel Carl Butler returns to a mixed reception. To some he is a do-or-die war hero. To the other half of the galaxy he’s a pariah. Forced into retirement, he has resettled on Talca Four where he’s now Deputy VP of Corporate Security, protecting a high-tech military company on the corporate battlefield—at least, that’s what the job description says. Really, he’s just there to impress clients and investors. It’s all relatively low risk—until he’s entrusted with new orders. A breach of a competitor’s computer network has Butler’s superiors feeling every bit as vulnerable. They need Butler to find who did it, how, and why no one’s taken credit for the ingenious attack. As accustomed as Butler is to the reality of wargames—virtual and otherwise—this one screams something louder than a simple hack. Because no sooner does he start digging when his first contact is murdered, the death somehow kept secret from the media. As a prime suspect, he can’t shake the sensation he’s being watched…or finally succumbing to the stress of his past. Paranoid delusion or dangerous reality, Butler might be onto something much deeper than anyone imagined. But that’s where Butler thrives. If he hasn’t signed his own death warrant.

von James S. A. Corey

The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs

von China Miéville

A mythmaker of the highest order, China Miéville has emblazoned the fantasy novel with fresh language, startling images, and stunning originality. Set in the same sprawling world of Miéville’s Arthur C. Clarke Award-winning novel,Perdido Street Station, this latest epic introduces a whole new cast of intriguing characters and dazzling creations. Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of New Crobuzon. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a renowned linguist whose services as an interpreter grant her passage—and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon. For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remades live as equals to humans, Cactae, and Cray. Yet no one may ever leave. Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada’s agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters—terrifying entities with a singular, chilling mission. . . . China Miéville is a writer for a new era—andThe Scaris a luminous, brilliantly imagined novel that is nothing short of spectacular. From the Trade Paperback edition.

von Jeanne DuPrau

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers' fifth stop is Planet Tundra and it may look like a giant marshmallow, but this is no winter wonderland--it's a winter nightmare! This frozen landscape is the deadliest the Voyagers have encountered yet. Then, when the Omega team finds themselves in trouble, only Team Alpha can save them. But if the tables were turned, would the Omegas do the same? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

von Ian Douglas

The greatest threat to humanities survival is about to emerge from the depths of space. This bundle includes the first three books in New York Times bestselling author Ian Douglas’ Star Carrier series. There is a milestone in the evolution of every sentient race, a Tech Singularity Event, when the species achieves transcendence through its technological advances. Now the creatures known as humans are near this momentous turning point. But an armed threat is approaching from deepest space, determined to prevent humankind from crossing over that boundary—by total annihilation if necessary. To the Sh'daar, the driving technologies of transcendent change are anathema and must be obliterated from the universe—along with those who would employ them. As their great warships destroy everything in their path en route to the Sol system, the human Confederation government falls into dangerous disarray. There is but one hope, and it rests with a rogue Navy Admiral, commander of the kilometer-long star carrier America, as he leads his courageous fighters deep into enemy space towards humankind's greatest conflict—and quite possibly its last. Includes: Earth Strike, Centre of Gravity and Singularity.

von Ian Douglas

New York Times bestselling military science fiction author Ian Douglas brings us the eighth—and penultimate—Star Carrier novel, Bright Light, combining the best action, adventure, and hard science into this universe-spanning series There’s no more time . . . There’s always more time . . . Trevor Gray has been stripped of his command of the starship America, and is unsure what to do with his life. Having dedicated so much of himself to the service, he knew following the super-AI Konstantin’s advice could have severe consequences. He just never thought he would be out of the fight. Because that’s what Earth is in: a fight against a sinister alien force that is so technologically advanced, there seems little hope. And that’s why he had disobeyed his orders in the first place: to figure out a way to stop them. But now he’s beached. Which is just what Konstantin wanted. For the super-AI has a plan: connect Gray with the Pan-Europeans, and set him on a course to the remote star Deneb. There, he is to make contact with a mysterious alien civilization using the new artificial intelligence Bright Light, and maybe—if they can make it in time—prevent humanity from being wiped from the universe.

von Patrick Carman

In the dazzling conclusion to the epic story of Atherton, Patrick Carman takes readers on the most rewarding journey of all, to the perilous realm of The Dark Planet: Earth.When Edgar discovers a way to leave the mysterious satellite world of Atherton, he couldn't have imagined the gloom that awaited him on the dark planet, where the oceans are toxic, the forests are full of mutant monsters, and children toil in darkness, controlled by ruthless maniacs. Max Harding, an orphan of the Silo, the maker of Atherton, and the last hope of a dying world, left this place behind, and now Edgar is determined to complete the mad scientist's spectacular plan, revealing Atherton's true purpose.Edgar's quest to discover Earth's dark secret leads to an out of this world adventure in the final book of the Atherton trilogy.

von Alan Dean Foster

Moth was a beautiful planet, the only one with wings -- two great golden clouds suspended in space around it.@@Here was a wide-open world for any venture a man might scheme. The planet attracted unwary travelers, hardened space-sailors, and merchant buccaneers -- a teeming, constantly shifting horde that provided a comfortable income for certain quick-witted fellows like Flinx and his pet flying snake Pip. With his odd talents, the pickings were easy enough so that Flinx did not have to be dishonest ... most of the time.@@In fact, it hardly seemed dishonest at all to steal a starmap from a dead body that didn't really need it anymore. But Flinx wasn't quite smart enough. He should have wondered why the body was dead in the first place...

von K. B. Wagers

The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?